Due to a change of Topic I had to delete my initial post. The first 4 replies are answers aimed at the previous post. Sorry for messing up! This is the real thing:
I know, the general assumption about carrion is that it is not good for mesmers.
But I wanted to elaborate the damage output compared to rabid gear.
Wiki:
“Average damage = base * ( 1 + Critical Chance * ( Critical Damage – 1 )
= base * ( 1 + 0.25 * 0.8 )
= base * 1.2
Example: given a critical chance of 25% and critical damage of 180%, average damage output is 20% greater than normal.”
Now, if you use rabid and 4 points in dueling tree (almost everyone is running with DE), no points in domination, you will get a 44% crit chance and 163% critical damage. Let us take AA from staff for example:
111 * (1 + 0,44 * ( 1,63 – 1)
111 * (1 + 0,44 * 0,63)
111 * 1, 28 (rounded up) = 142,08
Like wiki says this is an average damage output. It is now +28% greater than normal. Let me break it for you: the 643 crit chance value rabid amulate gives you counts like an average of +28% damage increase to your AA (and thus to any other attack).
Same build but with carrion trinket will give you 643 power more. Staff AA is now 189 (already 33% more than previous average damage output with crit factored in), crit chance 14% and crit damage still 163%.
189 * (1 + 0.14 * (1,63 – 1)
189 * (1 + 0.14 * 0.63)
189 * 1,09 (rounded up) = 206,01
Carrion trinket will give you a 45% average damage output more than using rabid. This is plain math and no one cannot deny that you will be able to hit harder. Always. Every single hit will be more powerful.
So, why is it that everyone discourage using carrion? The lack of crit chance. But what does a crit chance do in a condi build with staff, torch and scepter? If you ask me, not much. Mainly because you do not use the best bleeding phantasms: pistol, zerker and warden and thus bleeds will not stack that much. You will still be able to use bleeds by debilitating dissipations, but procs from illusions will be less. Now, we should open a discussion whether the loss of some bleeds from illusions can be mitigated by the gain of power and raw damage. My experience teaches me that it can.
In short this is a build that melts people, where fire+torment is the main source of damage, but it still deals a good chunk of raw damage that helps putting pressure. Combo like torch #4 and scepter #3 (with sigil of intelligence) becomes scary.
The build retains the PU+condi characteristics (high survivability, long lasting fights, outnumbered fights) but it fixes chasing capabilities and does not rely only on conditions.
Small tweaks:
- 2 condi removals in the utilities: you may prefer blink instead of something else. Up to you. AT is mainly for stealing boons, not removing conditions. I just love it
- Compounding celerity can be swapped for mender’s purity. Be aware you will lose chasing capabilities which conditions builds are suffering from. I personally started loving this talent. Very underrated!
- Compounding power can be swapped for Master of Misdirection but due to the nature of this build I wanted more raw damage pressure over longer confusions. Up to you, really.
Thoughts?
(edited by trooper.2650)