Character size and iWarden
This may be a dumb question, but does the range or area of which the iWarden reflects/hits change depending on character size?
One would think not as it’d be far too easy to just use a larger character or race (i.e. the tallest Norn you can make) to get the maximum amount of reflect coverage, but this dawned on me as I play an Asura mesmer and during dungeons or fractals where you get transformed into another race, the size of the iWarden is obviously much larger. Even if the reflection area is the same between character sizes, it certainly makes it easier to judge how far you can stand from within the iWarden.
Reflection size is always the same. Racial sizing and whatnot affects nothing but animations in any situation.
Yes, I guessed as much. This would mean then that the reflection size should technically (or at least hopefully) be the largest character you can make in the game, assuming it’s in accordance to the actual model size.
This somewhat makes me regret making an Asura mesmer as it’s sometimes difficult to know what is or isn’t going to be reflected, in amongst the other iWarden bugs.
Isn’t the size of the animation (whirling stuff) what actually determines reflection? If you just focus on that, it might help (though obviously not when he’s not attacking).
This may be a dumb question, but does the range or area of which the iWarden reflects/hits change depending on character size?
One would think not as it’d be far too easy to just use a larger character or race (i.e. the tallest Norn you can make) to get the maximum amount of reflect coverage, but this dawned on me as I play an Asura mesmer and during dungeons or fractals where you get transformed into another race, the size of the iWarden is obviously much larger. Even if the reflection area is the same between character sizes, it certainly makes it easier to judge how far you can stand from within the iWarden.
Reflection size is always the same. Racial sizing and whatnot affects nothing but animations in any situation.
Try norn necro using Plague then an asura necro…the circle difference is just dumb, i hope its not accurate :P
Knights of the White Wolf
Sanctum of Rall
Isn’t the size of the animation (whirling stuff) what actually determines reflection? If you just focus on that, it might help (though obviously not when he’s not attacking).
That’s what I was initially wondering about, but it’d be stupid for Anet to make the animation model be the size of the reflection as otherwise larger characters would have a massive advantage.