Thought I would toss this build up and see what you guys thought of it. This is a WvW build, which can be used with little modification for fractals as you have high survivability.
Basics
0 in Domination
20 in Dueling (IV Blade Training, and X Deceptive Evasion)
30 in Chaos (IV Illusionary Defense, and V Debilitating Dissipation, and (pick)
20 in Inspiration (II Glamor Mastery, and VII Warden’s Feedback)
0 in Illusions
Ether Feast, Feedback, Null Field, pick, pick
Sword+Focus is the main weapon set. Pick offhand weapon set.
Knight’s weapons (Bloodlust + choose)
Soldier’s armor w/runes Melandru
Knight’s jewelry+back
Sample build modified for staff.
I developed this build for zergball, where you clump up into a tight cluster, open with disrupts, and tag as you go through. Usually you are just trying to stay on the commander’s tag and shattering is harder to pull off. I group up with the heavies in front.
The build is very strong and hard to kill. You do not shatter illusions as it gives you additional defense. When clones die from enemies or from new ones being generated they apply AoE conditions to nearby foes. The basic play for one on one goes like this:
Open with field (null, temporal curtain, or feedback)
Focus 5 to put warden on target, and his whirl finisher in that field is fun
Sword 3 2x to port through field to target. This generates either chaos armor (ethereal fields like null or feedback or sta kitten or spear 5) or retaliation (light field like temporal curtain).
Stand on Warden
Blurred Frenzy.
Repeat with a different field.
You will find you can maintain a nice rotation through all 3 fields with little wait doing this. You can use your curtain to yank stuff to a wall for a nice cluster, which gets AOE rooted for your blurred frenzy. Feedback, warden, and temporal curtain reflect projectiles, so use their positioning to stymie ranged attackers. This is additional defense, and helps you generate more tags for bags.
For zerg v. zerg open with curtain, yank to interrupt, dump either feedback or null, and use sword abilities. Note yanking with TC removes the bar animation, but not the light field and you can still sword 3 leap through it for retaliation.
Dodging generates more clones, which ups your healing and defense. Glamors are on short CDs, and pretty much everyone on your team likes those.
Things I have tried
for the 30pt talent in Chaos
-II Descent into Chaos is nice if you like to cliff dive or set up ports from high places
-X Chaotic Dampening is nice if you want to have optimized underwater weapons and use staff defensively
-XII Prismatic Understanding is nice if you want to carry for your other weapon torch, and veil/decoy + mass invis…all of these stealthers last longer, and you get a hard to use blast finisher for zerg buffing.
I am running with Staff now because I like enhanced trident, and it is nice having sta kitten for another ethereal field + phase retreat as another source of chaos armor in addition to the usual staff 4 chaos armor. Warlock is weak in this build, but most of your clones are there just to amplify defense.
- For general zerg running I take veil or port depending on whether I am running golems or doing open field, and TW for golems, and mass invis otherwise. Small group roaming with decoy or blink as a stun break is nice.
Food I either take Omnomberry cream for the boon duration and magic find when I am doing PVE and want my speed buff from temporal curtain to be max. Or you can go with -condition duration food to stack with the -25% condition/stun duration from Melandru (I use the cheaper, -37% condition duration food, for -62% condition duration total). I usually use sharpening stones.
Offhand weapon choice really depends on what you want to do. Staff is very defensive and ranged, and makes you that much more tanky. Greatsword is more offensive and ranged and good for destroying siege + crippling people you chase, but the traits really do not support it well. Torch is nice for blast finishes for buffing, and for another stealth getaway if you go to prismatic understanding.
In my present gear which is exotic PVT armor w/melandru, knights sword/focus w/bloodlust and leeching, knights ammy acended, knights accessory ascended, + PVT exotic rings, accesories, and backpiece, I get around 2200 toughness with over 3K armor and around 22K HP. My warrior buddy is a bit jealous that I can do this in light armor. Add to this chaos armor, melandru, blurred frenzy evasion and 3 clone heal and damage reduction, and it is really very hard to drop me. I started with more PVT gear in all slots, and have been replacing jewelry with Knight’s ascended as I get laurels, as my defenses are overkill in the PVT gear.
(edited by Lepew.7890)