[Build] The Mighty Jackpot - WvW Zergplay

[Build] The Mighty Jackpot - WvW Zergplay

in Mesmer

Posted by: Nikked.7365

Nikked.7365

(I couldn’t get the spoiler tag to work with lists, so the playstyle is in this post, and all the nitty gritty traits/gear setup is in the second post)

I think I’ve worked out all the kinks in this build, but I know there is no better place to get a build critiqued than on these forums. Thanks for any insight you can add!

Unfortunately my computer can’t handle videos, so I can’t provide those.

The Mighty Jackpot: WvW Zergplay

Build Editor Link
http://en.gw2skills.net/editor/?fgAQNAR8dlwzCoHTTqGa9IhpHB33C/kCmvcSKcdqB-jUCBofCyEEQkIBO7pIaslhBp6KalXhVZDT9iIqWKATUGB-w

Playstyle

Interruptions and Combat
This is an interruption based build that focuses on maintaining steady damage and stacking boons to share with your party. Mesmer skills often have an RNG element to them, and interruptions are no different here. Fortunately, in zerg play, there are enough targets that you can expect to see a few interruptions regularly. Your aoe interrupt skills are GS#5 and Focus#4.

When you interrupt an enemy, they will receive immobilize, 3 stacks of vulnerability, and a random condition (blind/chilled/cripple). You receive 5 stacks of might and a random boon. If you are focusing a single target, use GS#2 followed immediately by Shatter#3. This will inflict 8 stacks of vulnerability, plus more if the daze also interrupts them.

Mitigating Stability
The hard counter to this build is stability. Use Null Field offensively when charging into combat to start stripping boons in case the enemy has stacked stability. If that doesn’t get the job done, use GS#3 to remove another boon from attackers.

Might Stacking
With the Sigils of Battle on both weapon sets, you’ll gain 3 stacks of might for 39 seconds every time you swap weapons. As the battle rages, this will allow you to maintain 12 stacks of might if you swap weapons regularly. Add in 5 stacks of might for each interruption, and you can reliably maintain 20 stacks of might, more if your interrupts hit several targets. If you interrupt five targets at once, you’ve hit the jackpot and now have 25 stacks of might.

Sharing Boons
Before using your Signet of Inspiration, be sure to make use of the Sword#3/Focus#4 combo to stack retaliation. The combo will proc twice (once for sending out your iLeap, and once for swapping with the clone) and results in 19.5 seconds of retaliation. Once you have might, retaliation, and all the other boons you are picking up along the way, share them with your party. Once you have shared boons, throw in a Timewarp to speed up everyone you just stacked might on.

Boon Duration
Boon Duration only applies to boons that you are generating. Receiving boons from other party members relies on their boon duration. Giving boons to other party members uses yours. (For example, everyone who runs over your Temporal Curtain receives the increased swiftness amount from your boon duration)

Signet of Inspiration does not use boon duration. It simply shares the boons you have at however many seconds are remaining

Focus Usage
Perma-swiftness is built in with boon duration and a traited focus. You receive 23 sec of swiftness from Temporal Curtain, which has a 20 sec cooldown. Also, be sure to hug your iWarden when he is up. He’ll reflect projectiles for you and also give you regeneration so long as he is alive. Regeneration will also grant you protection due to the minor trait.

Have a Thief in your party?
Prismatic Understanding + Shadow Refuge + Boon Duration = 30 seconds of protection and regen (or some combination of the two, since it’s random). Shadow Refuge doesn’t come up often in Zergplay, but if you and your thief buddy are well coordinated, you can use the refuge while traveling and share all that protection when charging into battle. All you have to do is swap out Chaotic Interruption for Prismatic Understanding and you’re good to go.

Jacked Jackal :: Norn Mesmer :: Giant and Fabulous
Dragonbrand

(edited by Nikked.7365)

[Build] The Mighty Jackpot - WvW Zergplay

in Mesmer

Posted by: Nikked.7365

Nikked.7365

Traits
20 Domination: VI and X
30 Chaos: V, VIII, and XI
20 Inspiration: II, and VIII

For the trait descriptions, I have adjusted the condition and boon durations to reflect this build. (+20% condition duration, +95% boon duration).

Major Trait Descriptions

  • Signet Mastery: Signets recharge 20% faster.
  • Greatsword Training: +50 power while wielding GS. Reduces GS skill recharge by 20%
  • Debillitating Dissipation: Clones apply weakness (3.5sec), bleeding (6sec), OR vulnerability (6s) when killed.
  • Bountiful Interruption: Gain five stacks of might (9.75sec) when interrupting a foe. Also gain one of: might (15.5sec), protection (5.75sec), regeneration (9.75sec), swiftness (9.75s), or vigor (9.75sec)
  • Chaotic Interruption: Immobilize (2.25sec) your target on interrupt. Also apply one of: blind (3.5sec), chilled (2.25sec), or crippled (3.5sec)
  • Glamour Mastery: Glamour skills recharge 20% faster
  • Warden’s Feedback: Focus skills reflect projectiles and recharge 20% faster

Minor Trait Descriptions

  • Illusion of Vulnerability: 3 stacks of vulnerability (6sec) when interrupting a foe
  • Dazzling: Dazing a for also applies 5 stacks of vulnerability (9.5sec)
  • Metaphysical Rejuvenation: Gain regeneration (19.5sec) when health reaches 75%.
  • Illusionary Membrane: Gain protection (5.75sec) when you gain regeneration.
  • Chaotic Transference: 5% of toughness is given as a bonus to condi damage.
  • Vengeful Images: Phantasms have retaliation (9.75sec)
  • Phantasmal Healing: Phantasms give regeneration to nearby allies.

Gear
The highest quality Soldier’s gear (Power/Vit/Tough) you can get your hands for armor, weapons, and trinkets.
Runes: 2 Monk, 2 Water, and 2 Traveler. This gives +45% boon duration, 60 healing power, and +10 to all other stats.
Sigils: 2 Sigils of Battle, and 1 Sigil of Bloodlust.
Food and Wench: Choc Omnomberry Cream, and Sup Sharpening Stone.

Weapons and Utilities
Sword/Focus + Great Sword.
Ether Feast, Signet of Inspiration, Blink, Null Field, and Timewarp

Jacked Jackal :: Norn Mesmer :: Giant and Fabulous
Dragonbrand

(edited by Nikked.7365)

[Build] The Mighty Jackpot - WvW Zergplay

in Mesmer

Posted by: skcamow.3527

skcamow.3527

This is almost exactly a GS/Sw-F variant of my chillruption build, save for a minor trait and utility change – see build signature. Glad someone else had the same idea. I took halting strike versus signet mastery but yeah with the large might stacks you’re getting, the build has flexibility for roaming and zerging.

Nice build for sure. I can confirm, it’s very effective

Kortham Raysplitter (Yak’s Bend)

[Build] The Mighty Jackpot - WvW Zergplay

in Mesmer

Posted by: Nikked.7365

Nikked.7365

Hah! I need to read the forums more often. We’ve got nearly the exact same layout here.

I do like the contrast between them though. You went for condition duration to keep the enemy locked down. I went for boon duration to keep the party damage high in combat. (The 5 seconds of 5 might from Bountiful Interruption wasn’t long enough to stack and share, which is why I bumped it up to 10 seconds.)

Never thought the choice of runes and sigils could completely change what we bring to party composition.

Jacked Jackal :: Norn Mesmer :: Giant and Fabulous
Dragonbrand

(edited by Nikked.7365)