Dazed and Confused
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This build focuses on applying conditions of blind/confusion/daze along with staff conditions. The Blinding Beffudlement trait is key to this build, as blindness will play an important role in constantly keeping confusion on foes. Shatters, of course, are the other mechanism.
Blindness will come from these sources:
The Prestige
Illusionary Counter > Counterspell
Signet of Midnight
Chaos Armor
Clone generation is very important and you should have plenty with scepter’s ether clone/counterspell. In essence, through blinds and shatters, confusion should always be on the foe. They can remove it but you will just keep applying it.
Carrion gear was chosen due to the focus in the domination line and not much need for precision. Hence, power is respectable and that is important for the retaliation which will come from the Phantasmal Mage and Confusing Cry.
The main damage sources are confusion and retaliation. Understanding when foes are blind retaliation doesn’t proc, it essentially means that if they’re blind, they’re going to damage themselves from confusion and if they’re not blind, they will take retaliation damage.
Scepter/Torch is the primary weapon and swap to staff while S/T skills are on cooldown.
Playstyle
1) Get 2 scepter clones out (via ether clone or illusionary counter) and Phantasmal Mage
2) Allow mage to apply his 3 stacks, run in and cast The Prestige and Signet of Midnight simultaneously for 2 blinds (2 confusion stacks)
3) F2 shatter while casting confusing images
4) Scepter #2 (if not on CD) for 1 blind/confusion stack (or you can save for later)
If using IP, you should now have about 12-15 confusion stacks (+/- a couple due to cooldowns) on the foe. Note in #3, you can do during the Prestige channel. Though you’re no longer in stealth, the burning burst and confusing images provides a decent damage spike.
Juke from here using scepter/torch if you can to buy time for your attack chain (note you don’t always have to wait for the mage).
If you want to burst on top of this, use Mirror Images then a free shatter slot.
If in trouble … swap to staff. You can still get some nice confusion sustained.
Using Chaos Armor (either Staff #4 or Chaos Storm > Phase Retreat combo) will cause confusion 66% of the time when you’re hit due to the 33% chance confusion and 33% chance to blind.
When in situations faced with many opponents, use Imbued Diversion and when solo, use Illusionary Persona, generally speaking, though IP will likely be what you take most of the time. The domination line ensures nice vulnerability stacks on the foe when you daze or interrupt, which will happen often (use that 2 second stun from Signet of Domination!).
The blindness applied is mostly AoE (The Prestige/SoM/Counterspell), so that goes well with the AoE confusion coming from shatters.
You will generally be within 600-900 range most of the time to blind with Prestige/SoM. Illusionary Counter is priceless for that reason.
If you want to apply the most confusion possible quickly, just follow the above attack chain w/burst. If fast enough, you can end up with 16-20 stacks on them easily.
As an alternate playstyle, you can always hang out with staff, get your clones/warlock up and debilitate with staff conditions. With condition damage at these levels, it should keep some nice pressure on them. Then you can bring shatters in as you wish.
Condition removal comes with using Torch skills. It could also be managed via Lemongrass Poultry Soup (instead of Rare Veggie Pizza). I’ve also personally swapped MI for the Disenchanter phantasm, which is nice to use for an extra clone due to it’s quick recharge.
There is flexibility with the build. Possible skill alternates:
Illusionary Defense instead of Debilitating Dissipation.
Illusionary Invigoration instead of Confusing Cry (if you don’t care about the retaliation).
Rending Shatter (one of my favorites)/Crippling Dissipation instead of Signet Mastery.
I hope to get some video up soon.
Comments/Critiques welcome!
(edited by skcamow.3527)