Chronomancer Elite Skill Question (Raids)
Gravity Well deals more damage than any racial skill, since those summon minions wich have low stats and won’t recieve any buffs.
For damage and adds use Gravity Well, for a strong cc use Moa Signet.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
If you’re in a premade group, such as one you run with a lot, Grav well is your best option. If you’re in a pug, I highly suggest Timewarp still, as many times than naught, the other mesmer can die. This means you cannot keep enough quickness on the other 8 members on your team by yourself. The timewarp’s 2 secs application willnot override your 6 sec SoI quickness. This means that TW’s quickness will overflow to the other team.
Also, you don’t take mesmer for damage, you take mesmer for quickness and alacrity. Well gives alacrity, TW gives quickness. =) Use wisely!
If you’re in a premade group, such as one you run with a lot, Grav well is your best option. If you’re in a pug, I highly suggest Timewarp still, as many times than naught, the other mesmer can die. This means you cannot keep enough quickness on the other 8 members on your team by yourself. The timewarp’s 2 secs application willnot override your 6 sec SoI quickness. This means that TW’s quickness will overflow to the other team.
That’s not how the boon distribution in subgroups works. If you have your own subgroup maxxed out with Quickness and you drop a TW, it simply fails to apply Quickness to YOUR subgroup. There is no overflow unless not all 5 people of your subgroup stay within the range of the skill that grants Quickness.
The only skill that successfully applies Quickness to the other subgroup is Tides of Time. Therefore I’d not go for Time Warp, unless you are a solo Chrono in your own subgroup.
Also, you don’t take mesmer for damage, you take mesmer for quickness and alacrity. Well gives alacrity, TW gives quickness. =) Use wisely!
You take every profession for damage.
If I blame a Tempest for dealing 20k instead of 25k dps, everyone agrees.
If I blame the full commander gear Chrono dealing 5k instead of 10k dps, everyone loses their minds.
Every dps matters, Chrono is no exception, even though his main purpose is to apply Q&A. It’s not like you gain anything from playing less dps oriented anymore, you apply the same amount of Q&A with full Zerk.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Every dps matters, Chrono is no exception, even though his main purpose is to apply Q&A.
I suppose. Realistically it’s not such a big deal though. As long as your group is comped reasonably and everyone stays alive, not a single encounter should ever end up close to the timer. VG gives you more than enough time, gorseval is incredibly forgiving if you do updrafts, sabetha has loads of time, sloth has more time than any of the wing 1 bosses, KC is easy to burn if you do the orb properly, and xera is very laid back to do as long as your tank knows how to keep her moving properly.
Even Matthias is a very loose timer. My group has been having trouble with people dying, so we had one of our dps eles go full healomancer. We ended up losing 1 chrono to a desynced down state, losing another dps to something else, and still finished before enrage.
Unless you’re actually trying for speedrun times, far more important than squeezing out every last bit of dps is making sure all mechanics are performed properly and that everyone stays alive.
Every dps matters, Chrono is no exception, even though his main purpose is to apply Q&A.
I suppose. Realistically it’s not such a big deal though. As long as your group is comped reasonably and everyone stays alive, not a single encounter should ever end up close to the timer. VG gives you more than enough time, gorseval is incredibly forgiving if you do updrafts, sabetha has loads of time, sloth has more time than any of the wing 1 bosses, KC is easy to burn if you do the orb properly, and xera is very laid back to do as long as your tank knows how to keep her moving properly.
Even Matthias is a very loose timer. My group has been having trouble with people dying, so we had one of our dps eles go full healomancer. We ended up losing 1 chrono to a desynced down state, losing another dps to something else, and still finished before enrage.
Unless you’re actually trying for speedrun times, far more important than squeezing out every last bit of dps is making sure all mechanics are performed properly and that everyone stays alive.
Thank you. Considering that people have low manned most, if not all, of the raid bosses at this point, it doesn’t even take a raider to know that a single person missing out on 5k DPS will not make the group wipe. It takes more than 1 person not doing their part DPS wise to make a group fail.
…far more important than squeezing out every last bit of dps is making sure all mechanics are performed properly and that everyone stays alive.
My point here is that one thing does not rule out the other. The more damage your party deals, the easier the raids get. Things like skipping updrafts, flame walls or even orb phases at Xera. It’s like playing with more heal to play safe, just in another direction. When everyone stays alive and performs properly, I see not point in not starting to minmax.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
You take every profession for damage.
