Merlin Wall
The Merlin Wall(Yes, I like puns) is a build that focuses on reflection and blocking and countering. While not necessarily tank-like, the Merlin Wall is most powerful against range-focused opponents, though it is not impossible to fight at close ranged, though it is best to avoid such. In fact, this build is just about solely focused on the defeating ranged opponents, being able to block, evade, and counter all their attacks. While not strong against much else, it is a very strong counter-build against rangers and engineers, with their range-based combat.
Traits
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Dueling:
-Retaliatory Shield: Gives Retaliation when blocking, punishing enemies a bit for attacking afterwards. Best to let this run out before defending again.
Chaos:
-Master of Manipulation: With two Manipulation skills, this comes in handy, giving a 20% reduction in CD.
-Debilitating Dissipation: Punishes those who kill clones with Bleeding, Weakness, or Vulnerability.
-[Alternatively]Mirror of Anguish: To punish those pesky control skills, though it has a large CD so it may not be as useful.
Inspiration:
-Medic’s Feedback: Reflection even when healing, giving yourself a bit of cover when helping a teammate.
-Warden’s Feedback: Of course, grants reflection to Focus skills, giving you even more anti-ranged ability.
-Restorative Illusions: When using Distortion, you can also heal as a bonus.
-[Alternatively]Temporal Enchanter: Glamour skills get a 2 second increase in duration, good for Feedback. Very useful and viable option.
Illusions:
-Masterful Reflection: Distortion[shatter] gives you reflection. Together with Restorative Illusions, this creates a kind of second Mirror[healing skill].
Weapons
Scepter/Sword: This combo was chosen for both the blocks both weapons provide and the clones scepter generates with ease. These clones can be killed by the enemy to push some conditions onto them or shattered with Distortion to get some health and reflection. Plus, you get the Illusionary Swordsman as a bonus.
Sword/Focus: The sword this time was chosen for the Blurred Frenzy, which sadly doesn’t use Masterful Reflection, but is good enough to avoid damage, even melee when needed. The focus, of course, is traited for reflection with the added bonus against ranger pets with the crippling Temporal Curtain provides.
Sigils: Both off-hands are done with a Sigil of Superior Accuracy, with the scepter holding a Sigil of Superior Nullification[60% chance to remove a boon] and the MH sword holding a Sigil of Superior Earth[60% chance to cause bleeding].
Skills
-Mirror: This healing skill reflects while used, making sure there are no openings in the defense.
-Mimic: Lets you absorb a single projectile and ignore the rest for four seconds. This is good to start with due to the shorter CD it has.
-Arcane Thievery: The condition remover for this build, this allows you to trade three conditions of yours for three boons of the enemy.
-Feedback: The basic reflector of the mesmer, this forms a bubble that reflects around the target. You can scurry around it to keep the target blocked off and harmless. It lasts 6 seconds, but can be pushed to 8 if choosing to use the Temporal Enchanter Trait.
-Timewarp: Lets you attack 1.5 times faster, which is just something good.
-Mass Invisibility: A stealth, also just good for getting away or avoiding targeting. You may also be able to get the opponent to pull out AoE attacks so they can’t use them later, if needed.
Equipment
Armor: Full Runes of Lyssa, getting some Precision to activate those Sigils and a boon per heal. The final ability, getting all boons and no conditions using an Elite Skill, is furthermore the most helpful in the final stretch of a fight when reflects are used up and you just need to finish it.
Trinket: Rampager’s Amulet with Rampager’s Jewel, giving good Precision and Condition Damage with a bit of Power and Vitality to top it off.
(edited by Dondagora.9645)