[Build] The ice monk

[Build] The ice monk

in Mesmer

Posted by: Ironvos.9014

Ironvos.9014

After a long break from the game, a month ago i decided to give it a go again.
Now that i am somewhat back up to speed with everything and after trying out a lot of different builds, as far as my gold reserve allowed me
This is what i now came up with (unfortunately after my reserves were empty).
It is not the only good build that i found, but somehow this one seems to be somewhat special, i cant quite put my finger on it yet, there’s some nice synergies. This is mainly aimed as a wvw roaming build.
And the build is 10 december proof :p , it actually will get boosted by the new changes as i will explain later on.
Also be warned, i haven’t exactly spent hours on writing this text, it may not look very structured atm, and its the first build thread i make.
I will make it a bit more readable if the build seems to be successful in any way.

http://gw2skills.net/editor/?fgUQNAW7fl4zipXUTkGb9IhpHBH5A/8Bojmx1zOA-jECBIOCyk0w0HBKPqIas1PFRjV3ATtiIq2roIa1CBoYOA-w

Why did i call it ‘The ice monk’?
Well the build is very defensive, you will punish the enemy for attacking you while you almost embrace pacifism. You also heal a lot and only fight with wooden weapons. And the runes define the ‘ice’ part of the name.

The build is defined by 3 main stats, Condition damage, Healing power and Toughness.
Next to that there is also Condition duration which is boosted by food traits and runes.

Why grenth runes and mantra’s?
The equipment is pretty much all Apothecary, and the runes are Grenth.
Yes Grenth, those 2.5s runes noone probably uses.
But they are useful, very much so actually.
First of all they give me extra condition damage, always nice.
But the on heal creates a 360 radius (or 300, tested the range in the mists) aoe 3s chill.
With +20% chill duration from the runes and +36% cond duration from food, that turns it into a 4,5 second aoe chill.
The best part is, combined with mantra of resolve you can proc it with the mantra, or with power return, every 10s.
This creates power return into an awesome cc weapon, combined with high healing power and menders purity (-2 conditions 10 dec)

The mantras themselves can be channeled while you are in stealth if possible.
Together with PU this gives you quite some protecting while channeling.

To make up for the fact that this mesmer has no perma vigor the weapons have 2 energy sigils.

The traits are 0/0/30/15/25
Quite unconventional perhaps, after dec 10th it will turn into a 0/0/30/20/20.
The extra trait in inspiration could become restorative mantra’s, this way the mantras get more functionality, i get more heals, and more supportive options.

As we also all know, a lot of condition builds are outthere in wvw, and the mesmer is bad at removing them.
So with menders purity and mantra of resolve we can atleast remove a bunch of them when we want to.
To give some counterweight to all those other conditions that are still eating your health away every second, this build has near perma regeneration. With 1130 healing power that comes to about 270 hp/s.

To sum it up:
Good condition damage, good defense, good healing, good cc
The biggest problem is, if your opponent doesn’t want to fight or runs away, theres pretty much nothing you can do as you have no notable direct damage.

Far Shiverpeaks
Luna Solares – Mesmer

(edited by Ironvos.9014)

[Build] The ice monk

in Mesmer

Posted by: purplepegasus.2791

purplepegasus.2791

I actually use a similar build to this (I run 0/20/30/20/0 and perplexity runes, but otherwise identical), and it’s tons of fun. Using runes of grenth is an interesting choice- I like it. Just out of curiosity, why not take sigil of chilling for moar chill duration?

- Tricky Gemini – Mesmer – Jade Quarry -

[Build] The ice monk

in Mesmer

Posted by: Ironvos.9014

Ironvos.9014

The sigils are still something i am testing with.
The 2 mainhand sigils anyway.
The offhand sigil i chose +cond damage because it makes my conditions more intensive and the scepter and torch skills are the main sources of condition damage.
+10% extra chill duration half of the time would have very little effect.

For mainhand sigils i have been testing with replacing one or two energy sigils with sigils of hydromancy for more chilling. To make up for some of the endurance loss i would get +40% endurance food.
But then i loose a lot of condition duration.

I found however that weaponswap sigil is not a great source of chilling.
It looks thesame as the one on the grenth runes, but it has a bit smaller radius.
And while it is easy to hit power return for insta chilling next to the enemy, it is much harder to justify swapping a whole weaponset for just a chill effect, its quite clumsy.

I changed the traits a bit on this new attempt

http://gw2skills.net/editor/?fgUQNAW7fl4zipXUTkGb9IhpHBH5A/kCo7cSKK9rB-jECBIOCyk0w0HBKPqIas1PFRjV3ATtiIq2roIa1CBoYOA-w

Chill duration is now 5+1/4 s
You loose celerity, bouncing +33% conf duration and 250 cond damage
But you gain +20% overall cond duration, cripple, restorative mantras, traited torch.

Far Shiverpeaks
Luna Solares – Mesmer