Original Build: http://gw2skills.net/editor/?fgAQRAsc8cl4zionRTlGZ9IhJF923nUAdnX6RsvtsB-jkCBojDimCEm4IQEJg5cFRjtKqIasqlYqYER1WzCymzKrSBcxyI-w
The Nirvana
Previously named the Swordsman-tra, this was an attempt to make a full mantra build, or the “Full-Mantra Mesmer”. Why? Because I heard it was hard/impossible and wanted to give it a shot. At any rate, the Swordsman-tra is a tank-ish build with good damage output and able to get some good stacks of Might. Unlike other builds, though, this one only has a single weapon set, or more accurately both the weapon sets are dual swords. This was because after building into the mantras, I found it would be better to create a build that would make the mantras more useful as well, and so dual swords would give good damage output and also make sure the target was always in range and sight for the mantras to activate. This also helps put a lot of non-stop pressure on the opponent. This build seems best for roaming in a small group[1-4 others], hitting hard, taking damage, and healing a bunch.
Weapons
-Dual Swords: The swords are all Cavalier with the main hand of both sets having a Superior Sigil of Intelligence. The off-hands of both sets are different, one having the Superior Sigil of Nullification, and the other of Generosity. The off-hands are both on crits, and with the SoI on the main hands making it a 100% crit on swap, this will become a good source of condition removal and boon removal. The Cavalier gives a good bonus to the critical damage, which helps on swap.
Skills
-Mantra of Healing: Auto-healing for in combat
-Mantra of Pain: For auto-damage, of course. Has a 1-second CD, making it perfect to use with other mantras.
-Mantra of Distraction: For dazing and interrupts
-Mantra of Concentration: The main stun-break of this build
Traits
0/30/20/20/0
Dueling
-Protective Mantras: Gain 400 toughness while channeling mantras, good in the breaks of melee when running after or away from opponents.
-Mantra Mastery: Reduced recharge on mantras[20%]
-Empowering Mantras: 4% extra damage for each readied mantra, which gives 16% at the beginning of the fight
Chaos
-Illusionary Defense: 3% reduced damage per illusion. Not so mantra-based, but it helps give more purpose to the extra clones and phantasms.
-Bountiful Interruption: Good with the Mantra of Distraction and Illusionary Riposte. Together with the Diversion shatter, you should be able to get a quick 5 or 25 stacks of Might in the crunch time of a fight.
Inspiration
-Mender’s Purity: -1 condition when you heal, a good way to remove two conditions with the Mantra of Healing
-Restorative Mantras: Heals allies when channeling a mantra. With this build, you’ll be able to heal allies 4 times at the least per battle, thus making it very good for support.
Equipment
Armor: Full Sentinel and Superior Rune of Lyssa. With upped Power, Toughness, and Vitality, the build becomes more tank-ish with better base damage combined with the auto-criticals the weapon-swap provides. The Rune of Lyssa gives some precision, which helps a bit with the normal crit-rate, which is good, but the best part is the [#6] in which using an Elite Skill provides all boons. Combined with Moa-Morph, this skill will both debuff opponents beyond help and gives the means to smash them on the final stretch of the battle after all the mantras are used.
Accessories: Full Cavalier with 3 Power Infusions and 2 Precision Infusions.
Back: Knight with Precision Infusion
Buffs:
-Spicy Marinated Mushroom: Pushes the Power into the 3000s, which feels nice, and gives a good bit of Toughness.
-Potent Superior Sharpening Stone: Power equal to 6% Toughness and 4% Vitality.
(edited by Dondagora.9645)