[Build] Advice for this condi build?

[Build] Advice for this condi build?

in Mesmer

Posted by: Asudementio.8526

Asudementio.8526

I was recently asked by a friend to come up with a shatter and condition damage heavy build for their mesmer. My experience with mesmers is limited but i came up with the following.

The build needs to fill the following needs:http://gw2skills.net/editor/?fgUQNArfWlwzipXUThGZ9IxJFJX6oe09qzdSKM9rB-jUCBoOERj0CAk0Q00gZSFRjtsuIas6GYKWER1eEFRrWKAYWDA-w

1)Be adequate for dungeons and other miscellaneous pve
2)Be efficient in small group roaming and moderate guild play in WvW
3)Have high survivability
4)Be able to do consistent damage

The requirements are fairly nebulous but i think are achieved by the build. I just wanted to see what input i could get to improve the build.

To go over some of my choices.

*High survival with consistent damage screamed Dire stats to me.

*For the sake of dungeons i wanted a supportive element and a variety of conditions so staff seemed natural.

*Scepter seemed like a good choice for clone generation for the sake of shattering.

*Wanted to make out on the stun breakers for survival sake and each stun break brings a useful secondary component to the table.

*Torch seemed a good lite condition clear and source of additional confusion and blind which paired with traits for blind= confused seemed too good to pass up.

*I am simply a fan of perplexity runes.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

[Build] Advice for this condi build?

in Mesmer

Posted by: Helios.3598

Helios.3598

While he won’t be able to use Runes of Perplexity in hotm, I suggest your friend try his builds out in spvp before investing lots of gold into them.

While I don’t often use pure shatter builds, I feel this one lacks focus and clone generation. Also, diversion is on a long CD and neither scepter or torch cause interrupts.

mesmer of Blackgate
http://intothemists.com/

[Build] Advice for this condi build?

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Posted by: nearlight.3064

nearlight.3064

Okay, so condition builds are a bit bad for general pve in dungeons but if you’re deaset on that route here is my advice. For pve replace dire with rabid, and throw 20-30 points into dueling and pick up a pistol over torch (more of a defensive pvp weapon imo). With 3 iDuelists out, you’ll be able to stack a lot of bleeds on a single target and rather consistently (move 20 from dom to dueling). In general, rabid with maybe a few dire pieces makes you tanky enough to do all you need to do, and I view the clone generation/bleed uptime from dueling to be invaluable for condition builds.

Also if you do go dungeons signet of midnight is a waste. Without feedback in that slot, you’ll miss out on a lot of useful utility. Blink is enough of a stunbreaker.

For wvw this build is passable, but in my opinion, unless you’re really really good or a warrior/thief, playing around interrupts is difficult to master and risky to play, especially when going for traits like imbued diversion or halting strike takes away traits that make you harder to kill.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

[Build] Advice for this condi build?

in Mesmer

Posted by: Asudementio.8526

Asudementio.8526

quick update from some input:
http://gw2skills.net/editor/?fgAQNArfWlwzipXUThGb9IxJFQX6oeA+qzdSKK9rB-jUCBINCi0Cgk0A00QZSFRjtsuIasaGYqUER1eEFRrWKAYWDA-w

*utilities are meant to be swapped out at player discertion

*converted vitality into precision by trading dire pieces into rabid, kept a 2400 armor and 20k health threshold

  • change adept domination trait to cripple

*changed adept inspiration trait to mender’s purity

  • changed adept illusions trait to illusionary invigoration
Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever