The concept of Suicide Clones is fairly simple. You’ll want to maximize the traits that create effects when your clones are destroyed (through damage, on target death, and when summoning a clone or phantasm while already having your max clone count). The clones and phantasms will still be useful while alive, but it is inevitable that they will be destroyed. So why not make lemonade out of those lemons? With the core build detailed below, every time a clone dies (but not shattered) they will apply the following conditions to nearby enemies:
- cripple (3s)
- 1x confusion (3s)
- 3x vulnerability (5s), 3x bleed (5s), or weakness (3s)
That is certainly not bad. But it really begins to get interesting when you apply those effects multiple times by forcing your clones to commit suicide. To accomplish that, you will be taking advantage of every illusion summoning weapon skill as often as possible as well as dodging in close proximity to your target(s). Additionally, if the setting allows for it, you can use utility skills such as Decoy, Mirror Images, and Phantasmal Defender to further amplify the condition application.
Suicide Clones comes in a few varieties depending on your playstyle preference and the area of the game you prefer. Unfortunately the build does not have many hot-swappable traits because the various weapons perform better in certain roles, and their associated traits are spread out through the trees quite a bit.
The core traits are as follows…
Domination (10 points): Crippling Domination [V]
Dueling (25 points): Deceptive Evasion [X], Confusing Combatants [grandmaster]
Chaos (10 points): Debilitating Dissipation [V]
Illusions (5 points): Illusionists Celerity [adept]
http://tinyurl.com/suicide-core
As you can see, the core build only accounts for 50 of the 70 points available. The remaining points will be used to grab weapon cooldown traits associated with your set. Here are my recommendations…
WvW (ranged)
Staff + Greatsword
http://tinyurl.com/suicide-wvw-ranged
WvW (melee ball)
Staff + Sword/Focus
http://tinyurl.com/suicide-wvw-melee
PvE (dungeons and farming)
Staff + Greatsword
http://tinyurl.com/suicide-pve
sPvP & tPvP
Staff + Sword/Sword
http://tinyurl.com/suicide-pvp
Gear:
As you may have noticed from the build links “Rabid” is always selected. This is fine for PvP, but for WvW and PvE I actually use a combination of Rabid, Carrion, and Rampager gear. The Rabid gear fills my armor and back slots (which was great because I love the HotW set). Rampager gear fills my Accesory, Ring, and Amulet slots (aka Coral). And Carrion is taken care of using my weapon slots.
Consumables:
The following should be pretty self explanatory…
Bowl of Orrian Truffle and Meat Stew
http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
Master Tuning Crystal
http://wiki.guildwars2.com/wiki/Master_Tuning_Crystal
General Tips:
Pay attention to where you summon your clones. Depending on your active weapon set some clones will stay at range and will therefore negate the benefits of their suicide. However, some weapons will create clones in melee range though they may still used ranged attacks.
Greatsword is an excellent example. Mirror Blade (#2) will create a stationary clone in melee range of your target which are great for suicides. However, if you dodge while at max range you will summon stationary clones that won’t do you a whole lot of good besides stacking bleeds. But since they do that just as effectively in melee range, there’s not much use for a ranged greatsword clone.
Staff skills on the other hand will always summon stationary clones near you. So to maximize suicide effects while using the staff you’ll want to fight your target as close to melee range as possible. An advantage of this is that your staff other staff skills such as chaos armor, chaos storm, and winds of chaos will be that much more effective by applying both conditions and boons.
When using dual swords, your clones will all run into melee range wherever you summon them. That said, you should already be in melee range while using dual swords anyway.
Some might argue that the scepter could work well with this build because it summons clones in melee at the end of your auto-attack chain. I’ve tried it and personally feel like the chain is just too slow, and it is generally outperformed by the other weapons. However, if you just really loved the scepter, feel free to try it out and let me know what you think.
Coming Soon:
- More detail regarding utility/sigil/rune selection for the different builds.
- Video highlighting the build in WvW (both group and solo)
Feel free to ask any questions you may have, or even offer suggestions if I missed something that would benefit this playstyle further.
(edited by Vyce.2014)