Change to Portal

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Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

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The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a wall will still function.

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Posted by: fab.3298

fab.3298

Thanks for the clarification.

Fab The Guardian
[Re] Rerolled

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Posted by: mattenator.4328

mattenator.4328

thank god, i was about to quit

arenanet trolling bigtime

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Posted by: toubi.5683

toubi.5683

Thanks for description.I was about to quit Mesmer…

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Posted by: SuburbanLion.8095

SuburbanLion.8095

Does this mean we can no longer portal out allies who are stuck in keep walls after flipping the point? If so, can something be done to prevent them from getting stuck in the first place?

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Posted by: Magnus Pym.2356

Magnus Pym.2356

What needs to be fixed is Illusionary Leap clone’s path. Not Portal.

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Posted by: loseridoit.2756

loseridoit.2756

Does this mean we can no longer portal out allies who are stuck in keep walls after flipping the point? If so, can something be done to prevent them from getting stuck in the first place?

that would be an issue

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Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

No it just means that the entrance to a portal must be on the opposite side of a wall from the exit in order for players to portal past that wall. Used to be you could put both inside and then jump in from the outside without having to create a portal on the outside.

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Posted by: tyu.9470

tyu.9470

What jon says is this: When you go to a portal to USE it (F button by default) and if you have an obstacle between YOU and the portal entry you are trying to USE – you won’t be able to use it.

It still works the same apart from that. So if you have a wall between you and a portal entry (it doesnt matter where the portal starts or ends or it does not matter how many obstacles there are on the way.) you wont be able to use it.

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Posted by: Power.2957

Power.2957

I read this as “mesmers may no longer help allies who get unintentionally stuck in terrain.”

“Power is like the illuminati of Guild Wars.” -Loshon

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Posted by: AjoraOaks.3659

AjoraOaks.3659

No it just means that the entrance to a portal must be on the opposite side of a wall from the exit in order for players to portal past that wall. Used to be you could put both inside and then jump in from the outside without having to create a portal on the outside.

Meanwhile, in the ranger forum!

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Posted by: Rhongomyniad.5081

Rhongomyniad.5081

Jon just wanted to thank you for all the clarifications and work you guys are putting into Mesmer (my new main now after retiring my Ranger bout 5 weeks ago despite it having a Legendary, reasons for which I’m sure you are well aware balance wise).

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Posted by: Oceangrave.9657

Oceangrave.9657

So if your a mesmer, and your in a keep thats being taken over. You can no longer portal them inside to re-take without taking down the gates? or am i kitten

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Posted by: Funky.4861

Funky.4861

I’m really concerned that i can’t portal ppl who are stuck in terrain (due to phase retreat, for example) anymore- that will suck BIG TIME! If i can cast the entry portal so that a stuck character can interact with it, will they still be allowed to? Or will the fact that they are unintentionally stuck in terrain make them have to pay to WP in order to get out?

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Posted by: Rhongomyniad.5081

Rhongomyniad.5081

So if your a mesmer, and your in a keep thats being taken over. You can no longer portal them inside to re-take without taking down the gates? or am i kitten

You still can.

What you can’t do anymore is drop your portal on the inside of the gate so that it ‘leaks’ outside and portal people in

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Posted by: Sean.8274

Sean.8274

I’m really concerned that i can’t portal ppl who are stuck in terrain (due to phase retreat, for example) anymore- that will suck BIG TIME! If i can cast the entry portal so that a stuck character can interact with it, will they still be allowed to? Or will the fact that they are unintentionally stuck in terrain make them have to pay to WP in order to get out?

Wondering this too. I’ve used my portal to get someone unstuck a few times. I do understand the need to kill an exploit though.

Lucy Ursa~80 Guardian | Worf Rozhenko~80 Warrior | Vera Valentine~80 Mesmer | Cupcake~80 Engi
King Arcturus X~80 Ranger | Suki Serra~80 Thief | Count Charon~80 Necro | Regulus Leo~80 Ele
HoD since launch

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Posted by: ophidic.1279

ophidic.1279

The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a wall will still function.

I figured it was that. Thanks.

Elyl Jrend

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Posted by: ophidic.1279

ophidic.1279

as an aside can we maybe get skill 2 on staves not to teleport me into lamp posts rocks and other small objects? =)

Elyl Jrend

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Posted by: Fay.2735

Fay.2735

I read it wrong the first time around. When I gave it another read when someone pointed it out it made a lot more sense. It did seem a bit extreme to suddenly make portal completely impossible to use out of LoS. The new improvement is good!

