“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
None of these builds owned, named or copied.. if it was already mentioned, u can name them what ever u liked to..
some builds that i like to play..
as i started this with game with tpvp, i play most of time WvW and never experianced pve..
Tpvp:
30 20 0 0 20 Ranged CS Shatter: http://gw2skills.net/editor/?fgAQJARWlwzipnRTrGb9ICKFYX2R6hpxanWJF42FC-TkAg0EFpKyVkpIZR2iGfs+A
Pros:
Cons:
WvW:
some builds that i like to play,
(i ve just 1 set ascendants [ valk amulet, 2xBerserk rings, prec knight acc and cav acc)
builds ll be most desirable attributes, no asc armors)
WvW Modes:
A) GvG(as in obsidan sanctrum arena)
- not sure should i fill this yet
B) Zerging (with Pugs)
builds i choose depends on;
- Farming
- Testing
- Trolling, potter, Fun
(edited by Azo.5860)
C) Zerging (as Guild Raids, without Pugs)
- if there are already have 2 mesmers
1) Blurred Cat (iPersona, Blurred Ins)
10 30 0 0 30 Blurred Cat
Item optimization:
- On link item Attribute stats specced for max reflection damage.. (no need as go like that )
(required Guard stack 250 vit until u get guard stacks better run with more vita min about 18k)
- or all pvt items, and all berserker trinkets if ascendant(with crit damage items)
maybe until ~2300 armor and 18,19k hp
- Foods.. on crit foods(trigger on reflection), Lemon grass, +100 prec %10 crit, or on kill foods
- Runes, Strength, Lyssa(if u go mass inv), melandru, earth, or run without guild traveler, air,
- Sigils , on critical, on kill, energy, night, accuracy, force
- Skills, Mirror if u use rune as heal on, ether feast if u go 20 20 0 0 30 (no Blurred Ins, yes Mind wrack), Elite Tw for raids, can go Mass inv for solo trolling or if small scaled group,
if u bunkering as in lord room blink can swap midnight or inspiration.. and if u are human grenth or melandru avatars work well with this build..
- Weapons and staff can swap with gs for more sustain damage.. with some more different positioning
Role efficients,
Positioning: Frontline, Backline
Role: Primary: Initiator, Tank,
Secondary: Burst Damage
Initiator: If enemy Blob seen in range.. before your guild rush alone on them,
Initiate Skill Rotation:
Tank: Before your commender go and take aggro while invul..
Had a commander build should find or rework it
Burst Damage: Regular shatter style.. +Mirror images use on shatters
None of Videos made for advertising or community.. i share them personally..
Minor PoV from our GvG with OP it was my first experiment as kind of this build in gvg, Build that i used in video Build Warmes
GvG CoN vs OP Last 3 Rounds
Our last day on SFR some trolling raid(mean unoffical) Last Day on SFR
Until 5:26 it has uses of this build http://www.youtube.com/watch?v=53SqKlt9BY8
or http://www.youtube.com/watch?v=mt2FRyfISgE
Old ones http://www.youtube.com/watch?v=iS3GqfKE1z8, http://www.youtube.com/watch?v=mt2FRyfISgE
2) Tank/Healer PU Soi(signet of inspiration) 0 20 30 20 0
Video Healer PU Soi 0 20 30 20 0
Healer PU Soi 0 20 30 20 0 Build
Simple Opening Skill Rotation with
2) Tanky/Healer PU Soi(signet of inspiration) 0 20 30 20 0 :
Total accumulated boons? heals?
Priority spam MoP MoR MoP safely..
i see there re pleanty of times unconnection times as not givin damage while back, regrouping it works as well heal blasts i know its faster effect blasts but heal rains save for our bombs as well then we can more better pressure via not lowered hp
+ i can share your damages now as not usual other mesmers.. 3524 armor(with channeling mantra) + perma protection, regen and much self heal… tanky.. so lets come interuptted environment.. yes 1 doesnt matter if i have mantra if not as well can interupted.. 2 my mantra can delayed 5sec however still i ve other skills things to do 3 my team required guardian for better effect and maybe i am better fit for melee trains (mantras range) mantras range can short however if u re not getting that effect other is getting.. yes u can say me or while u doing mantra u cant do anything its yes however its better if i ve cooldowns to not get that disadvantage and have some pretty enough instant skills.. and why i try to be full support.. yes maybe dont giving much damage However if u calculated my overall damage kittenter or other builds + support + tanking(damage negotations, sharing from others, and taking targets or delay them via time or via let them escape as get their hp low) or as this mantra support.. nullfied missing; yes maybe not ripping boons but giving best boon sharing, cleanse(maybe can swap my Mantra of Pain to MoCleanse)
yes biggiest challenge is getting interupts however from my side it is still woth to practice and work on it and by time with better positioning it ll better. and lastly its for wvw build not gvg (via interupts environment, and more concentrated bursts)(needed wide craft)
and this build is not ofc end build, it can be very various worked on it ( wanna retal? vigor? minor extra heal? more cleanse? Conditions spam?)
and mean of interupt i dont feel its as gw1, in gw2 its somehow delay.. while not casting anything, still geting stuns? dodge? oke however its a minor effect still not as pvp that u can dodge an action, dodge is something evade from mass bursts..
if u still have questions pls ask me and i can do more technical(math theory) or practical as video sharing.
3) Harmanous PU Soi Power Mesmer (without Mantra spam, no MoP)
Build: Harmanous PU Soi Power Mesmer
(edited by Azo.5860)
D) Solo Roaming
4) Tank/Condition PU 0 20 30 20 0
Build: Cant Touch This Condi
Video 1vs3½
Video First WvW Solo Roaming 3days
_ It is just for start, ll be continued.._
Harmanous Mantras;
If %100 Boon Duration
Mantra of Concentration becomes,
3x 4sec = 12 sec stability (aoe)
and 3x Stun Breaker (self)
if + Mantra Mastery every 28.45sec
and Very High Self Heal + 6 condi cleanse self with traited
200 Healing power(min) 10740hp self heal (2640 is aeo Restorative Mantras) every 15.45sec (not have %20)
if 1400 Healing power 12427hp every 13.45sec (if traited)
10 Dec Notes:
Mantra Mastery now Adept
Protected Mantras (+600armor)
MoP MoR MoP
Mantra Mastery (%20 Recharge Mantras)
ok While Healing Power effects not worthy(0.2 scale) however mantra is not 1sec activation skill 2.45sec for 0.2healing power.. so scale can become 0.0727 so we can say healing power is for Regeneration..
and mesmer is some good with sustain regen via Phantasm and can be added as Dwayne Runes + Signet of Inspiration, chaos,PU.. etc..
with 1400 healing power Regen tick 306 heal per second..
ok its not effective as Tome however its always open and still have quickness in my slot..
Reserved………………..
(edited by Azo.5860)
Really nice job. Need some time to read and learn from everything, but all that healing power and boon duration is not worth for me. You lose tons of dps to bump a tiny bit the regeneration and the boon durations, but even with all that buffs they heal and last not too much.
There’s also another mesmer on your guild that puts all the glamours, so you’re free to try different things most zerg mesmers won’t be able to do.
Gonna try mantras on my raid build to see if the lost of mobility and huge heal is well replaced by mantras.
i ve some more theories for effectiveness and better efficienties in my mind.. and ll try more experiance with practical stuffs to be it more efficient in overall..
and maybe better to move builds in their own topics..
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