Chaotic interruption too weak?

Chaotic interruption too weak?

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Hey everyone,
don’t you also think that the Trait Chaotic Interruption is a bit to weak to be a grandmaster trait?

What does it give us?

  1. 2s Immobilize
  2. chill 2s / cripple 3s / blind 3s

I don’t get why this trait is in the grandmaster slot. Could anyone please explain why?

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

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Posted by: Ross Biddle.2367

Ross Biddle.2367

iLeap is a 2s imob. Does Chaotic Interruption have an internal cooldown? If no we have the ability to generate a fair amount of AoE interupt/imob/chill-cripple-blind along with our various single target means. That’s a hell of a lot of lockdown, and in team play would decimate targets/groups.

I made/ran a 100% condi duration build for a while and my iLeap was death for people. 4seconds of inactivity (no dodge rolls). Cripple while immobilized is stupid though. But it would sit on the bar to eat condi clears.

I threw this togeather for kittenz and giggles.
http://gw2skills.net/editor/?fgAQRAsa7dlwzKqHTzmGb9IhpHE33Cn0DT/6TXqAvB-jEDBohgoLYINIYNCy0CJjmeQ0JSFRjtMMIVXht8KaabYqYER1CBsYCA-w

Now you have a 4s immobilize, 4s chill, 6s cripple, 6s blind

(edited by Ross Biddle.2367)

Chaotic interruption too weak?

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Posted by: canadez.5328

canadez.5328

I dont think CI is weak. Its as good as BI. The problem is its Grandmaster and it has to compete with the combo PU+BI which has such a good synergy. Anet should consider moving CI into Master tier. Then you could run something like 30/20/20/0/0 basically the opposite of a PU build being more offensive/control oriented.

@Ross.Biddle i like that build but i think not having 20 in Dueling when using a pistol hurts a lot. You lose alot on Bleeds and Confusion stacks.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

The only problem with it is cripple with immbolize, it makes zero sense. The chill and blind are fantastic though.

-Rylock [vE]
Retired.

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Posted by: Heinel.6548

Heinel.6548

It does kinda feel awkward. The thing about interrupting in gw2 is that you have to use a cc in order for the interrupt to occur, which means the target is likely going to be stunned or dazed for a couple seconds already. The immobilize is good against stun breaks, but the rest of it just doesn’t really matter. I’d rather it gives some bleed/burn/vuln, to make condi based interrupt builds better.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Chaotic interruption too weak?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I dont think CI is weak. Its as good as BI. The problem is its Grandmaster and it has to compete with the combo PU+BI which has such a good synergy. Anet should consider moving CI into Master tier. Then you could run something like 30/20/20/0/0 basically the opposite of a PU build being more offensive/control oriented.

@Ross.Biddle i like that build but i think not having 20 in Dueling when using a pistol hurts a lot. You lose alot on Bleeds and Confusion stacks.

My first instinct was sword/sword. With sword cooldown and offhand sword daze you can get the same effect. And if you fired it into a cluster of players you’re going to hit multiple opponents. But yeah, the build isnt necessarily amazing. Just amazing at what it can do.

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Posted by: skcamow.3527

skcamow.3527

CI, taken with specific weapons and other traits, can be one of our most powerful traits.

For example, taking only weapon/utility abilities into account:

  • Using our push/pull interrupts (GS/focus), you will net the greatest effect if you interrupt because they are what I consider “free”, resulting from another action you were doing anyway.
  • The next best way to get use from CI is daze, likely the mesmer’s most common method.
  • Finally, stuns (magic bullet/signet of domination) proc interrupt but are nearly useless when taking CI because during the time they are stunned, the CI procs are wasting away.

Taking our other cc traits into account, you can get some nice utility:

  • Imbued Diversion: A build I run in my signature called chillruption can get you AoE interrupt (up to five opponents) with a single clone F3. Throw that mirror blade into the zerg and immediately F3 on hit to proc AoE interrupts and AoE CI. This is incredibly powerful in situations where you can effect crowd control, such as zergs.
  • Confounding Suggestions: This turns any daze into a 50% chance for a stun, but my main problem with using CI with CS is that the one second stun negates the CI effects to a degree (unless you have really long condition duration).
Kortham Raysplitter (Yak’s Bend)

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Posted by: Valarauka.2719

Valarauka.2719

It’s actually surprisingly good, I’ve been playing a 20/20/30 halting strike/BI/CI build in sPvP the past few days, and it’s pretty nice to be able to push someone off a point with iWave and have them get immobilized outside. The cripple/chill/blind is a bonus, and a good cover for the immob. Follow up with iLeap, magic bullet, offhand sword daze, MoD / signet of dom, whatever else to keep them off the point.

Gate of Madness :: [LIVE] :: [OMFG]
Fiona Oberyn :: Mesmer ~ Valthaniel :: Guardian

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Posted by: Profano.9514

Profano.9514

Tried during inc in WvW. Enemy will be blocked under our alliance burst.
I use Focus and Greatsword for AoE interrupt.

The Sleeping Bard [TSB] | The Bard, http://bit.ly/1GSrsZu