CONFUSION needs to be buffed in pve
How about just not do a confusion build for pve? I’ve been running confusion build in wvw and it’s great, I also pve with it because I’m too lazy to redo traits all the time and it’s not so great but I get by. There are a ton of other builds that are great for pve. No point in boosting this one when you could quite easily just use a different trait lineup…
Why i shouldn’t use a certain build just because the condition itself is broken in pve? Makes no sense and shouldn’t be ignored especially since confusion can deal tones of good damage. The fact that most people just don’t care and switch to crit/power in pve annoys me because anet won’t bother to do anything to confusion and let it suck until gw2 is dead (5y+)
but you can deal good damage with bleeds/burns. just shatter some clones when you can refill them instantly so you get a nice confusion burst. even if it only triggers one time, thats very good damage for free. do you use pizza? that helps a lot with confusion.
furthermore don’t just compare crit/power – condition builds only in terms of damage. condition builds tend to be way more tanky since condition gear has vitality/toughness
How is it broken? “Confusion is a condition that deals damage each time a foe uses a skill.” Majority of mobs don’t use much in the way of skills I don’t think? I’m pretty sure confusion works just the way it’s supposed to, which is against players, not mobs.
How is it broken? “Confusion is a condition that deals damage each time a foe uses a skill.” Majority of mobs don’t use much in the way of skills I don’t think? I’m pretty sure confusion works just the way it’s supposed to, which is against players, not mobs.
So lets just lock it in pve and make it as a pvp exclusive condition. because that’s almost what it is.
Confusion works fine, doesn’t need adjusting.
Confusion works fine, doesn’t need adjusting.
that sentence would go perfectly if i was referring to pvp only. Something tells me everyone is running power/precision in pve and have no idea what i’m talking about, because if you were running a full rabid gear/toughness build and seen the amount of damage you could be dealing (try this in wvw and not on a crappy carrion build) i don’t think anyone could even disagree that confusion isn’t good in pve.
Not to mention that build options are limited when you have all that cond gear.
Dissentient [DIS] ~Tarnished Coast
PvE Confusion is fine for the most part the only detrimental thing about it is the duration you really need to stack condition duration(pizza buffs help a lot) as well as trait for the 33% for you to really make good use of it. Knowing WHEN to apply it is just as important. Having the proper build is a must to maximize it.
Shatter Condition build can spread 15+ stacks aoe easily/quickly and mobs are swinging there arms taking 4k+ a pop while in addition to the shatter direct damage that was done and if you chain a zerker or warden along with it that is a rather absurd amount of aoe damage you’re going to end up with when added all together in a very short period of time.
People need to stop thinking about abilities in terms of “stand alone” people almost view them as the only primary thing doing damage everything is additive learn to chain things together that compliment each other use utilities that work best with what it is you’re trying to accomplish.
On the matter of the same amount of stacks not doing the same damage. This is the result of many factors but some mobs do in fact buff themselves and some have permanent protection effects and you’ll see an “exact” 33% difference as a result. I do see some other variance in there so there is indeed a chance that confusion is getting mitigated some what by some traits or armor still. Some of it is also related to buffs/bonuses one may have at a time as well. It doesn’t seem to be a massively common discrepancy though in pve it’s usually boss mobs that I see mitigating dmg the most. Mobs do frequently buff themselves defensively null field is great for stripping boons off before confusion bombing something.
Confusion builds in pve are not easy mode lol damage but can be very successful none the less. Combined with staff/gs to maximize sharper images and standard condition damage combined with confusion especially in rampager gear will pull ahead “by far” in sustained damage compared to other builds.
Suggestion:
With that said the base duration I think should be longer on all forms of application of confusion. If confusion “expires” the duration without ticking any damage at all I think it should explode for a % of damage based on the remaining stacks so that the application wasn’t wasted.
(edited by NeuroMuse.1763)
Confusion works fine, doesn’t need adjusting.
that sentence would go perfectly if i was referring to pvp only. Something tells me everyone is running power/precision in pve and have no idea what i’m talking about, because if you were running a full rabid gear/toughness build and seen the amount of damage you could be dealing (try this in wvw and not on a crappy carrion build) i don’t think anyone could even disagree that confusion isn’t good in pve.
I am running a rabid gear confusion build and I think it’s fine :p
This goes back to what I was saying in that other thread, one cannot have everything, life doesn’t serve you everything you want on a silver platter.
I run a confusion / condition / shatter build, in WVW and PVE both, and I think it is just fine. In fact, it’s all I’ve been running for a month now.
Confusion is for wvw/pvp, bleeds and burning and all that is for pve.
But confusion has its uses against fast attacking npcs.
I’m having a blast using confusionbombs on our new friend commander siegerazer.
For the sake of being versatile, dont stack everything into condition damage, get some extra power instead, it makes both your 2 first shatters usefull in every situation.
1000 condition damage is more than enough.
Luna Solares – Mesmer
I’d love to see confusion be more reliable in PvE but don’t think it’s too far off the mark now.
In my condition damage build, a hit of Confusion is equal to about 3 seconds of Bleed damage. For mobs that swing at least every 3s, it’s in good shape. Many enemies attack much less frequently than that. 4s or even 5s if kiting is involved. For those, it’s very common to see an entire Cry of Frustration expire and do zero damage.
What you can do is pick up condition duration effects where reasonable. Pizza buff is a great example. 40% longer duration goes a healthy way towards gaining you more bang for your confusion buck.
I’d love to see confusion tweaked to be more reliable in those cases where enemies are attacking too slow, but agree that it’s pretty awesome in WvW and PvP as it is.
make confusion give quickness
Confusion isn’t broken… you just need to know how to use it. Timing is everything.
Confusion isn’t broken… you just need to know how to use it. Timing is everything.
“you just have to know how to use it” nab answer. this is what you would say to some1 who just bought gw2 not some1 who have over 900h++ on mes. Btw there’s no you just need to know how to use it, you ball up enemies, shatter, they all have confusion and it only procs once or maybe twice. I love how some people try to sound smart with their “u just have to know how to use it” when it has not trick other than trying to give confusion on max amount of enemies per shatter lolz, so much things to learn from that!!!!
(edited by Nuka Cola.8520)
Btw there’s no you just need to know how to use it, you ball up enemies, shatter,
That is quite true for aoe/trash situations it’s a different case for single targets such as bosses knowing their attack patterns and abilities how often they use them is fairly crucial for maximizing the effect. However for AoE it’s pretty much mash buttons and pray but with large amounts of +condition duration you’ll get 3-4 hits usually. 1-2(rarely 3) hits if you’re maximizing condition dmg.
The difference in damage between duration and dmg stacking is actually more favorable on duration gear for “confusion” alone and favorable in situations where you may be kiting but can also be detrimental to burning/poison. Duration will let you keep more bleeds up so the dmg loss shrinks comparatively but can result in a net loss on dps. If they increased the base duration on confusion you wouldn’t have to sacrifice as much general dps for having to gear a specific way.
(edited by NeuroMuse.1763)
It sounds like you have a suboptimal confusion build. Make all shatters deal confusion, and increase your confusion duration for starters. Then all you need to do is keep constant stacks of confusion on your target (or learn to mass stack for uber hits).
Confusion is great in PvP and PvE.
It sounds like you have a suboptimal confusion build. Make all shatters deal confusion, and increase your confusion duration for starters. Then all you need to do is keep constant stacks of confusion on your target (or learn to mass stack for uber hits).
Confusion is great in PvP and PvE.
what do you mean sub optional!? Not like there sooooooooooooooooooooooo much flexibility here lolz. I run 0/20/20/0/30 or 0/20/25/0/25 but prefer the first one for fractals 30+. So, where’s the sub optional part?
“learn to mass stack” lol there’s nothing to even learn about that…
About the pizza comment. Yes, pizza may be great BUT do i want to spend 3.5-4s for food every time i run a shatter confusion build? No. The duration should be increased (in pve, again) because mobs don’t use skills frequently enough.
edit: just seen you telling me to take all shatters make confusion lol yeah some1 running a shatter confusion build, played only mes since day one and doesn’t know that, not only to mention Illusions tree increase condition damage so its a no brainer. Thanks for your very useful suggestion…
You can also go 20/20/0/0/30, and take Mental Torment and whatever else in Domination for the increased Condition duration. That plus master of misdirection and a veggie pizza puts your confusion duration up close to 8 seconds. I have toyed around with it some, but the problem for me is I really like the Chaos line, and I feel like I have less flexibility with the utility skills if staff is on a longer cooldown. I’m more likely to want decoy or mirror images for example to pump clones out fast enough to MW/CoF on cooldown.
@Kobeathris:
I run 20/20/0/0/30 on a condition spec (well it’s almost automatically considered hybrid with 20 in dom anyway, and I also run centaur runes and some knights/carrion pieces for extra D too), and have a few suggestions to add versatility and flexibility.
Firstly, this spread allows you to quickly switch into a pseudo-glamor build on the fly with Confusing Enchantments, glams cause blind, and confuse on blind. I use this in wvwvw when I meet up with a zerg in the field.
Dom obviously has more offense than chaos, but it also has decent defense, too, especially for me since I run centaur runes and a torch for when I want to play with more survival. The condition removal and +20% recharge on stealth works very well, and the cripple is great with swiftness + stealth. Boon removal on shatter can be great against certain bosses and PvP specs, but it is situational.
Just something to consider.
Dissentient [DIS] ~Tarnished Coast
Confusion should be somewhat adjusted (in my opinion):
Since it doesn’t stack in duration, it should last 5 seconds from all sources (so a mob would trigger it once 100% of the time when not charging/channeling a skill, chasing, or running [thus the duration trait should be bumped down to 20% from 33%]). It should also have its damaged reduced appropriately to offset the longer base duration. Also, the Rune of the Mesmer should increase Confusion’s duration (by 20% rather than 33%) rather than that of Dazing considering Confusion is the Mesmer’s signature condition rather than the latter.
With 20 points in Chaos, the increased-duration trait, and the Rune of the Mesmer, Confusion would see a duration of 8 seconds and would damage mobs twice before expiring, and since its damage would be lowered appropriately, it wouldn’t be overpowered in PvP. I believe these changes would make Confusion far more viable without diverging from the developer’s design and intention for the condition.
I just switched to confusion build and something funny happened. Never before had I killed so many people in WvW and sPvp comparing to when I use full crit GS.
And stacking 25 stacks confusion on boss in PVE is super easy. Get your traits and tactics right. I know it because I have my own way of doing it. Give me 1 minute and I can stack 25 confusion every 15 secs til the boss drops dead. (350 for each stack that’s about 8750 per tick, and for some reasons, some bosses trigger more than one tick at a time, if I’m not confused myself :P, due to their attack mechanic so BAM! it hurts.. a lot).
And remember, when you proc precision/condition build you also get many stacks of bleeds.
It can be very powerful, but only if you know how.
(edited by DavyMcB.1603)
Which build are you using Davy?
I agree confusion needs buffed in PvE if for no other reason than when mobs inflict confusion on a player, it procs every skill use instead of the cooldown.
Confusion builds can work ok in PvE, but it shouldn’t follow so many different rules. Partial damage here, cooldown timer there, unrestricted pain over yon, etc.
I have gotten pretty good/consistent illusion stacks on a scepter/torch build (8-11) but it is a lot of work to achieve results, and no matter how many stacks or different sources cause confusion it still hits only once per 2 seconds, and all the stacks go away at the same time.
I think it’s odd that when bleeding or vulnerability gets applied, the timer is reset, but for confusion the timer never resets, so confusion cannot build like the other conditions. I think that’s what needs fixed. It would be fine if it only proc’d every two seconds if applying new stacks refreshed the condition timer, because the damage would build. Now it’s like a race to get as many stacks as you can at just the right moment to get maybe two proc’s of moderate damage.
I am saying there is a lot of disjunction between the rules that confusion follows in both different scenarios/sources and when compared to other conditions. I think it should be more consistent on at least one of these axis, and it is pretty weak in PvE overall. The damage triggers but since it is condition damage it is not amplified by vulnerability – which makes sense since it ignores armor, but not much sense since it doesn’t function as a dot like other condition damage.
You can also go 20/20/0/0/30, and take Mental Torment and whatever else in Domination for the increased Condition duration. That plus master of misdirection and a veggie pizza puts your confusion duration up close to 8 seconds. I have toyed around with it some, but the problem for me is I really like the Chaos line, and I feel like I have less flexibility with the utility skills if staff is on a longer cooldown. I’m more likely to want decoy or mirror images for example to pump clones out fast enough to MW/CoF on cooldown.
that is squishy mode and around 200 less condition damage (rune of the under +5% of your toughtness to condition damage and chaotic transference). in other words i never was nor will spec in power when running a confusion shatter build cuz there’s much more important traits to spend points on.
@Kazhiel:
Well he said he needs a minute to set it up which is about the time needed for 3 traited iMages. Probably something like a 20/x/x/10+/20+ staff + scepter/torch build using Cry/iMage/glamours. I know because I use a very similar build, but I run with dueling instead of inspiration because I prefer a sword most of the time. I always have the scepter in my pack tho, for certain bosses.
@Nijay:
Conditions and boons either stack duration or intensity, but never both. Confusion works much better stacking intensity than duration, which is why you don’t see it refreshing. Bleeding and poiison cover long duration pressure DOT while confusion and burning are for bursts, confusion especially so since it acts as a shutdown, too.
Dissentient [DIS] ~Tarnished Coast
(edited by Gaiawolf.8261)
that is squishy mode and around 200 less condition damage (rune of the under +5% of your toughtness to condition damage and chaotic transference). in other words i never was nor will spec in power when running a confusion shatter build cuz there’s much more important traits to spend points on.
I’d go Rune of the Undead either way, which compared to 0/20/20/0/30 is a difference of 20 or so condition damage (0/20/25/0/25 would be 60ish, but loses IP). It is definitely squishier though, even if it does more damage. I have had more times when having access to traits in the Chaos line would help over times when a bit more damage is what I need.
They should probably just fix confusion to do one tick of damage every second against PVE mobs, and nerf it back to its sPVP values. Of course this would make wvwvw mesmers rage, because w3 confusion is so overpowered.
what’s wrong with it? i can do 2-3k dmg from shattering 3 clones. That’s just one proc of the condition. none other conditions can do that much dmg with same stacks and duration. less whining, it’s most oped cond.
what’s wrong with it? i can do 2-3k dmg from shattering 3 clones. That’s just one proc of the condition. none other conditions can do that much dmg with same stacks and duration. less whining, it’s most oped cond.
That’s the problem, it does damage from one proc and rarely more than that. 3k damage is your GS’s auto attack damage on half glass cannony build so not impressive especially since you lose all clones and need to make new ones which is easy BUT to shatter again for one or maybe two confusion procs is not good.
that is squishy mode and around 200 less condition damage (rune of the under +5% of your toughtness to condition damage and chaotic transference). in other words i never was nor will spec in power when running a confusion shatter build cuz there’s much more important traits to spend points on.
I’d go Rune of the Undead either way, which compared to 0/20/20/0/30 is a difference of 20 or so condition damage (0/20/25/0/25 would be 60ish, but loses IP). It is definitely squishier though, even if it does more damage. I have had more times when having access to traits in the Chaos line would help over times when a bit more damage is what I need.
10% of ~2000toughness is 200 condition damage not 20. Btw, you prove my point lol you have to spec in power to deal higher damage which shouldn’t be necessary if confusion worked properly. Condition builds are much more limited and i hope anet knows this and will give condition builds some kind of buff. I dunno but i think it would’ve been great if confusion could crit since its the higher condition damage and doesn’t last long, it wouldn’t be op.
that is squishy mode and around 200 less condition damage (rune of the under +5% of your toughtness to condition damage and chaotic transference). in other words i never was nor will spec in power when running a confusion shatter build cuz there’s much more important traits to spend points on.
I’d go Rune of the Undead either way, which compared to 0/20/20/0/30 is a difference of 20 or so condition damage (0/20/25/0/25 would be 60ish, but loses IP). It is definitely squishier though, even if it does more damage. I have had more times when having access to traits in the Chaos line would help over times when a bit more damage is what I need.
10% of ~2000toughness is 200 condition damage not 20. Btw, you prove my point lol you have to spec in power to deal higher damage which shouldn’t be necessary if confusion worked properly. Condition builds are much more limited and i hope anet knows this and will give condition builds some kind of buff. I dunno but i think it would’ve been great if confusion could crit since its the higher condition damage and doesn’t last long, it wouldn’t be op.
And 10% of 1800 toughness is 180. You only gain 200 toughness from 20 in Chaos. 5% from undead runes and 5% from a tuning crystal. You can still use rabid gear while not specced chaos. That said, you are correct that it is dumb you need to go down the power line to buff a CD build. It would make more sense if illusion was malice and condition duration and domination was power and shatter cooldown. That would sucked for different reasons though, and at the end of the day the trait layouts are somewhat arbitrary. What would be really nice is some sigils and runes that do something for confusion beyond just buffing it’s damage. When it hits, it hits like a truck now, more damage isn’t it’s problem.
Which build are you using Davy?
@Kazhiel:
Well he said he needs a minute to set it up which is about the time needed for 3 traited iMages. Probably something like a 20/x/x/10+/20+ staff + scepter/torch build using Cry/iMage/glamours. I know because I use a very similar build, but I run with dueling instead of inspiration because I prefer a sword most of the time. I always have the scepter in my pack tho, for certain bosses.
0/30/0/10/30
I’ll leave the rest as a mystery
Only problem with confusion is that NPCs don’t attack with a fast enough rate for it to be effective like it is against players that use skills continuously.
Honestly the only thing they would need to do to make confusion more effective in PVE is increase the duration a little so you can maintain stacks a bit easier.
Aside from that, nothing you can do. It is, by its very nature, a PVP oriented condition.
Combined with staff/gs to maximize sharper images and standard condition damage combined with confusion especially in rampager gear will pull ahead “by far” in sustained damage compared to other builds.
Yeah that would be nice, but no.
Insane claims (“I spent a lot of gold on my gear and it isn’t wasted, just watch me pull a theory out of my kitten to prove it!”) like these, kinda almost make me miss recount, sims and logs a bit.
You just need to find the right gameplay. Confusion is perfect, imho.
what’s wrong with it? i can do 2-3k dmg from shattering 3 clones. That’s just one proc of the condition. none other conditions can do that much dmg with same stacks and duration. less whining, it’s most oped cond.
That’s the problem, it does damage from one proc and rarely more than that. 3k damage is your GS’s auto attack damage on half glass cannony build so not impressive especially since you lose all clones and need to make new ones which is easy BUT to shatter again for one or maybe two confusion procs is not good.
but you’re forgetting it’s also an aoe condition + base dmg. so it does up to 15k dmg with 5 targets. still doesnt justify why this cond needs to be buffed. mesmers are not an attrition classes otherwise it’d just be too OPed. you’re wanting too much from a class.
if you buff it any more, then what about burn? i agree burn does a ton of dmg, but it’s short and very few skills proc it. you want a cond that does lots of dmg with no downside. seems really unreasonable.
what’s wrong with it? i can do 2-3k dmg from shattering 3 clones. That’s just one proc of the condition. none other conditions can do that much dmg with same stacks and duration. less whining, it’s most oped cond.
That’s the problem, it does damage from one proc and rarely more than that. 3k damage is your GS’s auto attack damage on half glass cannony build so not impressive especially since you lose all clones and need to make new ones which is easy BUT to shatter again for one or maybe two confusion procs is not good.
but you’re forgetting it’s also an aoe condition + base dmg. so it does up to 15k dmg with 5 targets. still doesnt justify why this cond needs to be buffed. mesmers are not an attrition classes otherwise it’d just be too OPed. you’re wanting too much from a class.
if you buff it any more, then what about burn? i agree burn does a ton of dmg, but it’s short and very few skills proc it. you want a cond that does lots of dmg with no downside. seems really unreasonable.
100b would do more per target on all targets and as you mentioned, confusion may or may not even deal damage which isn’t reliable. Im not trying to make confusion OP but to deal at least some kind of damage because having 10-12 stacks on an enemy for 4sec and see zero procs is a little too much for my taste. No wonder they doubled its damage in pve during beta weekends but that wasn’t enough.
confusion should make enemies able to hit allies with their attacks, unintentionally or otherwise.
for realsies though, maybe confusion in PVE could have its duration boosted but consumes the stack of confusion when they attack. you could stack a lot more confusion easier this way and it’d be more reliable regardless of the mob’s attack speed.
