(edited by Pwent.2639)
[Build] WvW Support Idea
I would strongly advice against healing gear. You get very little for a hefty investment. Your regen heals tick for maybe 180 vs 270 while your 6 heal have around 4000 vs 4300. This means absolutely nothing in zerg combat. Guardians and Warriors bring far, far better heals while doing more damage. Even a mantra Mesmer without any healing gear will outheal your added regen considerably, assuming the enemy arent silly enough to let your phantasm live more than 0.3 seconds. With a measly 1300 toughness you’re also going to be a rally bot unless its a very well tuned 20+ guild group (or your zerg outman the enemy 3 to 1 of course). I’m guessing that most guilds run with 1800-2000 toughness and still punch hard as hell due to power/crit builds (Cavalier ftw) .
My advice would be to focus on toughness and condition if you want to go the glamour route. If you’re mostly after the blind, then go power build with little to no extra condition damage – you can probably even roam with that.
Otherwise, hey go nuts with it. The torch does throw in a tiny bit of escape possibilities.
(edited by Dawdler.8521)
That’s a decent build. Not too sure about taking torch for a support role though.
Playing the healer in WvW can be sometimes challenging (but not impossible), primarily because you have to be able to safely position your phantasms to provide party regen. Other than that, there’s really no reason to have that high healing power.
Have you seen this build: https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-The-Utility-Wizard-PvP-WvW
It’s very similar in premise to yours and may give you some more ideas. It can be built in a few different ways depending on the focus. The WvW build focuses primarily on blinds and reflects – the PvP build is blinds/reflects/heal. If you try to focus on all three you’re not doing a whole lot of damage, but you’ll provide significant support.
The nice thing about going into the Chaos line is you get more boon support with BI and extra boon duration. You can easily swap signet of midnight for signet of inspiration for some nice boon share possibilities. Inspiration adept is great for flexibility as you can choose glamour mastery or medic’s feedback to suite the needs of the team. Come this Tuesday, this build will be able to run both blinding befuddlement and dazzling glamours together by only going 20 into illusions (plus picking up the illusions CD with the illusionist’s celerity move to 15), which I’m really excited about.
Here’s the build I run (which is very similar to yours):
http://gw2skills.net/editor/?fgAQNAW7flwzqqHVTsGaNJhJFBH5nKwcUKuu1Jpo0oG-jkBB4iBKTqIasVTFRjVJTQWZDT9KpSBwk0I-w
As skcamow has mentioned 20 in Illusions will get you dazzing glamour and blinding befuddlement as of Tuesday.
Personally I think scepter works better with condi dmg, the torment on #2 hits very hard and with debilitating dissipation the auto attack is nice on the zerg.
Thanks just switched out the healing gear. The scepter or sword thing has been getting me. With the sword/torch and staff build i can keep up almost perm chaos armor and the torch blast finisher can share some of it, but scepter feels way more fitting for a condition build.