[Build] Overpowered Perplexity Build

[Build] Overpowered Perplexity Build

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Posted by: Bunda.2691

Bunda.2691

This build is incredibly troll-y and relies on runes of perplexity, which are overpowered and need to be nerfed. In line with my other post about boycotting these runes, I’ve stopped using them. But I thought I’d post the build so others can give it a shot, and in the process realize how overpowered the runes are.

0/25/30/10/5 (Staff & Scepter/Pistol or Staff & Scepter/Torch)
http://gw2skills.net/editor/?fgAQNAraWl4zKqXQTmGbNJipHBHyBcnKAdoFUmhudhA-jECBYhCi0CAUHRMHqIasl1FRjVLbR1qaAqbYSBAzaA-w

It combines the advantages of PU with shattering and clone spamming, and it keeps around 5-7 stacks of confusion permanently on your opponent. But with the runes, it mixes in massive confusion spikes that can hit for for 2-3k per tick, and sometimes even higher. Mix in the other condis from the staff and scepter plus poison from doom sigils, and you have additional condi damage plus a ton of cover conditions. Add in some bleed on cirt and condi+confusion on clone death, and even shout guards and warriors struggle to cleanse.

Pistol gives you the additional cc and bleeds, while torch give more defense and confusion. Both are totally viable. You can also swap in focus if you run with zergs or larger groups for some aoe CC, though the build is far from optimal for zerg play. Rabid armor and trinkets, though apothecary is nice as well.

Playstyle is pretty simple. Spam as many clones as possible while dancing around enemies. Shatter on cooldown, but keep overwriting clones so they are constantly killed and apply condi+confusion. Spam interrupts as well (chaos storm, magic bullet, diversion, signet of domination) for confusion spikes —- most effective right after they’ve cleansed.

In short, the build is pretty good without runes of perplexity. With them, it is too powerful. Give it a shot (albeit briefly), and see for yourself. And then stop using the runes altogether.

(edited by Bunda.2691)

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Posted by: Xavi.6591

Xavi.6591

Perplexity are not OP on Mesmer’s, they are OP on other classes that have tons of interrupts like engineers, warriors and thieves.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: DavyMcB.1603

DavyMcB.1603

Can’t get enough of your last post, it seems.

Btw, if you want to show how “OP” it is, post a video, not paper-based build. I wanna see how many of those interrupt you can actually land on skilled players.

More importantly, the acclaimed “5-7 permanent stacks of confusion” even without the rune.

(edited by DavyMcB.1603)

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Posted by: Snorcha.7586

Snorcha.7586

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Posted by: Bunda.2691

Bunda.2691

Btw, if you want to show how “OP” it is, post a video, not paper-based build. I wanna see how many of those interrupt you can actually land on skilled players.

More importantly, the acclaimed “5-7 permanent stacks of confusion” even without the rune.

Fraps melts my computer faster than these runes melt through opponents, so I can’t really post a video. I’ll try though. The point is that I’m a mediocre player, and these let me beat better players much more frequently than I should.

The 5-7 confusion stacks is easy give all our confusion applying skills:
- Scepter #3: 5 stacks for ~8 seconds
- Mind Wrack: 1-3 stacks for ~5 seconds
- Cry of Frustration: 2-6 stacks for ~5 seconds
- Diversion: 1-3 stacks for ~5 sec
- Distortion: 1-3 stack for ~5 sec
- Confusing Combatants: 1 stack for ~3-5 sec every time clone dies (duration here is bugged?)
- Chaos Armor: average 1-2 stacks for ~5 sec
- Other random applications: Phantasmal duelist combo, etc.

On their own, these are fine. However, now add the runes of perplexity 4 and 6 bonuses:
- 3 stacks at ~8 seconds when hit (this is pretty fair except that there’s no way to avoid the application)
- 5 stacks at 17 seconds on interrupts (and we can at worst average an interrupt every 10 seconds or so)

The near permanence is because confusion is applied through so many sources. So even if they cleanse, it goes right back up.

Anyway, the build is one of many. These things are OP even on a 20/20/30. But I’ve said my peace and will either adapt or wait for a change.

Can’t get enough of your last post, it seems.

Be nice now.

