[Change Suggestion] Restorative Illusions

[Change Suggestion] Restorative Illusions

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

How about changing it from directly healing the mesmer to healing allies in an AoE around the illusions shattered? Or healing the mesmer and nearby allies?

This might help push support-type mesmers a bit more, making the burst-damage of shatter into something like a burst-heal.

Also, a bit of a buff in the amount of healing wouldn’t hurt either.

What are your ideas on this or on the trait’s current state in general?

[Change Suggestion] Restorative Illusions

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

That and increase the healing power modifier. *0.2 is just too small for anyone who even think about investing in healing power. I can understand restorative mantra having 0.2 modifier due to mantra of pain fast recharge, but shatters have longer cooldowns as well as consuming illusion resources.

On the side note, the wiki (updated at about a year ago) said its bugged with IP, causing restorative illusions to heal twice as much. Does this bug still happens?

[Change Suggestion] Restorative Illusions

in Mesmer

Posted by: Krispera.5087

Krispera.5087

On the side note, the wiki (updated at about a year ago) said its bugged with IP, causing restorative illusions to heal twice as much. Does this bug still happens?

’’bug’’, yes, it still happens. If they nerf it, it’s going to be an over nerf. Nobody use it anyway…

I guess it could work with Zealot stats, but like you said, the healing power scaling is terrible.