Burst shatter, condition , Hybrid... WHAT

Burst shatter, condition , Hybrid... WHAT

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Posted by: Immortelle.9845

Immortelle.9845

Hi guys,

So i’ve now my mesmer lvl 80, with a few different stuff at disposition.
Berserker with travelers runes
rabid Perplexity
rabid traveler
Dire Perplexity
Dire traveler
(hell yeah i spend a lot.)

i actually like both playstyle but wanted to test something new.

Is there a hybrid style possible? playing with phantasm for example, gunner phantasm and berserker phantasm deal a hell of damage.

i tried something : http://gw2skills.net/editor/?vhAQNAR7alsnhy0YBawRNwtGLnGk5Om+NIDwGCaZJWR4A-TVTDABMcEA6R5hJ7PY8BB4gHAwJaGS4CAcsSwXUpAEdALrEjH1VAw8HA-w

I used centaur runes, just to test, and because i really like the Permanent heal/miror evasion/swiftness

The main Purpose of this build is too pop your phantasm, applying bleed/dealing damage crit, while you apply confusion and torment with scepter/ interrupt also with gun, then with greatsword a burst to finish them. when your phantasm skill are available.

Is it viable for wvw purpose? exclusively 1v1 (as i roam alone mainly because i don’t have a guild actually)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

As far as a hybrid build goes you’ve got a decent stat spread IF you get the might behind it to bump up your condi damage. You know what id do though? Take Imagined Burden and PU instead. Now it’d be perfect for WvW roaming.

I changed sigils too. Get condi duration from food. Air and Fire are a waste now that they’re nerfed. Also you have zero condi cleanse, dump sigil for mantra cleanse. Phant Fury is also a better choice over traited pistol until the trait is at least fixed (no extra bleed atm)

http://gw2skills.net/editor/?vhAQNAR7alsnhy0YRawRNwtGLnGk5Om+MIDwGKQZJee4A-T1SDABM8EA6R5hJ7PcimhjVC+iKFVcRAARHwyKx4RdFAM/RKAYmDA-w

Oh and you have fencers finesse, change that for Evasive Mirror since you’re not running sword.

(edited by Ross Biddle.2367)

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Posted by: Immortelle.9845

Immortelle.9845

something like this then, yup, look nice

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Posted by: Absconditus.6804

Absconditus.6804

For a multipurpose approach to Mesmer, I run the following:

http://gw2skills.net/editor/?vhAQNAW8ansIC1ohlqBmpBUrhlTDycHD5GkBYBBtsErIcA-TVyHABBcBAOb/BxeAAzpEMR1fG4IFskyP309AwBVIAwBwv/mv9tv/+7vf+5nf+5nb4hHe4hHuQAmXAA-w

You let your illusions create some pressure while you interrupt to deal damage and boost your Might, and you stay up close and personal for the most part, since you can deal with some damage coming your way. You also want the Staff projectiles to bounce to you for the boons. Do not shy away from shattering however, it’s a integral part to the Mesmer ars+e+nal toolkit, so if it seems tactically advantageous to do so, then do so. I recommend you build a bit of Might and gain some Fencer’s Finesse as well as Fury before you pop a shatter however. It’s additionally extremely important that you maintain Chaos Armor as much as possible (without wasting skills just to maintain it, unless it’s clutch and you’re about to die), so you don’t throw down Chaos Storm without using Phase Retreat/Illusionary Leap on it shortly afterwards, as that’s a waste—Null Field and Time Warp are additional sources that you can either Phase Retreat/Illusionary Leap on as well, giving you 4 options for Chaos Armor in total (besides their respective perks to the battle). It’s also typically better to use such things as Chaos Storm after you interrupt your target(s), so that they are rooted in it initially, and potentially interrupt themselves while in it, trying to get out, only to be rooted for the full duration—should RNGaben allow it of course. If you do get a bit low on health, keep illusions alive (don’t shatter) and semi-kite for a moment (but you want to get hit a bit if Chaos Armor is up to gain Regen). Again, I stress the importance of Chaos Armor. The combined effect of the Signet of Ether and Regen is actually quite decent for regenerating health fairly quickly, and the guaranteed Protection is a Gabensent throughout engagements. Remember that you can use the 100% Stun to lock down players trying to run away after they have engaged on you, for only to realize it was a terrible idea as you melt away their health. It makes it a bit easier to deal with runners (and if you do miss your interrupts, at least you stun them briefly). Depending on the fight, you may need to re-channel Mantra of Distraction during combat, kite while doing so, but be careful so you don’t get interrupted yourself. Etc.