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Posted by: Xavi.6591

Xavi.6591

I think Engies can keep up 21+ stacks of confusion without breaking a sweat.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: jportell.2197

jportell.2197

I think Engies can keep up 21+ stacks of confusion without breaking a sweat.

yeah this was just an extra slap in the face to mesmers from anet. We have the most traits in the game around interrupts yet other classes can do it like bosses. We have runes of perplexity which should have screamed mesmer yet the 6 spot gives better confusion stacks than our now gutted blinding befuddlement trait. GG anet…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: selan.8354

selan.8354

This build is incredibly troll-y and relies on runes of perplexity, which are overpowered and need to be nerfed. In line with my other post about boycotting these runes, I’ve stopped using them. But I thought I’d post the build so others can give it a shot, and in the process realize how overpowered the runes are.

….

In short, the build is pretty good without runes of perplexity. With them, it is too powerful. Give it a shot (albeit briefly), and see for yourself. And then stop using the runes altogether.

soo u are posting a build and call it too powerful becauseeeeeee……?
oh thats right u probably want the runes to be nerfed. idk why even bother posting this build then.

@jportell very well said. anet has gutted the mesmers confusion and then came out wit a rune that applies confusion( way better than a mesmer) with other classes. confusion was a mesmers speciality and still should be. an engi has other access to conditions,so confusion shouldnt be stronger and easier to apply than by a mesmer.
if u look at the animation a character under confusion has…THERE IS PURPLE BUTTERFLIES around his head…erm doesnt that scream mesmer?
so why do engis get easier aces to it?…oh well anet hates mesmers….next is gonna be warriors with clones.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: DavyMcB.1603

DavyMcB.1603

Btw, if you want to show how “OP” it is, post a video, not paper-based build. I wanna see how many of those interrupt you can actually land on skilled players.

More importantly, the acclaimed “5-7 permanent stacks of confusion” even without the rune.

Fraps melts my computer faster than these runes melt through opponents, so I can’t really post a video. I’ll try though. The point is that I’m a mediocre player, and these let me beat better players much more frequently than I should.

The 5-7 confusion stacks is easy give all our confusion applying skills:
- Scepter #3: 5 stacks for ~8 seconds
- Mind Wrack: 1-3 stacks for ~5 seconds
- Cry of Frustration: 2-6 stacks for ~5 seconds
- Diversion: 1-3 stacks for ~5 sec
- Distortion: 1-3 stack for ~5 sec
- Confusing Combatants: 1 stack for ~3-5 sec every time clone dies (duration here is bugged?)
- Chaos Armor: average 1-2 stacks for ~5 sec
- Other random applications: Phantasmal duelist combo, etc.

On their own, these are fine. However, now add the runes of perplexity 4 and 6 bonuses:
- 3 stacks at ~8 seconds when hit (this is pretty fair except that there’s no way to avoid the application)
- 5 stacks at 17 seconds on interrupts (and we can at worst average an interrupt every 10 seconds or so)

The near permanence is because confusion is applied through so many sources. So even if they cleanse, it goes right back up.

Anyway, the build is one of many. These things are OP even on a 20/20/30. But I’ve said my peace and will either adapt or wait for a change.

Can’t get enough of your last post, it seems.

Be nice now.

You’re totally ignoring the fact that the enemies could dodge, stealth, get out of range, outrun and kill illusions during the process. That’s NO WHERE near permanent 5-7 stacks. Plus, Confusing Combatants and Shatter are mutually exclusive. You use illusion for one trait you lose it for the other. Your theory is paper based at best.

That doesn’t necessarily mean I won’t accept it if you can provide some concrete evidence like the video record of actual fight. I’ve been running confusion build for half a year. I’ve never been able to keep it up 5-7 stacks permanently and I’d love to see how you can do it. I could reach 20+ stacks at time, but only when I want to burst, then I’m left with CD for like 10++ seconds, at which time I go into defensive mode to wait for my recharge.

(edited by DavyMcB.1603)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Honestly, your build isn’t even that great for utilizing the runes. You only have 2 (3 counting chaos storm) on rather long cooldowns. I’m not entirely sure how you think it’s overpowered.