If I blame a Tempest for dealing 20k instead of 25k dps, everyone agrees.
If I blame the full commander gear Chrono dealing 5k instead of 10k dps, everyone loses their minds.
I agree with that 5k, is 5k, is 5k… Doesn’t matter where it’s coming from. This is why I never understood the Minstrel Chrono pseudo-meta that you see. I get that they bring their own heals/insane toughness, but like, in the pug world it’s not like your druid is going to adjust for that and go Zealots or something.
You take every profession for damage.
If I blame a Tempest for dealing 20k instead of 25k dps, everyone agrees.
If I blame the full commander gear Chrono dealing 5k instead of 10k dps, everyone loses their minds.I agree with that 5k, is 5k, is 5k… Doesn’t matter where it’s coming from. This is why I never understood the Minstrel Chrono pseudo-meta that you see. I get that they bring their own heals/insane toughness, but like, in the pug world it’s not like your druid is going to adjust for that and go Zealots or something.
You are right. But also in the pug world you can’t depend as much on the Druid to heal you because they might be new. Its better to keep the chrono tank alive, even if it means the tank has lower DPS, so it can still pump out party wide alacrity and quickness than it is to spec for more damage, and screw up and go down.
One of my 5 armor sets I carry around is a “Heal-O-Mancer” too – after all I came up with it right after HoT Q_Q :P So yea I sometimes use it aswell. Those are niche situations however.
Just like qT used a Minstrel Chrono tank in their latest VG record, to let the Druids focus on their rotation and gotl uptime for the team, rather than healing the tank, while the tank was able to eat blue fields (jump to not get ported, you still take damage!) instead of dodging them, so VG doesn’t move → more team dps.
I often help out training runs or simply pugs regardless of LI’s. I know how annoying it can be to wait for “that one Chrono”, so why not? If it’s not supposed to be a speed clear, and I see ppl take lots of damage, I’ll swap to my Heal-O-Mancer aswell.
However when I’m running with my own guild, I can’t remember when the last time was I touched it.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
You take every profession for damage.
If I blame a Tempest for dealing 20k instead of 25k dps, everyone agrees.
If I blame the full commander gear Chrono dealing 5k instead of 10k dps, everyone loses their minds.I agree with that 5k, is 5k, is 5k… Doesn’t matter where it’s coming from. This is why I never understood the Minstrel Chrono pseudo-meta that you see. I get that they bring their own heals/insane toughness, but like, in the pug world it’s not like your druid is going to adjust for that and go Zealots or something.
You are right. But also in the pug world you can’t depend as much on the Druid to heal you because they might be new. Its better to keep the chrono tank alive, even if it means the tank has lower DPS, so it can still pump out party wide alacrity and quickness than it is to spec for more damage, and screw up and go down.
This is what I mean, a dead tank is worthless tank. A chronomancer is brought for its 50% activation from quickness and it’s 33% recharge from alacrity. The dps range of a chrono is 2k-4k at minstrel (depending on how much minstrel), to like 10k on a commander/zerk chrono. Sure you get to squeeze off that extra dps, however you’re cutting your life pool by about 6k (23k to 17k), meaning you need to either be a GOOD chrono to avoid damage, or require more healing to stay alive. Doing more healing means you need to take a full heal druid, which loses out on more dps than you gain, (magi druid is roughly 2k-6k dps compared to condi druid around 17k easy). A chrono needs to stay alive or everyone’s DPS suffers. This is where the Minstrel chrono meta came in. Minstrel stays alive, less strain on druid, more dps for all!
If I blame a Tempest for dealing 20k instead of 25k dps, everyone agrees.
If I blame the full commander gear Chrono dealing 5k instead of 10k dps, everyone loses their minds.
People in general don’t blame mesmer for loss of dps(other than quickness and alacrity) because mesmers are always expected to do the dirty work, sometimes sacrificing dps.
For example, a lot of bosses, I need to take focus for the pull rather than sword for the dps. I sometimes take confounding suggestions over illusion damage for the CC. I prioritize ressing over dps all the time.
There is absolutely no reason for mesmer only being able to do 50% of theoretical damage unless he/she has to work on something else. If it is small rotation error here and there, mesmer would do 8k instead of 10k. This is the equivalence of tempest doing 20k instead of 25k, 80% of theoretical dps.