(edited by Raizoul.8374)
[Build] Bunker Condie Mesmer
I don’t think you can call yourself “bunker” with this build. You do have some sustain and some team support, but you are not an amazing point holder (in particular if you use stealth from torch or desperate decoy you loose a point).
Now I don’t pretend this build cannot work, I just say I would not call it “bunker”. In exchange, you have a fairly good offensive pressure.
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Well i guess you are right in a way, you can’t compare it with bunker guard. It’s bunkerish for mesmer standards though! About prestige, you don’t have to use it, it’s a defensive resort or use it for blind+burn and break it immediately.
But it’s going to be SO much stronger with shield!!
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Well i guess you are right in a way, you can’t compare it with bunker guard. It’s bunkerish for mesmer standards though! About prestige, you don’t have to use it, it’s a defensive resort or use it for blind+burn and break it immediately.
But it’s going to be SO much stronger with shield!!
If you want to talk Chrono, we can actually make genuine bunkers with that spec.
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Yea i can’t wait. TBH my question is why ppl use Chaos instead of Inspiration for Condie Mes, i did that as well but boy this spec has so much stronger defences without sacrificing offence. I’m always talking about Spvp.
And my second query (i’m asking humbly) why the meta build for mesmer is what it is and not something like this. Bunker guard and elies don’t leave room for condies? Plus the boon removal right? Cause a spec like this has much more sustain and dmg.
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Yea i can’t wait. TBH my question is why ppl use Chaos instead of Inspiration for Condie Mes, i did that as well but boy this spec has so much stronger defences without sacrificing offence. I’m always talking about Spvp.
Chaos does bring PU which is a very strong defense ability. You can also use bountiful disillusionment instead for boon support. Chaos also increases condi duration and improves staff.
Inspiration brings condi removal and some personal healing (rather weak outgoing healing). This is definitely a possible alternative (actually, it is used by one mesmer in NA tournaments on a power build with 2 mantras).
And my second query (i’m asking humbly) why the meta build for mesmer is what it is and not something like this. Bunker guard and elies don’t leave room for condies? Plus the boon removal right? Cause a spec like this has much more sustain and dmg.
Simple:
- power mesmer kills very fast, much faster than condi mesmer. In high level PvP, this is very valuable, in particular it allows to kill before reinforcements arrive. This makes it better than condi on small fights (1-2 v 1-2).
- condis do not survive in group fights because of AOE cleanse from ele, bunker guards/warriors etc…
So in those situations, power is better in all situations. Condi is meta in WvW since there is no “reinforcements” coming, so you can take the time you want to kill. On the opposite, the extra toughness (on top of stealth) allows you to survive if you’re caught by surprise by a small group.
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I always feel while playing that stealth is counter productive since it’s capture the point.
I understand what you are saying, meta mesmer has a specific role in the team, portaling +1ing and killing fast and stuff like that. In my bracket and in pug teams condies melt some players really fast.
(edited by Raizoul.8374)
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I always feel while playing that stealth is counter productive since it’s capture the point.
But your build has desperate decoy in it -_-u
But your build has desperate decoy in it -_-u
What else to put? -_-
Well when i had loads of stealth with PU pre-nerf, i was feeling useless sometimes. Even when i was defending or attacking a point (solo) i had to give the enemy the point until i killed him, and that was the “best” senario", i could also loose :P
This one doesn’t despite the 2 short stealths, mostly for desperate situations and not part of a rotation.
But your build has desperate decoy in it -_-u
What else to put? -_-
Well when i had loads of stealth with PU pre-nerf, i was feeling useless sometimes. Even when i was defending or attacking a point (solo) i had to give the enemy the point until i killed him, and that was the “best” senario", i could also loose :PThis one doesn’t despite the 2 short stealths, mostly for desperate situations and not part of a rotation.
I’d say Dueling is your liability then. I get it, you want DE for shatters, and that additional blind/confusion. But if you’re going to go “condi bunker” why not max out your condi, and max out your bunker, and anywhere where there’s chafe cut it.
For example
http://gw2skills.net/editor/?vhAQNAW7fl0nha1YnawMNwtGLEH0ZFuQnNDQCWIaKeYHA-TJhIABLVGAgnAwK7PA7FBAA
Better synergy between traits and weapons, a strong emphasis on Torment with confusion as more of a cover (confusion being the easier of the two to counter anyway btw), good clone output on clone based skills with the toughness to let them stand so you can get by without torch. Then might on your wep swaps and F1 to tap up that damage a bit, along with stabos on shatter to secure stomps/resses. Also, swap Mental Defence for Illusionary Inspiration and you’ve got boon share going on.
