[Build] Poisoned Apples

[Build] Poisoned Apples

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I started off GW2 as a mesmer using scepter. Since the confusion nerf I abandoned strict condition builds. They were just ineffective with to many limitations. Now with the recent changes I felt there might be something in them again, but couldn’t figure out how. Until last night.

So I put together this little number, then ran around WvW and put it to the test.
http://tinyurl.com/lwz679j

I had some mixed results. Lots of hard and fast wins. Lots of attrition battles in which I came out on top. 1v2’s with success. 2v1’s which I lost. Plenty of 1vX’s which I escaped from, and plenty where I did not. Overall my impression was that this was a strong build for a condition build (easily outplayed enemy necros), very engaging, and quite fun.

Key features
Sword/Torch
Scepter/Focus
(No Staff, le’gasp!)
+45% boon duration.
+100% condition duration
10 seconds Poison every 10 seconds
Tanky
Retaliation
Loads of condition removal
Escaped/Survives with maximum stealth
Conditions galore

Successful condition builds revolve around condition application and duration (duh), which is what makes this build so much fun. I took a bunch of videos which I will upload later.
Note: Build in first 6 videos was not refined, didnt have poison on both weapon sets, not complete condition durations, runes of midnight instead of boon/conditoin etc. Also note: play was unrefined, I’m inexperienced with the build

vs Asuran Guardian
http://www.youtube.com/watch?v=jQ3qQYHbdNw&feature=youtu.be

Picking on a Necro
http://www.youtube.com/watch?v=oC9ysgqH4ag&feature=youtu.be

vs Asuran Guardian round 2
http://www.youtube.com/watch?v=OqGvhS_g21Y&feature=youtu.be

vs some guardian (last guardian)
http://www.youtube.com/watch?v=7u4PJvpKaag&feature=youtu.be

vs engie
http://www.youtube.com/watch?v=jNM4KMo-jEo&feature=youtu.be

10 Min fight with a Condition Mesmer
http://www.youtube.com/watch?v=PZqbAdRaQFQ&feature=youtu.be
~Freeware Banditcam only records for 10 mins, unfortunately. The conclusion was a couple of allies pushed in and forced him out, and he went into downed to the south a ways in while in stealth. The allies ran off, and I want over, bowed, and went on my merry way.

The link build with all the bells and whistles features below

vs Ranger
http://www.youtube.com/watch?v=u1ZZj873LB4&feature=youtu.be

vs Thief
http://www.youtube.com/watch?v=9brYZfTj6MM&feature=youtu.be

vs Necro
http://www.youtube.com/watch?v=TtYA8N-aZ-o&feature=youtu.be

vs Stealth Thief (10 min fight)
http://www.youtube.com/watch?v=QYQD7xUX60A&feature=youtu.be

vs Condition/Fear necro
http://www.youtube.com/watch?v=XNJ5FyxSJos&feature=youtu.be

Gameplay tips:
-I find it beneficial to open with Prestige, iMage, then go for the sword 2 blurred frenzy combo. Also for the sake of confusion Ive tried Prestige, sword 2 without the swap, iMage.
-Temporal curtain pull during scepter 3
-When swapping to scepter, try to get your block off for torment immediately. That will allow a second block right before weapon swap for combined stacks of torment, or just zero downtime.

Different Trait options, drop the sigil for blink, and take up -20% manipulation cooldowns in the master line in place of might on interrupt. Users choice really.

(edited by Ross Biddle.2367)

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Posted by: keenlam.4753

keenlam.4753

Interesting build, the build to me has the best of both worlds for a condition build: stealth and scepter (both got buffed in the latest patch).
Will try it out soon, thanks for sharing.

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Posted by: kylia.4813

kylia.4813

I clicked on this just for the cool name
Question – are you using your ph/clones for shatters or keeping as many ph’s out for damage?
If for shatter – Can you give your reasoning behind picking Sig Mastery?
If Phantasm – Same question

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I clicked on this just for the cool name
Question – are you using your ph/clones for shatters or keeping as many ph’s out for damage?
If for shatter – Can you give your reasoning behind picking Sig Mastery?
If Phantasm – Same question

Good questions.

1)As you’ll see in the vids, I was using phantasms and not shattering at all. In fact I think the only time I shattered was for distortion on stomps. So Phants for damage/utility

2) Reason for sig master? I actualy chose that last night during the theory crafting, went into WvW thinking I might use the stun at some point, and never once did. The reason being that I haven’t used the sigil since the first couple months of release, and with so much new stuff to in the new setup I was overwhelmed. So, a better option would probably be crippling dissipation BUT, the signet stun might be worth using, and the reduced cooldown, to help ensure applying some condition or another. Or interrupting a heal etc. Thus why’d I might have it.

