(edited by nsk.4762)
[Build] Condi. Dmg. Mania (Condition/WvW)
So, to maximize condie damage for real, you’ll need to go full dire 0/0/25/20/25
I don’t really know if you want to do that, but there you go.
You might want to look into a sigil of battle to replace the 5% bursting. Battle equals 5% bursting at 2100 condition damage (3 stacks of might = 105 condition dmg which is 5% of 2100). Once you hit 2 swaps though, you increase to 210 condition dmg, which would require 4200 condition damage for 5% bursting to keep up. I understand your point of not wanting battle though. Might requires setup time and can be boon stripped/stolen.
So, to maximize condie damage for real, you’ll need to go full dire 0/0/25/20/25
I don’t really know if you want to do that, but there you go.
Rabid and Dire gear both provide the same amount of condition damage, the difference being precision (rabid) vs vitality (dire) as a secondary stat. And with Sharper Images, rabid is the proper choice, not dire.
So, to maximize condie damage for real, you’ll need to go full dire 0/0/25/20/25
I don’t really know if you want to do that, but there you go.
Rabid and Dire gear both provide the same amount of condition damage, the difference being precision (rabid) vs vitality (dire) as a secondary stat. And with Sharper Images, rabid is the proper choice, not dire.
Tuning crystals scale off of vitality as well as toughness, making dire the maximum possible stat bonus for condition damage.
Edit: Undead runes also are required for utter maximum condition damage.
(edited by Pyroatheist.9031)
Ok, just put together a build that pushes it a bit higher.
Full dire, 0/0/25/20/25, runes of scavenging, with orrian truffle soup. Same sigils and whatnot, all the trinkets were the ascended mix dire/rabid.
This pushes it to 3085 on gw2buildcraft, but I’m using a chryscolla jewel instead of a major sigil of bursting there, so it should get a bit higher.
Edit: For some reason the manual buffs didn’t link, so you have to go in and manually add 500 condition damage for guard leech, stacking sigil, and bloodlust buff.
So just as a reference, at 3000 condition damage, 5 stacks of bleed + 5 stacks of torment + burning = 3500 dps.
(edited by Pyroatheist.9031)
Great Condition damage but with no real condition duration to go with it, would it not be better to lower condition damage and raise condition duration? Keep in mind that many wvw players run with -36% to -40% condition reduction.
Angry Intent [AI] | Yak’s Bend |
Ok, just put together a build that pushes it a bit higher.
Full dire, 0/0/25/20/25, runes of scavenging, with orrian truffle soup. Same sigils and whatnot, all the trinkets were the ascended mix dire/rabid.
This pushes it to 3085 on gw2buildcraft, but I’m using a chryscolla jewel instead of a major sigil of bursting there, so it should get a bit higher.
Edit: For some reason the manual buffs didn’t link, so you have to go in and manually add 500 condition damage for guard leech, stacking sigil, and bloodlust buff.
So just as a reference, at 3000 condition damage, 5 stacks of bleed + 5 stacks of torment + burning = 3500 dps.
And none of this takes into account might stacks you may get from various sources. You’re getting close to 4,000 condition damage with a full 25 (say if you’re running in a group or somehow fit BI and good interrupt potential into it).
Ok, just put together a build that pushes it a bit higher.
Full dire, 0/0/25/20/25, runes of scavenging, with orrian truffle soup. Same sigils and whatnot, all the trinkets were the ascended mix dire/rabid.
This pushes it to 3085 on gw2buildcraft, but I’m using a chryscolla jewel instead of a major sigil of bursting there, so it should get a bit higher.
Edit: For some reason the manual buffs didn’t link, so you have to go in and manually add 500 condition damage for guard leech, stacking sigil, and bloodlust buff.
So just as a reference, at 3000 condition damage, 5 stacks of bleed + 5 stacks of torment + burning = 3500 dps.
Mesmer cannot take advantage of condition damage without sharper images and high crit. This is not about tanking with staff and slowly drain ppl down. It’s a glassy condi spike build. The main damage source is your multi hit phantasm (20 hits from both in 1 cycle) to crit as much as possible to stack ~14+ bleeds (50base crit 20 phantasmal fury, triple the amount of your 5 stacks, and has practically no set up time compared to staff clone spam, and the cycle repeats every few seconds). If you add glamours you get an additional confusion source since both phantasm can also combo confusion (5-10 stacks), but that is a lot less consistent, and probably work better as a cover against removal.
I ran something like this in wvw before as well, and the warden is actually okay useful against blobs if you can put it near the ranged people. Most people can’t see it before the stacks are in and by the time they realize and kill it, they’re already bleeding to death. It doesn’t always works, but the build does give you a lot of interrupt for confuse as well as reflect potential. It’s hella squishy when you’re fighting against perma stealth thieves tho.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
(edited by Heinel.6548)
Mesmer cannot take advantage of condition damage without sharper images and high crit.
Why is this incredibly false statement still floating around in the Mesmer Community? Yes Sharper Images is amazing but we can take advantage of condition damage without it easily. Sharper Images is NOT A NECESSITY for a condition build to be damaging/viable/really hardcore awesome.
Mesmer cannot take advantage of condition damage without sharper images and high crit.
Why is this incredibly false statement still floating around in the Mesmer Community? Yes Sharper Images is amazing but we can take advantage of condition damage without it easily. Sharper Images is NOT A NECESSITY for a condition build to be damaging/viable/really hardcore awesome.
Show us.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
Wow, I didn’t expect so much response. Ty for all feedback!
So, to maximize condie damage for real, you’ll need to go full dire 0/0/25/20/25
I don’t really know if you want to do that, but there you go.
Let me explain my playstyle. I mainly play wvw as solo/small group roaming (almost solo camp capping. fight other player is rare.)
After Queen’s Jubilee patch(torment added), I have decided to make torment/confusion focused condition build. Getting more condition damage, torment more powerful.
In fact, this build is version 2.0. Version 1.0 is carrion spec gear, 20/0/0/20/30, Scepter/Torch and Scepter/Focus, rune of perplexity, confusion stacking build like this: http://gw2skills.net/editor/?fgMQRArf7dl0zipXUzgGb9IxJFQX6oeA+qzdSKM9rB-jECB4MC00CAUHhOFqIasl1FRjVzATHjIq2YWISKAYmGB-w
I ran version 1.0 build in wvw for a while, and noticed that damage output depends on enemy aggressiveness. Though solo camp capping was really easy, killing pack dolyak was a bit hard.
Mesmer cannot take advantage of condition damage without sharper images and high crit.
This is why I change carrion to rabid.
Build that does not require sharper images and kills most enemies, I doblost against the occasional necro. Mesmer does not need sharper images to be viable ina condition build and to say so is spreading a wild misnomer.