[Build] Tomorrow's PU Mesmer in PvP

[Build] Tomorrow's PU Mesmer in PvP

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Posted by: LCV.7245

LCV.7245

I just threw this build together using the new trait system that went up on Dulfy.net. It’s basically the same as existing PU builds, but adapted to the new system. Let me know what you think.

TRAITS:

Dueling:

Minor Traits:

  • Critical Infusion – Gain vigor when delivering a critical hit
  • Sharper Images – Illusions inflict bleeding on critical hits
  • Confusing Combatants – You and your illusions inflict confusion when you critical hit

Adept:

  • Phantasmal Fury – Your phantasms have fury

Master:

  • Evasive Mirror – Gain a barrier that reflects projectiles after a successful evasion

Grand Master:

  • Deceptive Evasion – Create a clone at your current position when you dodge

Chaos:

Minor Traits:

  • Metaphysical Rejuvenation – Gain regeneration when your health falls below the threshold (75%)
  • Illusionary Membrane – Gain protection when you gain regeneration
  • Chaotic Persistence – Each boon on you increases the duration of outgoing boons and conditions

Adept:

  • Master of Manipulation – When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills by 20%

Master:

  • Chaotic Dampering – Chaos Armor grants protection. Staff and trident skills recharge faster while you have chaos armor

Grand Master:

  • Prismatic Understanding – Increased stealth duration from mesmer skills. Gain random boons while you are stealthed

Illusions:

Minor Traits:

  • Illusionary Retribution – All Shatter skills inflict confusion
  • Illusionist’s Celerity – Reduce recharge on illusion-summoning skills by 20%
  • Shattered Strength – Shattering illusions grant you might per illusion. Shatters recharge 15% faster

Adept:

  • The Pledge – Torch skills remove conditions. Torch skills recharge 1.5% faster while you are in stealth

Master:

  • Malicious Sorcery – Torment deals 50% increased damage to moving foes. Reduces 2% recharge on scepter skills when you inflict confusion

Grand Master:

  • Blinding Befuddlement – Cause confusion when you blind a foe. Confusion lasts longer

EQUIPMENT:

Weapons:

First Weapon Set:
Main Hand:

  • Scepter
  • Superior Sigil of Doom

Off Hand:

  • Torch
  • Superior Sigil of Geomancy

Second Weapon Set:
Main Hand:

  • Staff
  • Superior Sigil of Energy
  • Superior Sigil of Geomancy

Rune:

  • Superior Rune of the Nightmare

Amulet:

  • PVP Rabid Amulet

SKILLS:

Heal:

Signet of the Ether – Passive: Gain Health every few seconds, based on the number of active illusions you control. Active: Heal yourself and refresh all phantasm skill recharges.

Utilities:

Utility Slot 1:
Blink – Teleport to a target location.

Utility Slot 2:
Decoy – Gain stealth and summon an illusion to attack your foe.

Utility Slot 3:
Multiple options here:

  • Signet of Domination – Passive: Improved condition damage.
    Active: Stun your foe.
  • Phantasmal Disenchanter – Summon an illusion that removes boons from foes and cures conditions on allies.
  • Veil – Create a wall that grants stealth to you and your allies.
  • Portal – Create an entry portal at your location that teleports allies to your exit portal.

Elite Skill:

Mass Invisibility – You and all allies gain stealth for a short time.

The Pleb Army | 80 Sylvari Mesmer | 80 Norn Warrior | 80 Asura Ranger | 80 Asura Necromancer |
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant

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Posted by: Curunen.8729

Curunen.8729

Yep, I bet there will be a lot of these when the patch drops.

Gonna be one tough kitten to kill, that’s for sure.

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Posted by: tobascodagama.2961

tobascodagama.2961

I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: LCV.7245

LCV.7245

I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.

This trait actually works well in the build. Phants apply confusion and bleeding on crit. All in all, Phantasmal Fury can add a lot of quick pressure into an otherwise very slow build.