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Posted by: Nubu.6148

Nubu.6148

@ Pyro 4 counting chaos storm .

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !

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Posted by: Bunda.2691

Bunda.2691

Obviously it’s not 100 percent confusion uptime. Rather, with the high confusion duration, you can stack 5-7 almost immediately between their cleanses, as you’re stacking it every time a clone pops (yes, via shatter or death), plus other skills. Again, I don’t have any video, but if you want to run/duel with me (I’m on TC), I’d be happy to demo. Or just try it yourself. And no worries if you’re skeptical; just don’t criticize because I (and most others) think the runes are op.

Pyro — Yeah, four interrupts on 25, 28, 28, and 45 sec cooldowns. More if i’m feeling overconfident and want to throw in mantra of distraction. And by the way, what are your thoughts on perplexity?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Obviously it’s not 100 percent confusion uptime. Rather, with the high confusion duration, you can stack 5-7 almost immediately between their cleanses, as you’re stacking it every time a clone pops (yes, via shatter or death), plus other skills. Again, I don’t have any video, but if you want to run/duel with me (I’m on TC), I’d be happy to demo. Or just try it yourself. And no worries if you’re skeptical; just don’t criticize because I (and most others) think the runes are op.

Pyro — Yeah, four interrupts on 25, 28, 28, and 45 sec cooldowns. More if i’m feeling overconfident and want to throw in mantra of distraction. And by the way, what are your thoughts on perplexity?

The 6 bonus could probably use a 10s ICD or a lower stack size. The runes themselves aren’t too overpowered, it’s the spammability of interrupts on thieves and engineers that makes them silly, and it’s the interrupts that need to be nerfed.

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Posted by: jportell.2197

jportell.2197

Obviously it’s not 100 percent confusion uptime. Rather, with the high confusion duration, you can stack 5-7 almost immediately between their cleanses, as you’re stacking it every time a clone pops (yes, via shatter or death), plus other skills. Again, I don’t have any video, but if you want to run/duel with me (I’m on TC), I’d be happy to demo. Or just try it yourself. And no worries if you’re skeptical; just don’t criticize because I (and most others) think the runes are op.

Pyro — Yeah, four interrupts on 25, 28, 28, and 45 sec cooldowns. More if i’m feeling overconfident and want to throw in mantra of distraction. And by the way, what are your thoughts on perplexity?

The 6 bonus could probably use a 10s ICD or a lower stack size. The runes themselves aren’t too overpowered, it’s the spammability of interrupts on thieves and engineers that makes them silly, and it’s the interrupts that need to be nerfed.

The complete lack of sense here is how the sixth bonus on the rune has no ICD. Yet Blinding Befuddlement does and that was BEFORE these runes… Logic much?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Ansau.7326

Ansau.7326

The 6 bonus could probably use a 10s ICD or a lower stack size. The runes themselves aren’t too overpowered, it’s the spammability of interrupts on thieves and engineers that makes them silly, and it’s the interrupts that need to be nerfed.

I have to desagree here.
Reducing the cc in those professions means you have to nerf whole 3 classes just to balance a rune that combined with specific builds, makes these professions OP on roaming.
Instead, adding a CD in the rune, you’re just balancing specific builds that don’t affect all the other builds from these professions.

Is like you want to fix a broken screw and your option is to repair with glue tying the pieces with a clamp. We just say buy a new screw…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Cares Less.9631

Cares Less.9631

Isn’t this your 2nd nerf perplexity thread? If you don’t suceed try’s a different tact and create a new thread right? Funny thing is your build is one of the poorer examples of how to maximise perplexity.

Confusion is playable again now, after the whining hordes of 1/1/1/1/1 spammers in Zerg mindset, caused its over nerf, Engineers play better perplexity than Mesmer, and. Mesmer is meant to be the confusion class. Everyone should just man up, learn to play, and stop crying themselves to sleep on their kitten shaped pillows.

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Posted by: AndrewSX.3794

AndrewSX.3794

Perplexity are not OP on Mesmer’s, they are OP on other classes that have tons of interrupts like engineers, warriors and thieves.

This.

/15 charrs

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Nilgoow.1037

Nilgoow.1037

No gameplay video, nice.