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

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Posted by: Rypo Falem.8913

Rypo Falem.8913

I’m really concerned that i can’t portal ppl who are stuck in terrain (due to phase retreat, for example) anymore- that will suck BIG TIME! If i can cast the entry portal so that a stuck character can interact with it, will they still be allowed to? Or will the fact that they are unintentionally stuck in terrain make them have to pay to WP in order to get out?

This was to fix a bigger issue of portal abuse without nerfing portal into the ground.

The terrain issue is a bug that happens not too often anyway. Besides, how often do you get stuck in terrain and happen to have a mesmer nearby to fix you? Just Waypoint and move on.

Hopefully we will get a /stuck to fix the terrain bugs in a future update.

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Posted by: Darthaemos.6370

Darthaemos.6370

Whew, I really got worried there. Thanks for the clarification before I went nuts.

Birgitte / Graendhal / Aveandha
Death and Taxes [DnT] | http://www.dtguilds.com/

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Posted by: aaron.7850

aaron.7850

I wish whoever worded those patch notes stepped on a leggo
Gave me a heart attack

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Posted by: SchuMidas.4782

SchuMidas.4782

if this was intended for WvW, what about JP ?
can i still portal friends from higher ground or some serious platform ?

SchuMidas – Guardian
Guild Pro Baddies [Pro] @ Tarnished Coast

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How people couldn’t understand that baffles me. It was clearly the more reasonable explanation.

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Posted by: Fallensbane.8420

Fallensbane.8420

What jon says is this: When you go to a portal to USE it (F button by default) and if you have an obstacle between YOU and the portal entry you are trying to USE – you won’t be able to use it.

It still works the same apart from that. So if you have a wall between you and a portal entry (it doesnt matter where the portal starts or ends or it does not matter how many obstacles there are on the way.) you wont be able to use it.

Waypointing, its so hard, soooo hard.

80 Ranger • 80 Necromancer • 80 Guardian • 80 Mesmer • 80 Engineer
[SAnD] of Maguuma

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Posted by: loseridoit.2756

loseridoit.2756

What jon says is this: When you go to a portal to USE it (F button by default) and if you have an obstacle between YOU and the portal entry you are trying to USE – you won’t be able to use it.

It still works the same apart from that. So if you have a wall between you and a portal entry (it doesnt matter where the portal starts or ends or it does not matter how many obstacles there are on the way.) you wont be able to use it.

Waypointing, its so hard, soooo hard.

yeah, those stuck guys must feel so useless while watching their teammates die

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Posted by: kerona.3465

kerona.3465

Small rocks and trees do break the line of sight but aside from people going ‘what if’, I see no problem.

Maguuma [PYRO]
Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief

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Posted by: Emanuel.9781

Emanuel.9781

Signet of Illusion’s passive effect still hasn’t been fixed for almost half a year.

Jon, please!

Rezardi [DnT] – Elite Playhowiwanter US
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

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Posted by: Carighan.6758

Carighan.6758

Signet of Illusion’s passive effect still hasn’t been fixed for almost half a year.

Jon, please!

Does it still have the delay? … le sigh
Worst part is, they already patched it once – now the delay is significantly less. It’s still there, which means if spawning the Illusion inside AE fields they’re still dead before the signet can help them, removing one of the primary use cases for the thing.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: damny.9342

damny.9342

The terrain issue is a bug that happens not too often anyway. Besides, how often do you get stuck in terrain and happen to have a mesmer nearby to fix you? Just Waypoint and move on.

As someone whose most played character is a mesmer, I’ve had to rescue someone from terrain exactly twice since head start. In both cases they willingly jumped into a space with no way out. In one of these cases I was able to just walk in the same way and portal them out without having to cheese it.

Anyway, skills shouldn’t act as bug fixes or workarounds. Portal is still an incredibly useful and unique skill and it absolutely doesn’t have to be a way to fix game bugs as well to be this awesome.

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Posted by: Arcain.9106

Arcain.9106

I think its good that you clarified what the change to Portal was.
Thanks Jon

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Posted by: Funky.4861

Funky.4861

The ‘getting stuck in terrain’ problem happens to any class which uses teleport skills. Why should we have to pay silver to WP out of a situation which should never have happened? At least we could portal people out (idk if we still can, i haven’t tested it yet) saving them time and money.