The Pleb Army | 80 Sylvari Mesmer | 80 Norn Warrior | 80 Asura Ranger | 80 Asura Necromancer |
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.

phant fury on full condi stats with an iMage and iWarlock is a waste, for sure.

Also confuse on blind? Why not just take maim and be done with it/them/your opponent.

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Posted by: alanis.6094

alanis.6094

For my money, its Maim and the Blind on Shatter trait. (and frankly I prefer the Stability/Boons on Shatter too, but that obviously isn’t PU-crutch).

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: LCV.7245

LCV.7245

I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.

phant fury on full condi stats with an iMage and iWarlock is a waste, for sure.

Also confuse on blind? Why not just take maim and be done with it/them/your opponent.

My primary goal here was the confusion duration. It just so happens that specter 2 has a good blind on it, which benefits from the scepter cooldown reduction. Though, you’re probably right.

The Pleb Army | 80 Sylvari Mesmer | 80 Norn Warrior | 80 Asura Ranger | 80 Asura Necromancer |
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.

phant fury on full condi stats with an iMage and iWarlock is a waste, for sure.

Also confuse on blind? Why not just take maim and be done with it/them/your opponent.

My primary goal here was the confusion duration. It just so happens that specter 2 has a good blind on it, which benefits from the scepter cooldown reduction. Though, you’re probably right.

It does have a good blind in so far as it goes. However it has an even better torment application, on riposte. 5 stacks. With your +50% torment while moving bonus this is far better synergy.

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Posted by: messiah.1908

messiah.1908

wont work as intended

1. you dmg is too low mainly confusion which is easy to cleanse and torment with scepter block . you dont have many other conditions to stack and your clones will be first targeted to kill (no dd) untill you wont be able to spam them fast like 5-10 sec. so you got only stealth skills
2. other classes got power and direct dmg buff which will push you harder to defense mode so against good player you wont be able to stand and use staff freely

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Why not pick Duelist’s Discipline and drop staff/torch for pistol ? It benefits more from minor traits (more hits) and has bleeding buffed.

Snow Crows [SC]

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Posted by: Windwalker.7421

Windwalker.7421

Definitely MtD! With built-in IP and the buffed MS trait, it will vastly outperform Blinding Befuddlement and the underwhelming 33% Confusion duration. (+33% of poor duration is still “pretty poor” duration. Problem is most of our Confuses have too short a base duration to make this 33% duration aspect worthwhile.)

Naturally, I would choose Blinding Dissipation once I go with MtD. It’s an added cover condition in the worst case, or a beautiful means to sustain in Xv1 fights or vs. Thieves.

I do think it would be more interesting to consider GS instead of Staff. Having played Staff quite a bit with IE, for lack of any real alternative, I have to say it’s more “theoretically” powerful" then “actually” so. The slow projectiles and random nature of bounces makes it hard to rely on as a DPS weapon in PvP. The ramp up to 15+ bleed stacks and burning is there, it is powerful, but in practice it just takes too long. I’m just over it, it’s a frustrating weapon with no real CC, unreliable damage, and a VERY poor Phantasm considering it’s main strength is Conditions.

With the on-crit Confusion boost, I really think GS Clones will be really effective and naturally the iZerker is far more useful then the iWarlock for both damage and utility. Since PU and Chaos in general already give quite a bit of survivability, I think you won’t need the Staff as much. (Of course it’ll be awesome survivability, no doubt, but personally I’d prefer a better balance if it means I have more active DPS output and some CC options.) Even MB will bounce a lot and spread Vuln while providing Might, and of course proccing more Confusions.

Lastly, I do have to defend Decoy a bit here. They lowered the CD on it to 40s, and the stealth duration will obviously benefit from the improved PU. Then to top all that off, you will lower it’s CD even more via the Illusionist’s Celerity trait! That means a (current numbers) 6s stealth when you hit 50% health, on a 32s CD! In fact this trait might allow you to pull off a Torchless PU build.

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Posted by: messiah.1908

messiah.1908

consider GS +staff or scepter/torch with carrion for hybrid dmg
2k power +1400 condi can do wonder with the new trait line