Last night I was also running bountiful interruption, grabbing might stacks off of temporal curtain pulls, and wasn’t using arcane thievery nor reduced cooldown on manipulations. But, why make your own might stacks when you can steal everybody elses right? Anyway, onward!

(P.s. I’ve updated and put crippling dissipation in there just for users sake.)

(edited by Ross Biddle.2367)

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Posted by: kylia.4813

kylia.4813

Might I suggest if you are using the Phantasms for damage, changing out the Crippling for Empowered Illusions, since that will directly contribute to your damage output from the sustained phantasms. (The crippling will be a situational buff, but you’ve got control of the EI )

p.s. At work, cant view videos

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Come to think of it, I’d take Bountiful interruption over Master of Manipulation. You can get very high might stacks very easily with it (on a good duration), and with the sheer amount of condition removal flying around with this build you don’t expressly need the reduced cooldown.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Might I suggest if you are using the Phantasms for damage, changing out the Crippling for Empowered Illusions, since that will directly contribute to your damage output from the sustained phantasms. (The crippling will be a situational buff, but you’ve got control of the EI )

p.s. At work, cant view videos

Is Empowered Illusions really worth it on such a condition based build? 2100 power aint bad, and 40% isnt terrible crit chance, but there’s no bonus crit damage or the like. Crippling dissuades targeting illusions, and punishes melee aoe attacks and the like. Though stacking more damage is always nice. I’ve never used it, so I’m really wondering just how much of a difference it’d make?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Bump for the guy who was asking for some updates.

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Posted by: Ansau.7326

Ansau.7326

Nice build, but I’ve got some changes that, at least for me, will bump this build to an upper level xd

Here is my version:
http://tinyurl.com/qz2q67r

1- I’ve put all inspiration points into duel. That’s cause only with critical infusion and sharper images you will have a much better performance. First will provide you nearly perma vigor, so you’ll be able to roll much more than you do now. The second will give you a lot more bleeding stacks, and with that cond. damage, it will be a good dps boost.
For inspiration line, Vengaful images was nerfed, so now phantasms don’t have perma retaliation. Persisting images does only a good job in PvE, where phantasms have a very high based hp, but for WvW/PvP, phantasms have around 3000 of health, so just a +20% of it won’t do a big job. Phantasmal healing is the only one that is worth. And finally, scepter trait is good, but with trait changes, you can have, sword or/and pistol traits.

2- Changed all defensive rabid trinkets for a variation of a rabid, which gives less precision, but also vitality. With thos change you’ll have all ofensive infusions, so a little bit more cond damage, plus you recover nearly all of that vitality lost with traits.

3- Pistol instead of focus. Focus is only good for 2 reasons: Its trait, which not only makes this weapon faster, but also you can reflect projectiles. And it gives you all his powerwhen you’re in big fights. But as this build is meant for small scale fights, pistol will make a better job. iDuelist does a lot of damage and puts like 4-5 stacks of bleeding. Then there’s ibullet, one of the best ways of cc for mesmers.

4- Drop signet of domination for blink. That’s a personal change, since I can live without it xd. Also, with ibullet, you don’t need the signet for the stun. With pistol’s trait you can have 2 stuns every single signet stun.

5- Some trait changes that takes advantatges of previous remakes. Empowered illusions (With Phantasmal fury, phantasms will have 60% critical chance and 20% critical damage). And master of manipulation, since I have blink and arcane thievery, I get more benefits that a ~7% reduced damage (Note that will only reduce direct damage, not condition damage, and with a lot of toughness it’ll be less).

6- Changed Rune of Lyssa for any rune that gives +20% might. That extra 10% of condition duration is not worth, as condition only struck every second.

