Ok guys this is pretty much my first attempt at a full comprehensive guide so feedback is appreciated.
Why should you play this build?
I’ve always liked builds that were “jack of all trades”, or in other words, could do just about everything at a competent level, but must be played with a high amount of skill to achieve the same results as a specialist build. This particular build is centralised around dealing high direct damage whilst maintaining very good survivability in the form of stealth and great defensive boon up-time. It focuses on summoning phantasms and locking down your enemy with confusion, the new ‘torment’ condition as well as a relatively steady flow of interrupts. It also feature’s high control and great “countering” abilities that aid in the defeat of many of the so-called “PvP” professions. The versatility of this build is also one of the best as well, since we take such a generalised trait set-up it is very easy to just switch up a few trait selections and easily switch weapons according to your playstyle. While having access to all this may sound great it does have its downsides. The chasing down ability is great, but once your opponent is out of range of your Greatsword, you might aswell forget about them. Mobility is lacking also, seeing as both the ‘teleporting’ weapons (sword and staff) are not used in this build, though could be very easily with some minor tweaking.
Just for further notice, this build has 3 interrupts. The sword 4, greatsword 5 and f3 diversion shatter.
Skills and Trait set-up
Traits are as follows: 20/20/30/0/0
20 in domination to take: (II) and (X)
20 in dueling to take: (II) and (X)
30 in chaos to take: (III), (VIII) and (XII)
For utilities take: Blink, Decoy and Veil
The gear
This part is a little bit tricky and I’m not even sure if its the right way to optimise damage and survivability but it works so I’m not complaining.
Armour:
- Knights headpiece
- Berserker shoulders
- Knights body
- Knights leggings
- Valkyrie gloves
- Valkyrie boots
All of the aformentioned armour pieces have the Superior runes of Melandru (-25% condition/stun duration on self and toughness) slotted into them.
Food Buffs
- Bowl of lemon grass poultry (-40% condition duration on self)
- Your choice between the Superior sharpening stone, or Master maintenance oil.
Trinkets and kitten
- Celestial ascended amulet
- Berserker ascended rings
- Cavalier ascended accessories
- Berserkers ascended backpiece
*Note that all of these can be replaced with their exotic counterparts and if so with berserker/valkyrie jewels in all of them. For infusions I reccomend vital, but they are costly so do what ever you want lol this doesn’t matter.
Weapons
- Beserker/valkyrie greatsword with Superior sigil of energy
- Valkyrie scepter with Superior sigil of energy
- Valkyrie sword with Superior sigil of accuracy (5% extra critical chance)
General information that you need to know about the build
By going so far into chaos we can make up for not having the protection of a staff by taking Prismatic Understanding. This grants us major survivability and insane protection and to a lesser extent, regeneration up-time. The reduced cooldown on blink gives us additional survivability and helps make up for the lack of a staff and phase retreat.
The choices in dueling were obvious and don’t need explaining as they are pretty much cookie cutter for most builds, however in this build this focus is on illusions so we take Phantasmal Fury and Deceptive Evasion.
For domination this is where the build gets interesting, instead of straight up going for illusion damage, I chose to take Halting Interruptions (which deals ~2k damage on interrupt) as well as Greatsword Training. The reason I took the latter trait is because the minor trait Illusionists Celerity has been moves up to 25 points in illusions, deeming it unable to be used in this build. Instead I compensate by granting additional recharge reduction to the greatsword so I can maintain high DPS and pressure, it also synergises well with the Halting Interruptions trait because you can interrupt more often with the Greatsword 5 ability. Additionally, Halting interruptions synergises well with the master chaos trait Bountiful Interruptions, which grants a random boon for 5 seconds as well as 10 seconds of 5 stacks of might. Please note that it applies a new boon for each person you interrupt even if its with the same ability, seeing as nearly all of the mesmers interrupts are AoE or at least semi-AoE this is a very strong trait, granting up to 5 boons per interrupt (if you can manage to hit that many people). I should also note that it doesn’t apply a new 5 stack of might for interrupting many people at the same time. I believe this is intended, because otherwise it would be very easy to stack 25 stacks lol.

