CHRONO'S SLOW?
It’s like a garnish. It’ll make your build look professionaly made but all the tasty goodness is in the actual desert.
There’s no practical way, or reason to base a build around slow. It won’t achieve the goals you need in order to win.
Weakness and chill would be far more powerful debuffs to work in.
I appreciate the idea behind the Chronomancer’s Slow line of traits, for sure. But, like Ross said, the actual execution leaves a lot to be desired.
Unlike Reaper’s Chill line, we have no way to make Slow into a directly damaging condition and, since the (justifiable) ICD nerf to Lost Time, no way to perma-Slow enemies reliably. We’d need at least some equivalent to those two things to make a Slow build worth playing.
I will say that the counter-productive interaction with Confusion is more of a design problem with Confusion, though. I don’t blame Slow for that.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger