Can Well of Precognition get 1/4s cast back?
Wahoo
In my opinion stun breaker skills shouldn’t have a cast time all together. I mean if you get interrupted during the cast time (wich happens with precog quite often with that long cast time), you’ll have it on a full CD. Awesome …
But yea, it requires some buffs, cd to 35-40 (to get in line with CS) and yea I agree – 1/4s cast time would be a deserved buff.
Greez!
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
How about we instead point out the fact that Anet has no freaking clue what they are doing.
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS
People still use WoP anyway?
Barely, and only in open world when soloing hard hero points. I never use it in raids, there is no point in trying to block anything. It’d be a great skill for sloth shake tbh, but well it got nerfed into the ground so it’s garbage.
If evade and invuln was too op, why not just make it at least block? Not aegis, I mean a solid 3s dura block. I’d also like to have that unblockable buff back again( endurace regain is kinda boring and useless.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
It is essentially a deleted skill. Not worth looking at again.
It’s a terrible skill now, and the unjustifiably long cast time doesn’t help its case. In PvP there are far more useful stunbreaks on much shorter cooldowns that provide more defensive and offensive utility without needing to stand in one spot for a couple of seconds, and in PvE it’s FAR too unreliable with all the random blockable skills flying around everywhere.
It needs a rework, but if they insist on keeping it as it is, then it should have a significantly shorter cooldown and cast time for sure.
All well casting times are way TOOOOOOOOO long.
WoP is dead, even if it was instant cast time with the way it is now it is still useless.
changing it from blur to invuln was a fair nerf to stop the capping of points while using it.
giving a stun break a 3/4 s cast is and was a stupid idea
making it aegis on pulse for all intents a purposes removed all usefulness of this skill.
put all mesmer wells excluding gravity well to 1/4 cast to be in line with necro wells
change WoP back to invulnerability or at the very least perma block
aegis… what a joke
Yes, with Aegis the skill is entirely pointless. Cast-time, no cast time, doesn’t matter.
As long as it’s Aegis, we might as well forget about it.
Making it block attacks for the duration could work. Especially given how many classes have unblockable attacks nowadays there should be no excuse like “ooooh but but but its a guaranteed res/stomp”.
It is essentially a deleted skill. Not worth looking at again.
This pretty much sums up the balance philosophy of ANet and many members of the pvp population.
When a skill/class stands out, some people want to make sure it never sees the light again. They don’t care if it is essentially deleted, to them never see the it in action again means problem solved.
This is why GW2 has hilariously poor build diversity after 3 years.
i dont think they ability to stomp or rez with it should even be a factor of balance. you can guarantee stomps in a bunch of other ways anyhow with various classes. the real reason this happened was because of its pve interaction with raid fights. so yeah. skill debunked with smiters efficiency indeed, all for the sake of the the most monotone and bland aspect of the game.
thats right pve.
because the pve devs didn’t think to make the damage interaction bypass invuln just like lava and a verity of other effects through out the game have. i suppose expecting some normal level of common sense from the pve devs that make world encounters and raids with dragons ect that stand still in one spot with the move advanced thing to do being along the lines of jumping an occasional wave or carrying a box to a gate it is pretty clear the ability to realize the problem was with there oh so excellent and interesting raid mechanic is slightly above the competence bar they forgot to stand up that currently lays in the mud forgotten about.
i suppose the one thing we can say with hot is at least it was consistent. consistently rubbish throughout. at least it excelled at something
and yes i am super salty, but deep inside you are too.
be nice to mai waifu a net, shes kind loving and slightly leafy.
to be harsh and honest. if this skill is not getting reworked coming april 19th noone who does anything seriously will touch it till the end of summer.
to be harsh and honest. if this skill is not getting reworked coming april 19th noone who does anything seriously will touch it till the end of summer.
You should always dream of every skill getting buffed, so if only one gets buffed you can tell everyone “I TOLD YOU SO!”
But yea I (sadly) doubt it too. I’m actually scared they nerf other skills so hard for PvE because they are good, not op, only good, in PvP and ppl QQed about them. #nerf PU …
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I wouldn’t mind nerfs to WoP. I mind that conceptually, Aegis makes little sense and is also terribly weak comparing defensive effects in general, especially at only 3 charges 1s apart.
Evasion instead of Invulnerability is fine, Aegis isn’t. Or Aegis but 10s CD or so, at that rate it’d be slightly usable again.
Evasion!? ARE YOU OUT OF YOUR MIND OP IN PVP QQQQQ
… yea evasion was the best solution …
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”