Support and Mightstacking Build
Build Description:
This build is mainly for PvE but could be viable for PvP aspects due to the high stacks of might and the ability to maintain it high. It has a potential to reach 25 stacks without help from other players and combofields. Due to the build diversity, so can I recomend Celestial, Berserker and Rabid/Rampager. Personally, I think Berserker is the best.
Weapon of choice:
Greatsword (Sigil of Strength – Sigil of Battle)
Staff (Sigil of Strength – Sigil of Battle)
(Weaponchoice is optional, so pick whatever weapon that fits your playstyle. What is important is to be able to spawn 3 illusions whenever one shatterskill is off cooldown)
Utility Skills
Signet of Either (Healing), Mirror Images, Decoy, Phantasmal Disenchanter/Signet of Inspiration, Timewarp (PvE)/ Mass Invisibility (PvP)
Rune:
Superior Rune of Strength.
(It will help you to maintain your might as well give you boost to your damage.)
Build:
http://gw2skills.net/editor/?fhAQJAWRnsISna2oGGqB1aIp1YOVOoerzKjUBUyLqG-TJRGwAAuEAJeCAg2fAaZAA
2 – Domination
4 – Dueling
0 – Chaos
2 – Inspiration
6 – Illusions
Domintion
Minor – Illusion of Vulnerability
Major – Mental Torment
Dueling
Minor – Critical Infusion, Sharper Images
Major – Phantasmal Fury, Deceptive Evasion
Inspiration
Minor – Vengeful Images
Major – Vigorous Revelation
Illusions
Minor – Illusionary Retribution, Illusionis Celerity, Shattered Strength
Major – Precise Wrack, Illusionary Invigoration, Illusionary Persona
Optional traits for tweaking:
Illusionary Invigoration, Phantasmal Fury
Crucial Traits:
Deceptive Evasion, Vigorous Revelation, Shattered Strength, Illusionary Persona, Illusionis Celerity
How the build works:
This build heavily depends on shatters. To shatter your illusions, you will need illusions. That is why it is important to maintain 3 illusions at any cost. When your primary weapon have its cooldown off, then you swich for your secondary weapon. It will give you might (because of the Sigil) and ability to spawn new illusions.
Keep close to your enemy, that way you won’t miss out the Illusionary Persona Effects which is extremly important. If you are using staff, then stay in close combat as you will gain might at a higher rate.
Remeber to dodge. Because of Illusionary Revelation and Critical Infusion traits you will have 100% uptime on vigor which mean you will be able to dodge twice as often. It will spawn clones for upcoming shatters and make you able to avoid incoming damage more often. The trait also support your group which will make them able to survive longer.
Lastly, this might take some training but if you use Greatsword, then spawn phantasms when your shatters are on cooldown. They might have the chance to attack twice before you shatter which give you more damage.
If you use Staff when shatters are on cooldown, then spawn clones for AA which give might, fury, bleed and burning.
Please try it and tell me what you think!
/Evalysia
(edited by Aniltiger.9186)