7- Sigils changed. I think that not having condition damage stacking sigil is an error. 25 stacks brings more than scepter trait or signet. Also, condition sigils don’t do a good job as they only buff one condition in particullary, and inyour build, those conditions are only put not very often.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

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Posted by: Jester.1236

Jester.1236

So you changed the spec, gear, weapons, sigils, runes and utilities :p I don’t know if I would call that a variant of his spec. Or just your own spec in his thread.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Nice build, but I’ve got some changes that, at least for me, will bump this build to an upper level xd

Here is my version:
http://tinyurl.com/qz2q67r

1- I’ve put all inspiration points into duel. That’s cause only with critical infusion and sharper images you will have a much better performance. First will provide you nearly perma vigor, so you’ll be able to roll much more than you do now. The second will give you a lot more bleeding stacks, and with that cond. damage, it will be a good dps boost.
For inspiration line, Vengaful images was nerfed, so now phantasms don’t have perma retaliation. Persisting images does only a good job in PvE, where phantasms have a very high based hp, but for WvW/PvP, phantasms have around 3000 of health, so just a +20% of it won’t do a big job. Phantasmal healing is the only one that is worth. And finally, scepter trait is good, but with trait changes, you can have, sword or/and pistol traits.

2- Changed all defensive rabid trinkets for a variation of a rabid, which gives less precision, but also vitality. With thos change you’ll have all ofensive infusions, so a little bit more cond damage, plus you recover nearly all of that vitality lost with traits.

3- Pistol instead of focus. Focus is only good for 2 reasons: Its trait, which not only makes this weapon faster, but also you can reflect projectiles. And it gives you all his powerwhen you’re in big fights. But as this build is meant for small scale fights, pistol will make a better job. iDuelist does a lot of damage and puts like 4-5 stacks of bleeding. Then there’s ibullet, one of the best ways of cc for mesmers.

4- Drop signet of domination for blink. That’s a personal change, since I can live without it xd. Also, with ibullet, you don’t need the signet for the stun. With pistol’s trait you can have 2 stuns every single signet stun.

5- Some trait changes that takes advantatges of previous remakes. Empowered illusions (With Phantasmal fury, phantasms will have 60% critical chance and 20% critical damage). And master of manipulation, since I have blink and arcane thievery, I get more benefits that a ~7% reduced damage (Note that will only reduce direct damage, not condition damage, and with a lot of toughness it’ll be less).

6- Changed Rune of Lyssa for any rune that gives +20% might. That extra 10% of condition duration is not worth, as condition only struck every second.

7- Sigils changed. I think that not having condition damage stacking sigil is an error. 25 stacks brings more than scepter trait or signet. Also, condition sigils don’t do a good job as they only buff one condition in particullary, and inyour build, those conditions are only put not very often.

They are some good suggestions, and a lot of variation. It introduces crit damage (and those bleeds) to the mix. The only major change is swapping focus for pistol. What you lose is the swiftness and cripple, condition removal, along with the aoe pull (as said in a recent thread, temporal curtain is the hardest hitting skill in the game, at least with the help of a friendly cliff). There’s also the iDefender who, while not reflecting attacks, will absorb all projectiles (amazing against pistol thieves, rangers, engies in particular). Like with all changes made in any build, it always comes down to damage vs survivability.

Here’s what I’d offer your build. Forgo the 20% might duration, keep the 2x Lyssa, and add 2x Mad King. That’ll give you 100% condition duration for the full extra second on all conditions across the board. What you lose is 15% boon duration. That’s 10 seconds of confusion from scepter 3, 16 seconds of torment every 12 seconds (under your build), full 10 seconds of poison without extra sigil (what ive been looking at to get those corruption sigils in the mix), 6 seconds of burning from prestige, 2 seconds of cripple from iLeap (o:), 4 seconds Imobalise from iLeap (:o o:), and here’s the best part (if all that wasnt good enough)- 6 seconds of confusion from iMage who fires, more or less, just over every six seconds.

So yeah, plenty more that can be gone into but there’s a lot of fine tuning that can be done depending on what you want.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Another thing I was thinking about is that the Adept Inspiration trait is a “free trait” meaning whatever your flavor happens to be you can put that in there. If traiting glamour mastery that’ll give the reduced cooldown for portal. Or, if you want even more stealth to hide in, veil.

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Posted by: Ansau.7326

Ansau.7326

There’s also the iDefender who, while not reflecting attacks, will absorb all projectiles (amazing against pistol thieves, rangers, engies in particular). Like with all changes made in any build, it always comes down to damage vs survivability.

Here’s what I’d offer your build. Forgo the 20% might duration, keep the 2x Lyssa, and add 2x Mad King.

So yeah, plenty more that can be gone into but there’s a lot of fine tuning that can be done depending on what you want.

I didn’t realized you used idefender in videos. I only saw the build xd

The pistol change is a personal opinion. I have both, focus for fig scale fights and pistol for more 1vs1.

And finally, the mad king runes are the best change, even +45% of boon duration is good enough.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Ross Biddle.2367

Ross Biddle.2367

There’s also the iDefender who, while not reflecting attacks, will absorb all projectiles (amazing against pistol thieves, rangers, engies in particular). Like with all changes made in any build, it always comes down to damage vs survivability.

Here’s what I’d offer your build. Forgo the 20% might duration, keep the 2x Lyssa, and add 2x Mad King.

So yeah, plenty more that can be gone into but there’s a lot of fine tuning that can be done depending on what you want.

I didn’t realized you used idefender in videos. I only saw the build xd

The pistol change is a personal opinion. I have both, focus for fig scale fights and pistol for more 1vs1.

And finally, the mad king runes are the best change, even +45% of boon duration is good enough.

I was running iDefender on the first night. Since then I swapped it. With the toughness and +3% per illusion damage absorption, plus the regen and healing, there’s way more sustain than is necessary without having the Defender in there.

I swapped to the mad king tonight. It amounts to a -1 second from boons for a +1 second to conditions (except curtain swiftness which is -2s). Got a new vid of a 10 min bout with a pesky stealth thief.

**Silly me, when I said iDefender I meant iWarden.

(edited by Ross Biddle.2367)

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Posted by: Xavi.6591

Xavi.6591

Could you update your build with the new runes, sigils, etc.?

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Could you update your build with the new runes, sigils, etc.?

The build as I’m currently running it (as seen in vs condition/fear necro, and vs stealth thief)
http://tinyurl.com/lwz679j

Updated the link in the top post too.

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Posted by: Cares Less.9631

Cares Less.9631

Definitely going to give this a try, have you considered boon duration runes? My Rabid set is still sitting in storage after Confusion nerf, it has Superior Undead which I will replace, would like to hear your thoughts on same build but with boon duration to maintain more swiftness and benefits from PU. Cheers.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Definitely going to give this a try, have you considered boon duration runes? My Rabid set is still sitting in storage after Confusion nerf, it has Superior Undead which I will replace, would like to hear your thoughts on same build but with boon duration to maintain more swiftness and benefits from PU. Cheers.

For my old confusion build pre confusion nerf, rabid gear, scepter/torch staff, I was running 20 chaos with 2x monk, 2x water, 2x pirate etc for 20% might. On my scouting tanky power/crit shatter build (my old confusion build used shatter), I was also running the same boon duration runes. So when I started this condition build I had the 2x monk, 2x rune, 2x pirate, with superior sigils of battle. Unfortunately I couldnt have the weapon swap might sigils AND the poison on weapon swap. I wanted to have a strong condition build, and the one thing Ive always seen mesmers wanting is poison. 10 whole seconds of poison every 10 seconds is mighty powerful in a condition build because it essentially shuts down the opponents healing. You have to keep in mind that the problem with conditions over power/crit is sustaining enough damage to ensure your target goes down. Power/crit is the fast track compared to conditions, at least without poison in the mix shutting down the players healing.

In my initial videos I was running superior runes of the undead (I grabbed the wrong set from my bank). I hit harder, but lost that survivability the additional seconds of protection and regeneration I was getting while in stealth.

So right now the decision for me is between either 60% boon duration with 90% condition, or 45% boon duration with 100% condition. I’ve gone with the latter.
-So what do I gain? 1 second more on all conditions. 6s burning from prestige, 10 seconds confusion from scepter 3, 6 seconds every 6 seconds of confusion from iMage. 10 seconds poison without the need of a 10% bonus poison sigil (so I could take corruption sigils without sacrifice), 16 seconds of torment every 9.5s.
-What do I lose? 1 second of retaliation from iMage, 1 second from regen procs, 1 second from protection procs, 1 second of Aegis procs. 2 seconds of swiftness from temporal curtain.

So it’s up to you. What seems more valuable to you? On the one hand you get that extra tick/s of damage across the board. On the other you get an extra tick of sustain. The question I’ve found myself asking is: What, or how much of X, do I need in order to survive? Anything past that is a waste and could be spent on the offense.

So, my current runes are 2x lyssa for +10% condition duration, 2x Mad king for another +10% condition duration, and 2x water (or monk) for the extra 15% boon duration to get that little bit extra out of the stealth trait boons.

(edited by Ross Biddle.2367)

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Posted by: Cares Less.9631

Cares Less.9631

Cheers Ross, appreciate the reply, seems I will have to do just as you did and use some trial and error to work out the best bet for me. Thanks again for the prompt and detailed reply.

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Posted by: Cares Less.9631

Cares Less.9631

After some mucking around I kept the same Traits & Skills, rune wise I ended up with 2 X Sup Water, 2 X Major Water & 2 X Sup Runes of Speed. I tried a variety of foods, using Choc Omnom Creams for 20% Boon Duration at the end. Play style was wierd as I have played a shatter Mesmer for so long and was used to Deceptive Evasion & Illusionary Persona, once I got past that I had great fun, both Solo and with Group. It is a refreshing change to Shatter, I am enjoying the new play style and using Torch. Thanks for the sharing the build.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Someone asked if this build would work with staff. Obviously you have to give up two weapons, and some condition duration if you want to do this, not to mention sigils. The question is what do you give up, and what do you keep?

It’s up to the individual but here’s what I’d do-
http://tinyurl.com/kn5b6c3

You’ll have the 100% condition duration with the scepter/torch, but only 90% with the staff. What you want is to get 2 seconds of burning off the staff instead of 1. So, forgo the poison on weapon swap and take the +10% burning sigil. That’ll give you 100%, and a full 2 seconds burn (awesome). Now you have the option to spam staff clones and staff auto when you want to kite, then burst with the prestige/scepter/iMage confusion once the enemy is in a tricky spot.

Don’t be surprised if your opponent wigs out though and runs away. Something about staff clones spamming attacks feels overwhelming to people, and they’re smart to listen to their fears and run away.

One other thing I always watch out for with staff is my timing going into stealth. You always have to make sure your last auto attack has finished its course before entering otherwise you’ll break your stealth. Same thing for chaos storm.

(edited by Ross Biddle.2367)

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Posted by: PirateNycro.6728

PirateNycro.6728

It was me on my mesmer Evie that asked ya about staff, but as you said with staff if u dont time thigns right with your stealths youll break them and with that i probably wont be using staff in pvp. But i will use it for pve ^^ tbh i think thats why i asked you about it. Anywho thank you for putting the effort into that =).

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It was me on my mesmer Evie that asked ya about staff, but as you said with staff if u dont time thigns right with your stealths youll break them and with that i probably wont be using staff in pvp. But i will use it for pve ^^ tbh i think thats why i asked you about it. Anywho thank you for putting the effort into that =).

The one other thing I’d do is take Compounding celerity for the Inspiration Adept. That way in escapes, I could keep spamming staff 2 for the blink away from the target while gaining 10% more move speed for every active clone still on the field.

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Posted by: Sedgy.5904

Sedgy.5904

I was trying a similar build last night, having a blast!

One question, does sigil of doom work on OH weapons? I have it on my scepter and on the torh on the other weapon set, sometimes it seems to work and give me the little circle above my skills and sometimes not… unless it just does mothing when not in any form of combat?

But yeah nice build

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Posted by: TooBz.3065

TooBz.3065

I was trying a similar build last night, having a blast!

One question, does sigil of doom work on OH weapons? I have it on my scepter and on the torh on the other weapon set, sometimes it seems to work and give me the little circle above my skills and sometimes not… unless it just does mothing when not in any form of combat?

But yeah nice build

Weapon swap sigils don’t do anything when not in combat.

I’ll have to test this out.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I was trying a similar build last night, having a blast!

One question, does sigil of doom work on OH weapons? I have it on my scepter and on the torh on the other weapon set, sometimes it seems to work and give me the little circle above my skills and sometimes not… unless it just does mothing when not in any form of combat?

But yeah nice build

Yes they work on the offhand. What you have to watch out for is conflicting sigils. What others are you running? If the other sigils have internal cooldowns, then no other sigil can proc its effect before that cooldown has worn off. So if on one set you generate a flame blast on crit, then swap weapons before the 5 second cooldown has run its course, you wont get the “on swap” effect of your sigil on the second weapon set.

Safe options are on swap, or on crit with ‘permanent effect’, such as +5% crit chance, or on swap/on crit with on kill.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I was trying a similar build last night, having a blast!

One question, does sigil of doom work on OH weapons? I have it on my scepter and on the torh on the other weapon set, sometimes it seems to work and give me the little circle above my skills and sometimes not… unless it just does mothing when not in any form of combat?

But yeah nice build

Weapon swap sigils don’t do anything when not in combat.

I’ll have to test this out.

This is true, you need to be in combat. Pro tip: always do a weapon swap after defeating your enemy, but before “combat” ends for your toon. That way you’ll get the poison ready for the next fight.

