Build advise

Build advise

in Mesmer

Posted by: trooper.2650

trooper.2650

After a period where I was 110% sure of my build and weapon set/play style I found I didn’t have the survivability I wanted and started to explore other ways.
Aside survivability my aim is to have a valid build for pvp and pve without the need to change drastically my play style or gear (although according to fights and specific situations little changes are acceptable though)

Using berserk gear, first I changed staff with GS and second I am back to sword/pistol. I find GS and pistol phantasms among the best.

Now. My doubt is really between focusing on phantasms with the following build

http://gw2skills.net/editor/?fgAQNAR8alwzKqHVzpGb9IxZGQP6oeg9s79yHwNA-TIAg0CnA

or using similar concept but focused on the weapons I am using like this:

http://gw2skills.net/editor/?fgAQNAR8alwzKqHVzpGb9IBqHYP7enkCVn6SK4duB-TIAg0CnA

To cut it short, what does provide more dps? is it best to have strong phantasms (+15% damage and fury) or to have your weapon skills ready any time you need them without waiting for them to come off cd (among GS, sword and pistol only GS trait grants +50power while wielding it and thus a granted increase of dps).

Thank you for feedback

Build advise

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

If I were to focus on the two builds, I’d go with the second choice. I think its more of a matter of personal preference, but if you’re going Zerker then your phantasms will be paper thin anyway, so I think its better to be able to summon them faster, especially the duelist.

Build advise

in Mesmer

Posted by: Sinaya.4201

Sinaya.4201

It looks to me like the first build (0, 15, 0, 25, 30) is a little more defensive and support-oriented whereas the second build (20, 20, 0, 0 30) has more offensive capability.

The weapon skill recharge-oriented build will likely net you more dps due to faster Phantasm recast from Domination X (Greatsword) and Dueling IV (Sword) and IX (Pistol), as well as the additional 200 Power, 50 Precision and 5% Critical Damage bonus your traits will add. This is considerably more offensive than the 250 Vitality and Regeneration / Retaliation on and from your Phantasms that the 25 Points in Inspiration would net you. (50 Precision is equivalent to a little over 2% Critical Chance at level 80, which is less than the 20% your clones would get from Fury, but being able to cast them 20% Faster will likely provide more overall damage in extended fights.)

For PvE situations you may find a group that could potentially benefit more from the first setup, but I don’t think the gear choices you’ve selected will lead to particularly durable clones, even with a 20% health pool increase. If your goal is to net more DPS, I’d say that the second build you posted is a solid choice for both PvP and PvE situations. I wouldn’t say it’s the most survivable build, but that doesn’t really seem to be what you’re going for.

Crystal Desert

(edited by Sinaya.4201)