Changed F3 skill (or another one)
I don’t think it’s necessary. The lore of illusions is that they are living, breathing, hexes, similar to what Mesmer had in GW1. Why would a hex outlive the hexed individual? They need to die at the end of the target’s life.
The only thing I might agree with is an illusion living for ~1 second after target death, just enough time to shatter them for some AoE Mind Wrack damage before summoning up more of the buggers.
If you’re having trouble keeping up the numbers in PvE (I admit, it’s difficult for most of us. Not trying to sound condescending), try picking up Mirror Images as a Utility for 2 fast clones, or perhaps Phantasmal Disenchanter, who has a very short cooldown. Sure he doesn’t do much damage, but if you just want him around to shatter or for the regen/protection buffs via traits, he’s great. Or maybe hop up the dueling tree to get deceptive evasion, that spawns a clone on dodge. Oh, and make sure to get 5 points into illusions to decrease illusion-summoning skills’ cooldown by 20%!
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood