Chrono Might

Chrono Might

in Mesmer

Posted by: Zlater.6789

Zlater.6789

Hi guys, I just want someone to validate this for me.

As a mesmer I passively maintain 5 might on my group through Signet of Inspiration. With alacrity the CD is 16 seconds and traited i get a passive and active proc. This means theoretically SoI should be going off every 8 seconds, not including conti split.

Signet of Inspiration gives 1 might to your group for 40 seconds at 100% boon duration. This would mean that if SoI is used every 8 seconds, I should be maintaining a permanent 5 might on my party. With conti split giving me an extra 1 might every 60 seconds, but also breaking my rotation for 6 seconds, I should get around 5.4 might technically.

This is also assuming 100% alacrity uptime.

I am just looking to confirm this because I am wondering about might uptime and how to theorycraft it into a group. Just tell me if this is true if I missed anything and if I am wrong and why. Thanks Heaps

(edited by Zlater.6789)

Chrono Might

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Posted by: Fay.2357

Fay.2357

Yeah, that’s more or less accurate. Obviously 5 might is going to be the close to perfect rotation, so it’s more realistic to assume 3-4 on average in a real encounter.

Chrono Might

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Posted by: Cyninja.2954

Cyninja.2954

From personal experience:

- a novice mesmer new to a raid encounter will keep up 30-40% boons (most noticable from quickness and alacrity uptimes).

- 70-80% is decent and probably realistic since fights have phases and targets aren’t always available for rotation purposes (90% is ideal and most experienced mesmers will hit the 80-90%.)

- 100% perfect scenario from perfect play and the boss allowing for such

That being said, mesmers primary role isn’t might uptime, that’s what your PS or cPS is for and since there is no workaround for banners you want one of those per group.

Tl;dr: what Fay said.

(edited by Cyninja.2954)

Chrono Might

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Posted by: Xyonon.3987

Xyonon.3987

In encounters where you (can/should) play Domi/Illu you automaticly generate less might and fury. That being sad, those two boons should already be maxxed out even without your assistance. You only help the Druids / Berserkers out a bit, but it’s not your primary role.

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Chrono Might

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Posted by: Zlater.6789

Zlater.6789

That’s very helpful, I understand it possible to squeeze even more out if you can get the timing just right on passive signet procs in CS. But that shouldnt be considered because it should only be possible if you are not maintaining your rotation correctly. And the rotation isn’t built for the primary purpose of sharing might/swiftness/fury/regeneration(well this one a little)/vigor/protection, it’s there for quickness and alac.

I’m not really worried about my role as a mesmer, I only ask because I want a deeper understanding of how the group is designed to function as a whole. This time specifically pertaining to might.

Thankyou for your replies and all of the input. If there was anything I missed about party might I will send nudes if you tell me. (That’s a lie, but much appreciation will be had)

(edited by Zlater.6789)