This is very very nitpicky, but why do so many people, especially on the mesmer forums spell “condi” as “condie”? Its just jarring to read and makes me think it sounds like con-die, or con-di-eh. Like what law of the english language what let you take on an e to the end of an abbreviated game mechanic term? Whats its purpose, is it supposed to be a bizzarely cuter looking spelling for the abbreviation?
Taking a break from GW2 to play various
Nintendo games..
This is very very nitpicky, but why do so many people, especially on the mesmer forums spell “condi” as “condie”? Its just jarring to read and makes me think it sounds like con-die, or con-di-eh. Like what law of the english language what let you take on an e to the end of an abbreviated game mechanic term? Whats its purpose, is it supposed to be a bizarrely cuter looking spelling for the abbreviation?
Yeah, and while we’re at it, why don’t the United States, Liberia, and Burma use the metric system?
This is very very nitpicky, but why do so many people, especially on the mesmer forums spell “condi” as “condie”? Its just jarring to read and makes me think it sounds like con-die, or con-di-eh. Like what law of the english language what let you take on an e to the end of an abbreviated game mechanic term? Whats its purpose, is it supposed to be a bizarrely cuter looking spelling for the abbreviation?
Yeah, and while we’re at it, why don’t the United States, Liberia, and Burma use the metric system?
Because hell, I can’t think of any better way of measuring temperature than to base it on the temperature of the human body and really really cold salt water. Can you?
This is very very nitpicky, but why do so many people, especially on the mesmer forums spell “condi” as “condie”? Its just jarring to read and makes me think it sounds like con-die, or con-di-eh. Like what law of the english language what let you take on an e to the end of an abbreviated game mechanic term? Whats its purpose, is it supposed to be a bizarrely cuter looking spelling for the abbreviation?
Yeah, and while we’re at it, why don’t the United States, Liberia, and Burma use the metric system?
Because hell, I can’t think of any better way of measuring temperature than to base it on the temperature of the human body and really really cold salt water. Can you?
I guess measuring distance based on 1/40.000.000 of the earth circumference sounds less intuitive than a foot or an inch… But c’m’on isn’t it easier for americans to figure that out than having to learn the conversion between foot, inch, yard, miles and others I’m not aware of?
(yes this is very much related to the bunker condi mesmer)
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Nice idea, i tried it for 2 matches. It’s funny playing a mesmer this way Malicious Sorcery is great. Blinds and the extra clones though go a long way in defence as well. Pity about the atrocious scaling with healing.
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Nice idea, i tried it for 2 matches. It’s funny playing a mesmer this way
Malicious Sorcery is great. Blinds and the extra clones though go a long way in defence as well. Pity about the atrocious scaling with healing.
Well you could always go the other way and swap out the staff/around the torch
http://gw2skills.net/editor/?vhAQRAsf7cl0nha1YnawMNwtGL4G0ZLextLDQC+FauP5OA-TJhIABA8EAWZ/BYPJAEVGAA
This way you can mitigate damage with BF plus have more blocks rotated through each weapon swap. You could also go Harmonious Mantras if you’re good with your clone management.
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I will try this too for fun. The build system in this game is amazing isnt it?
define you role in a team
holding far/close long enough till helps comes?
support your team in 4v4, 3v4 etc…?
your build is easily countered by dd ele, engi (sometimes) and good thief in 1v1
in proper pvp team fight there is no bunkering role per ce
there is basically 3 roles
1. dmg dealers (roamers usually) thief, mesmer
2. sustain – dd ele , engi, warrior , guard, necro
3. support – staff ele , shout guard – usually more bunkers ones as they are hard to kill. but ele can be celestial and hold fine points while support
sure you can take 3 roles and make them 5 roles but you get the point
so you build for condi mesmer which is bets like as sustain. hold close or far mainly. in team fight yo wont do much good unless you know what to do and to whom.
to be support go like this
http://gw2skills.net/editor/?vhAQNAW8dlsnhC0YpawMNQtGL4G0ZJextNzQIGZZAW9vA-TJxHwAILDM4JAga/BAXEAA
focus is great on point just check for stability before use. also great reflect
boon share abilities and nice might stacking and boon to share with team
dont underestimate you sword AA – remove boon and you got some distortion with it and can help with immobilize if needed
your ressing ability is amazing with 30% faster ress with feedback bubble
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My role is damage dealer ofc via condies. I can hold the point though better than most mesmer builds therefore i called it bunker, which seems to be a mistake. Portal and aoe condition cleanse from enemies make me better at holding edge points your right about that.
D/D counters me in team fights, he cleanses everyone, not in 1vs1.
Engi and thieves are easy kills. Good players have killed me ofc but they aren’t a counter for sure, counter means it’s natural for them to win… What skills do you have in mind? Necro counters me in 1vs1.
Intresting build btw
BTW a small video i made about using Staff 2 with camera turn instead of about face, you can direct your movement in any direction. Very usefull imo.