0/30/0/10/30
I’ll leave the rest as a mystery
If you’re using sword/pistol with pistol traited, there is a bug that cause the duelist to have a 100% projectile combo finisher instead of 20%. So with 3 of them, you can easily get max stacks but that’s a bug for sure. If it’s what you’re using, enjoy it while it’s not fixed. ^^
What I would like regarding confusion, only in PVE (otherwise it would be way OP) is to have it work like Spiteful Spirit did in GW1 : if mob hits, it suffers damage of confusion as well as all other mobs near it.
Thus, you could burn down a pack of mobs very fast with confusion burst (and you still have to use it at the right moment)
Confusion requires timing in pve for foes to attack once and make the effect activate. For a shatter like Cry of Frustration, which I think is the biggest problem here, it ends up dealing about as much damage as Mind Wrack (or a little less) for twice the recharge.
You can make a confusion build, but CoF will still lack against MW in a burst build.
I would have CoF apply two stacks of confusion with the first clone (much like how the first clone in MW makes a bigger difference), and increase that duration to 1 second. For both pve and pvp. Considering it’s a a 30s shatter, it wouldn’t seem broken to me.
Confusion isn’t broken… you just need to know how to use it. Timing is everything.
“you just have to know how to use it” nab answer. this is what you would say to some1 who just bought gw2 not some1 who have over 900h++ on mes. Btw there’s no you just need to know how to use it, you ball up enemies, shatter, they all have confusion and it only procs once or maybe twice. I love how some people try to sound smart with their “u just have to know how to use it” when it has not trick other than trying to give confusion on max amount of enemies per shatter lolz, so much things to learn from that!!!!
You forgot “Timing is everything.”
Simple PvE fix:
Confusion lasts 100% longer on NPC’s or hits for 100% more. WvW and effects against players would be unaffected.
Illusions and other minions have 50% more HP and a 70% resistance to AoE, in PvE.
They will have to split skills or this class will continue to languish in PvE due to being strong in sPvP.
0/30/0/10/30
I’ll leave the rest as a mystery
If you’re using sword/pistol with pistol traited, there is a bug that cause the duelist to have a 100% projectile combo finisher instead of 20%. So with 3 of them, you can easily get max stacks but that’s a bug for sure. If it’s what you’re using, enjoy it while it’s not fixed. ^^
I’m pretty sure that bug was fixed about a week ago.
Angry Intent [AI] | Yak’s Bend |
Simple PvE fix:
Confusion lasts 100% longer on NPC’s or hits for 100% more. WvW and effects against players would be unaffected.
Illusions and other minions have 50% more HP and a 70% resistance to AoE, in PvE.
They will have to split skills or this class will continue to languish in PvE due to being strong in sPvP.
Confusion already hit for 100% more in WvW/PvE….
You’re basically asking for a 300% damage buff over Spvp. People will explode after 1 or 2 ticks in WvW with 10+ stack of confusion on them. (430 per tick* 12 stacks = 5160. + the 100% you’re asking for is 10320 a tick…)
(edited by Sifu.6527)
0/30/0/10/30
I’ll leave the rest as a mystery
If you’re using sword/pistol with pistol traited, there is a bug that cause the duelist to have a 100% projectile combo finisher instead of 20%. So with 3 of them, you can easily get max stacks but that’s a bug for sure. If it’s what you’re using, enjoy it while it’s not fixed. ^^
I’m pretty sure that bug was fixed about a week ago.
Just checked in the HoM and nope, it’s still bugged.
sPVP is a completely different game system, so any references to it shouldn’t even be a part of this thread. TBH, I wish they’d give s/tPVP its own Classes forum section, because many of these threads get confusing when trying to determine which game system a poster is discussing.
That said, this is a great thread because I’ve had great success with a GS/Scep/Focus confusion shatter build in WvW, while leveling, and now that its 80, I’m trying to figure out the best gearing, runes and accessories, as well as fine tuning its Traits. I’ve gotten some great ideas to try from several posts, so far.
I agree that in PVE confusion is… underwhelming, but either you have to increase its base duration or make mobs swing faster, which would mean they need to do less damage per hit, and you’re now talking about a total redesign of the PVE combat system, at least for NPCs. I don’t see that happening.
WvW… well, you can see the problems that an increased base duration of any condition would bring.
Either way, it would be great to see some Dev input regarding confusion in PVE. NPCs sure can stack it (Princess Dolls, anyone?) so if its a viable condition for NPCs to use, it seems only natural that it should also be as viable when used on NPCs.