Chaotic Persistence and Condi Duration

Chaotic Persistence and Condi Duration

in Mesmer

Posted by: womwom.5209

womwom.5209

I made a condi mesmer following [qt]’s guide here: http://qtfy.enjin.com/mesmer#Gear2

I noticed that after all the gear/food/utility I only sat at around 82% condition duration which was odd, since usually condi builds would try to max 100% condition duration (at least on the main conditions). After some digging, it seems like the 82% condition duration was chosen because on average you will have 6 boons on you, and with the 3% condition duration from chaotic persistence for each boon, you get perfectly 100%. Sounds great.

However, when doing DPS golem tests and giving myself all the boons (11 different boons), I noticed that my condition duration number in the hero panel does not increase. After a bit more digging around, I found something that suggested that the increase was on the base duration itself, but the skill tool tips weren’t showing increased condition durations either.

Finally, I decided to just test it on the golem. I tested in two ways. First was to get myself to about 67% boon duration and 11 boons, and seeing the length of my torment stacks with scepter auto attack with and without chaotic persistence traited. In theory, with it traited I should have 100% condi duration, but I was seeing the exact same torment duration on the golem.

Next, I tested with scepter 3. First with master of misdirection and no chaotic persistence, and then with no master of misdirection and chaotic persistence and 11 boons. In theory the confusion duration should be the same for both. But in practice I was seeing about 2 seconds less confusion duration when doing the second setup.

So my question is, am I missing something, or does chaos persistence not increase condi duration like it states?

Thanks.

Chaotic Persistence and Condi Duration

in Mesmer

Posted by: Justine.6351

Justine.6351