(edited by basepi.9768)
Centaur/Traveler, or DPS?
For my black water spec with rabid gear I went cheap and got the runes of speed because I was just wanting the buff. Then I bought zerker gear for a shatter spec and went all out dropping 60g on traveler runes. ( with food and exotic only gear I sit at 94% crit) I can’t live without the speed simply because most everyone else has speed and I couldn’t keep up otherwise. My 2c.
[SG] Shadow Gypsies of Jade Quarry
I like Travellers too, condition & boon duration +speed
I love centaur runes, particularly in combination with the MoRec heal. You will lose stats, unquestionably- but you will have perma-swiftness which I personally find vastly more important in WvW. 2,620×2 healing on a 10s cooldown isn’t bad, either, especially in PU builds where the main weakness of mantras (casting) is protected by high stealth uptime.
edit: do also consider switching staff for Sword/Pistol. The cripple, immobilize, and stun allow for decent chasing abilities. Staff, while incredible, is a more defensive weapon.
(edited by Requiem.8769)
I love centaur runes, particularly in combination with the MoRec heal. You will lose stats, unquestionably- but you will have perma-swiftness which I personally find vastly more important in WvW. 2,620×2 healing on a 10s cooldown isn’t bad, either, especially in PU builds where the main weakness of mantras (casting) is protected by high stealth uptime.
edit: do also consider switching staff for Sword/Pistol. The cripple, immobilize, and stun allow for decent chasing abilities. Staff, while incredible, is a more defensive weapon.
Yes, I plan to get a Sword/Pistol for to replace the Staff when I want to go more offensive. The tweaks for that build are here
I think based on what you guys are saying (and what I continue to read) I am going to go Centaur. Still gives me a decent power boost, and the 100% uptime group swiftness is great. I will still have to decide between Mirror and MoRec — not sure on that one. =\
I run a hybrid condition/phantasm. Love my traveler’s runes.
Look at it this way:
1) Not being in range is a 100% damage debuff for you. It also means you cannot help allies with any support skills.
2) WvW has a lot of open ground to cover.
3) When roaming/running havok, swiftness isn’t always available. Zerging is another matter entirely.