In short, you’ll do everything a Mesmer can do. But it’s worth noting that it may take some practice to use the build. Many Mesmer’s can’t live without their precious stealth, Decoy/Mass Invisibility, but I promise it is not necessary. And not every Mesmer takes the time to learn how to interrupt properly. But doing so is well worth it. I can’t say I’ve had any issues against any profession with this build. Nor does it take long to kill someone that decides to jump you. I use the same build in sPvP and for the most part in open-world PvE.

PS: Don’t dodge just to create clones, even if Deceptive Evasion is used. Dodge to avoid damage, and create clones. There is a difference.
PPS: I HATE the freaking word filter on this forum software.. it can’t distinguish kitten nal from the plain word for someones behind..

Vella Absconditus | Human Mesmer
Seafarer’s Rest

(edited by Absconditus.6804)

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Posted by: Menaka.5092

Menaka.5092

http://gw2skills.net/editor/?vhAQJAWRlknhy0YjawINwtGLpGE5AOQAK/Qy7G61L62B-T1yAABtfIAQ4BAAk6PyoDwalfAcBAGc/B90EUhSQFMBpxRAIAACQYzbGApAWUaE-w

this is what I use to troll a bit when roaming, the amount of cripple is insane so kiting is super easy… it’s quite vulnerable to heavy condi burst because of the tiny health pool

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Posted by: Tealots.6095

Tealots.6095

Get creative with weaponsets too. I run a sword-torch/scepter-pistol hybrid all of the time. It’s difficult to use, but it’s a very slippery set. The ranged pressure is fantastic, too. Especially now that iDuelists can be summoned from 1200 range and deal damage while stacking bleeds. Plus, with duelist’s discipline, interrupts make it way more punishing.

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Posted by: Blades of Sabatine.5639

Blades of Sabatine.5639

Get creative with weaponsets too. I run a sword-torch/scepter-pistol hybrid all of the time. It’s difficult to use, but it’s a very slippery set. The ranged pressure is fantastic, too. Especially now that iDuelists can be summoned from 1200 range and deal damage while stacking bleeds. Plus, with duelist’s discipline, interrupts make it way more punishing.

I also run with the same set up. It not as tricky as you might think. But I do understand what you mean.

If used to GS and staff build 2h weapon setup having to run with 4 1h weapons can be very donting.

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Posted by: Tealots.6095

Tealots.6095

I also run with the same set up. It not as tricky as you might think. But I do understand what you mean.

If used to GS and staff build 2h weapon setup having to run with 4 1h weapons can be very donting.

It’s more so having to deal with the losses of AoE capability when you lose the Greatsword and/or Staff. With the exception of Blurred Frenzy and Mindwrack, the sword-torch/scepter-pistol setup is pretty single-target oriented. It’s really adaptable in terms of how you approach an enemy, but it lacks AoE pressure. The key to holding your ground in two or three versus one is to manage your stealths and soft CCs really well while pressuring the target you’re trying to kill. Note: do not try to kill necromancers first as a hybrid…

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Posted by: Blades of Sabatine.5639

Blades of Sabatine.5639

I also run with the same set up. It not as tricky as you might think. But I do understand what you mean.

If used to GS and staff build 2h weapon setup having to run with 4 1h weapons can be very donting.

It’s more so having to deal with the losses of AoE capability when you lose the Greatsword and/or Staff. With the exception of Blurred Frenzy and Mindwrack, the sword-torch/scepter-pistol setup is pretty single-target oriented. It’s really adaptable in terms of how you approach an enemy, but it lacks AoE pressure. The key to holding your ground in two or three versus one is to manage your stealths and soft CCs really well while pressuring the target you’re trying to kill. Note: do not try to kill necromancers first as a hybrid…

Single target yes very effective, against multiple, it actually very good. At list the way I pay it. 2 not a really problem, but any more than that then it gets hard fast.

Aoe pressure it has if managed well with DE, shatter, magic bullet

And as for necros, you are almost spot on. I have managed to do it numerous of time but it not something I really want to be doing to often. It hard and it gives me a headache. When I get things wrong against them it game over for sure.