Cast frequency "Phantasmal Healing" bug or design?
I think it’s working as intended.
Duelists → 3s regeneration every 3.x secs with the x as little delay.
iWarlock → big mystery for me still and it feels a bit buggy. At some point I thought it granted regeneration every time it attacks but, or it’s buggy or I was wrong. It’s certainly not every 6s as sometimes it doesn’t grant it. If anyone has better numbers I’m very interrested.
I’m heal specced and my regeneration (level 80 zone, WvW) tics between 305 and 330+ a second on me. It’s also very common to have it stacked 20-30s constantly after a while in fights against big NPC’s. (vers, champions)
It’s also hard for me to test it properly for the other phantasms as being heal specced with Dwayna rune, sigil of water and the regeneration below 75%, regeneration pops all the time from everywhere.
I doubt it’s working as intended since Duelist has another frequency as others. Afair there even are soe without regeneration.
Additionally Regeneration blocks retaliation and fury. Doesn’t look like “intended”.
But yeah, that’s the current state. Most Phantasms grant AoE regeneration at ~50% of the time with a range of ~200. So it’s only advisable for ranged phantasms on a stationary target or Melee phantasms and melee players. Duelist grants almost 100% regeneration all times. And for all regeneration granting phantasms counts, that the first regeneration tick starts after their CD, not immediatly when they spawn. This makes it barely worth.
I don’t know and it’s probably a question of taste.
But a passive self heal of 19k heal/minute only from regeneration is worth it for me. And take my word and experience as full heal specced Mesmer, it starts to tic after 3s and never ends. I’ve seen it stacked up to 43s on my mesmer. There’s a very good reason I’m asked to pull and tank supply camps in WvW when there’s only 2-3 of us running around.
For me it is more an issue of the “melee” specs that need to use the melee range phantasms getting the shaft while the ranged specs who would likely be taking less damage and kiting get more frequent healing and protection…makes not sense from a design perspective.
It is powerful. I tried it out for a few days – 0/20/20/30/0 – and you’re near impossible to take down. I switched back to my normal pve build because its already very sturdy and kills much faster. Once all the phantasm traits are fixed to work together I would think about going back to try it again.
The difference in frequency is mostly regarded as a bug.