Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Celestrial Defender (EDIT: didn't work out)
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
How well does it hold up against other bunker builds, like defense-built guardians or engineers turreting up a waypoint?
It did actually quite well against engineers of any kind. Also turret engineers. Using the block skills on cool down along with frequent shatters is very effective.
I didn’t have yet the chance to fight bunker guardians with this build. The usual DPS meditation guardians can be defeated easily, when done right. But one can also mess up rotations and get annihilated. This build depends on proper timings.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Yeah, I’m not really seeing it a whole lot. I’ll go through this more in detail, but let me just start with real general.
You’re using a celestial amulet, attempting to do a hybrid build. This does not work on mesmer. Elementalists, warriors, engineers, and thieves to an extent can do this extremely efficiently because they’re able to stack high amounts of might.
The celestial build on its own is a build that has not very good condition damage and not very good power damage, and doesn’t do much of anything. The celestial build with might stacking suddenly becomes a beast that has both moderately high power, moderately high condition damage, and reasonably high defense.
Mesmer can’t stack might like that, and this build obviously has literally 0 might stacking capability. This means that you’ll fall under the first situation: low condition damage, low power damage, and doesn’t do much of anything effectively.
Now specifics:
You have 1300 power and 36% critical chance with actually fairly decent critical damage. Unfortunately, the low critical chance and incredibly low power means that even hard-hitting phantasms like the iSwordsman will barely tickle coming from this build. Additionally, the only skill you have that does any reasonable power damage (non-phantasm) is confusing images, which is slow and easy to avoid. Overall, your power damage is incredibly weak.
You have about 800 condition damage. This also is very low. This results in the conditions you apply being largely ignorable. Confusion won’t hurt much, torment will hardly tickle, and your burns and bleeds really won’t add up to anything truly dangerous.
The overall combat dynamic with this build simply isn’t dangerous. None of your phantasms will do strong damage, and none of your skills will do strong damage either. This means that your potentially damaging conditions (confusion and torment) can simply be countered by standing still and not attacking for a moment or two. Since you have no power pressure and no other condition pressure, this isn’t dangerous or difficult to do. Retaliation isn’t even something to consider in this build either. You have very low power, so retal doesn’t hurt much, and single target retaliation isn’t strong anyway, so it’s not even close to a damage factor.
Will you beat some people with this? Sure, you can always find someone to beat with any build. Will you kill anyone who really knows what they’re doing? No, probably not.
I was running this build this evening again. Yes, all the nubs die quickly to it, no argument there. I had problems (besides being ganged by 3 or 4 players) actually only against Hambow warriors, who I barely tickled. Your arguments are true, on paper at least, but it seems to work at least in hotjoin. I wanted a SoloQ today, but after waiting for 10 mins I decided to let it go for the evening.
I think the build has potential. I will keep refining it, especially after my experience in soloQ.
And I was dueling a friend of mine, playing an S/D Thief. He knows what he is doing and out of 4 duels, I won 3 of them. When I manage to soloq and refine the build, I will load up a video to let u guys see that it works. I didn’t believe it could work in the beginning either (originally I wanted to create a confusion build, but I sidetracked a bit ) but it seems to actually work pretty well so far. The build has quite the uncommon dynamics and I might consider getting rid of Staff completely.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Okay, scratch that idea… I have played, just for comparison, the normal 4/4/0/0/6 shatter and I suddenly felt dimensions stronger. The celestrial defender may be a nice idea… but compared to a the normal shatter it is actually quite weak. I don’t think I’ll follow down the celestial path further…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!