Build: Blocking and bursting
Halting strikes is a waste of a trait. It does ~200 damage in full zerk gear.
I’ve slowly transitioned in my mesmer builds from condi staff to confusion scepter/torch, and then found that I really enjoyed the feeling of timing a good block. This build uses scepter/sword for blocks, and then takes the idea further by adding Signet of Domination (stun on activate), Mantra of Distraction (daze on activate), and greatsword with Illusionary Wave (knockback interrupts) and turns them into damage through stacking vulnerability with the following traits:
Illusion of Vulnerability: 3 stacks on interrupt
Dazzling: 5 stacks on daze
Rending shatter: shatter causes vulnerability (scepter and blocks spawn clones quickly)
Greatsword 2 (Mirror Blade): 3 stacks bouncing
Finally, this is turned into burst through shattering, but also Mantra of Pain, Furious Interruption (4 seconds fury on interrupt), Wastrel’s Punishment (5% damage boost against inactive foes), Halting Strike (damage on interrupt).
The way this build is based on direct counters to your opponent’s actions makes reading the fight and responding very dynamic and fun.
Halting strikes is a waste of a trait. It does ~200 damage in full zerk gear.
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