[Build Feedback Request] Small-Group Power

[Build Feedback Request] Small-Group Power

in Mesmer

Posted by: Sinaya.4201

Sinaya.4201

Hey y’all,

I’ve started playing again after a bit of a hiatus and could use a hand getting in touch with the new meta. I’m deliberately trying something without Prismatic Understanding, but am painfully aware that Conditions and lack of Stealth can be pretty rough to deal with.

Here is the build: http://tinyurl.com/SinomiSwordie

For quick reference: 20 (III, X), 10 (IV), 0, 25 (IV, VII), 15 (III)
Utilities are: Feedback, Blink, Decoy, Mass Invis
Weapons are Scepter / Sword, Greatsword with Force, Accuracy and Fire Sigils
Equipment is a mix of Berserker, Cavalier, Celestial and Valkyrie, (although the latter two are admittedly just one piece of each)
Centaur Runes (May upgrade to Traveler when I have the gold to support it, but Centaur is a nice budget option for now)

Most of my emphasis is on active defense and phantasm damage, preferably from afar. Quick cool downs on all weapon skills allow for speedy Berserkers, Swordsmen, Mirror Blades and Blocks. It has a little bit of Condition Removal via Mender’s Purity, and offers Swiftness for the group via Centaur Runes.

Sometimes I run Sword/Focus instead of Scepter/Sword, particularly when our group gets pretty large. I’ll change Inspiration traits around accordingly too, for extra reflects via the Focus. I also dig Far-Reaching Manipulations, and will run that instead of the Sword refresh trait if not using Sword as a secondary weapon.

I’d appreciate any feedback on improving damage while still maintaining decent surivivability. I’m concerned that there may be some new stat combinations on gear that I’m not aware of, or other sigils and / or runes that could better fit my build.

Thank you ahead of time!

Crystal Desert

(edited by Sinaya.4201)

[Build Feedback Request] Small-Group Power

in Mesmer

Posted by: Sinaya.4201

Sinaya.4201

I’ve changed it up a little and moved 20 points from Domination into Dueling, making the build now 0/30/0/25/15.

This allows for higher precision and a greater variety of Dueling Traits, (1-hand Sword Cool downs, 1200 Range Blink, and Fury for Phantasms) rather than just having to pick one trait. The loss of Power is mitigated by the increase in Precision and Critical Damage, and although the build’s Condition Damage isn’t that high, my Illusions can now apply Bleeds on Critical Hits and apply Confusion when they die.

I usually sit around 3000 Attack with 1500 Toughness, 18k Health. Critical Damage is 100%, but Critical Chance without food or stacks is only around 35%-45%. (50%+ with Stacks and Oil) I’d still love any feedback or tips regarding gear though! Thanks for reading.

Crystal Desert