Pro tip: don’t run past the next critter and attack it on the way…

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Posted by: Serhend.6382

Serhend.6382

Weapon swap sigils don’t do anything when not in combat.

I’ll have to test this out.

Just jump from a height that will slightly damage you and then swap, even the tiniest amount of damage turns mechanics into combat mechanics.

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Posted by: Sedgy.5904

Sedgy.5904

Ah ok cheers for that! Yeah I was trying it before going into combat so i could poison them from the start, I’ll have to remember to swap at the end of any combat then. or just jump off things

At the moment I have the two dooms, one air and corruption but I’m probably gonna switch out the sigil of air since I don’t have like any crit chance (i have some carrion in the set too for more power instead of crit and sit at around 2700 power)

You guys think they will bring out a sigil to increase torment duration by 10%? They have it with the other conditions and that would be great on the scepter

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Ah ok cheers for that! Yeah I was trying it before going into combat so i could poison them from the start, I’ll have to remember to swap at the end of any combat then. or just jump off things

At the moment I have the two dooms, one air and corruption but I’m probably gonna switch out the sigil of air since I don’t have like any crit chance (i have some carrion in the set too for more power instead of crit and sit at around 2700 power)

You guys think they will bring out a sigil to increase torment duration by 10%? They have it with the other conditions and that would be great on the scepter

Condition duration maxes at 100%, so the question is, do you need it?

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Posted by: TooBz.3065

TooBz.3065

I was trying a similar build last night, having a blast!

One question, does sigil of doom work on OH weapons? I have it on my scepter and on the torh on the other weapon set, sometimes it seems to work and give me the little circle above my skills and sometimes not… unless it just does mothing when not in any form of combat?

But yeah nice build

Weapon swap sigils don’t do anything when not in combat.

I’ll have to test this out.

This is true, you need to be in combat. Pro tip: always do a weapon swap after defeating your enemy, but before “combat” ends for your toon. That way you’ll get the poison ready for the next fight.

Pro tip: don’t run past the next critter and attack it on the way…

But that bunny was looking at me funny.

Oh, I tested this last night with sigil or corruption on my mainhand and doom on my offhand, works fine.

Anything I post is just the opinion of a very vocal minority of 1.

[Build] Poisoned Apples

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I was trying a similar build last night, having a blast!

One question, does sigil of doom work on OH weapons? I have it on my scepter and on the torh on the other weapon set, sometimes it seems to work and give me the little circle above my skills and sometimes not… unless it just does mothing when not in any form of combat?

But yeah nice build

Weapon swap sigils don’t do anything when not in combat.

I’ll have to test this out.

This is true, you need to be in combat. Pro tip: always do a weapon swap after defeating your enemy, but before “combat” ends for your toon. That way you’ll get the poison ready for the next fight.

Pro tip: don’t run past the next critter and attack it on the way…

But that bunny was looking at me funny.

Oh, I tested this last night with sigil or corruption on my mainhand and doom on my offhand, works fine.

Corruption, and all “on kill” sigils have no internal cooldown. So it’s to be expected :p

[Build] Poisoned Apples

in Mesmer

Posted by: Gingelyr.3648

Gingelyr.3648

I’ve been playing with this for a few weeks now. I feel like I have a long way to go before being really effective! Actually keeping poison up 100%, maximizing burning duration, etc.

I feel like I could really use the extra damage from Sharper Images, but I hate to drop my points in inspiration. It’s a dilemma.

[Build] Poisoned Apples

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ve been playing with this for a few weeks now. I feel like I have a long way to go before being really effective! Actually keeping poison up 100%, maximizing burning duration, etc.

I feel like I could really use the extra damage from Sharper Images, but I hate to drop my points in inspiration. It’s a dilemma.

Perhaps try swapping out focus for pistol, dropping the 20 from Inspiration and going 20 in dueling. Then take Duelists discipline with either desperate decoy for the extra stealth, or far reaching manipulations to range buff your blink and arcane thievery.

Alternatively, keep the focus, take the 20 from Inspiration, put the 20 into dueling, take far reaching manipulations and desperate decoy. Then try and utilize your iWarden with the 4 second immobilize on the sword iLeap. A good time to do this is when you see the enemy walking backwards as their slow movement tends to keep them well within the iWarden long enough for you to ensure they get immobilized within it’s sphere (to catch the bleeds). Your going to lose hp and regen from phants though, but there you go.

Personally I dont think bleeds are necessary with everything else. Just adds “more”.