I’m doing a full review of each class’s Elite Specializations here:
https://forum-en.gw2archive.eu/forum/game/hot/All-Elite-Specializations-Analysis/first#post5574892
The following is my analysis of the Chronomancer.
I’ll be covering the following things in this review…
01) General Descriptions
02) New Traits Analysis
03) New Weapon Analysis
04) New Skills Analysis
05) Gearing Options
06) Rune/Sigil Synergies
07) PvE Usefulness
08) PvP Usefulness
09) WvW Usefulness
10) Overall Opinion
Mesmer – Chronomancer
General Description
Mesmers, the masters of Illusions and irritation. Writing this post brings me great Joy…or is it fear, terror, and dismay? That depends on which side of the fence you’re on. With the Chronomancer you’ll bring your Troll flag to new heights that you never thought possible. Want to use Elite skills twice? No problem. Want to defy death? We got you covered. Want to spam numerous levels of stupid all over the place while sitting back and drinking your tea? Statefarm is there. This class really amplifies the already frustrating qualities of the Mesmer and just makes them even worse. If you’re not comfortable playing a Mesmer the Chronomancer may be a bit difficult to grasp at the start, but once you figure it out you’ll be putting on your very own custom Troll Face for everyone to enjoy.
New Traits Analysis
Minor Traits
Time Splitter
Grants access to Shields, Wells, and Continuum Split/Shift.
Any traits that would alter the effects of all your shatter skills will now have an effect for Continuum Split as well.
Flow of Time
Gain Alacrity for each Illusion you Shatter.
3/4s per Illusion.
Time Marches On
You move 25% faster. Cripple, Chill, and Immob have -25% durations.
Decent way to get around.
Adept Traits
Delayed Reactions
Interrupting a foe slows them for 3s.
This has no ICD.
Time Catches Up
Activating a Shatter gives your Illusions 5s Superspeed.
Great way to do bursts. No ICD.
All’s Well That Ends Well
Wells grant Alacrity to allies when they end.
+2s per Well. No ICD.
Master Traits
Danger Time
Gain +30% Crit Chance against Slowed Enemies.
Combos well with Fury and other traits.
Illusionary Reversion
Shattering at least two Illusions generates a clone.
No ICD.
Improved Alacrity
Alacrity applied to you lasts 50% longer.
No ICD.
Grandmaster Traits
Lost Time
Gain a charge each time you score a Crit. After 5 charges your next hit will Slow for 2s.
1/4s ICD.
*Seize The Moment_*
Gain Quickness for each Illusion you Shatter.
No ICD.
Chronophantasma
Your Phantasms are Resummoned after the first time they are shattered.
Resummoned phantasms have a 1.5s Daze. No ICD.
New Weapon Analysis
The Chronomancer gains access to the Shield.
Echo of Memory — 24s ICD
Block incoming attacks for a short duration. If this skill fully channels, summon a Phantasm that slows enemies and grants Alacrity to allies. If an attack is blocked, Deja Vu is available for 10s.
Great support/sustain skill.
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Deja Vu
Block incoming attacks for a short duration. If this skill fully channels, summon a Phantasm that slows enemies and grants Alacrity to allies.
Just gets better.
Tides of Time — 40s ICD
Launch a wave that damages and Stuns enemies it passes through and grants Quickness to allies it passes through. The wave then returns to you. Touching the returning wave reduces the recharge of this skill by 10s.
Counts as an Ethereal field and blocks projectiles. Great Support skill.
New Skills Analysis
The Chronomancer gains access to Wells and Continuum Split/Shift.
Continuum Split [F5] — 90s ICD
Destroy all your Illusions and create a rift in time. When it expires you revert back to the point in time when you first activated the skill. All previous Health, Endurance, and Skill Recharges are reset to that point at which you activated the skill. Duration increases per Illusion Shattered.
You can defy death with this too. If the Rift is destroyed you will revert back earlier.
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Continuum Shift
Revert back to the previous timeline.
You can choose to revert back sooner if you wish.
Well of Eternity — 30s ICD
Create a well that rewinds time, removing conditions from allies. When it expires the well heals allies in the area.
Very low healing, but okay support. Light Field.
Well of Precognition — 45sec ICD
Creates a well that gives allies 1s Blur (Evade all attacks). When this well ends allies within it gain +30 Endurance.
Counts as a Stun Break. Ethereal Field.
Well of Calamity — 20s ICD
Create a well that damages, Weakens, and Cripples foes. The final pulse does massive damage.
Great damage. Ethereal Field.
Well of Recall — 40s ICD
Creates a well that damages and Chills. When it expires it grants 5s of Alacrity.
Good support. Ethereal Field.
Well of Action — 30s ICD
Create a well that damages and Slows enemies. When it expires grant 3s Quickness to allies.
Good support. Ethereal Field.
Gravity Well — 90s ICD
Create a well that KD’s/Pulls/Floats foes caught in it. When it expires foes take heavy damage.
Great control skill. Dark Field.
Gearing Options
The following are acceptable gearing types to consider for a Chronomancer.
NOTE: These are types that can work depending on the overall goal of your build. They are not all equal as some are much better than others.
Power: Berserker’s, Soldier’s
Precision: Rampager’s
Toughness: Knight’s, Settler’s
Vitality: Sentinel’s
Condition: Sinister, Carrion, Rabid, Dire
Healing: Cleric’s, Apothecary’s
Rune/Sigil Synergies
NOTE: These are types that can work depending on the overall goal of your build. They are not all equal as some are much better than others.
Superior Rune of (the)…
Power: Brawler, Hoelbrak, Mad King, Mesmer, Ogre, Pack, Scholar, Strength
Precision: Eagle, Lyssa, Ranger, Thief
Toughness: Dolyak, Earth, Forgeman, Guardian, Melandru, Resistance
Vitality: Exuberance, Wurm
Condition: Adventurer, Aristocracy, Krait, Nightmare, Perplexity, Scavenging, Tormenting, Undead
Healing: Altruism, Defender, Grove, Water
Superior Sigil of…
Attribute Bonus: Force, Malice
Duration Bonus: Agony, Paralyzation, Smoldering
Chance on Hit: Water, Purity
Chance on Crit: Air, Blood, Earth, Fire, Generosity, Nullification, Strength, Torment
On Kill: Luck, Restoration, Stamina, Bloodlust, Corruption, Cruelty, Momentum
On Swap: Battle, Cleansing, Doom, Geomancy, Leeching, Renewal
PvE Usefulness
This class maintains its typical Mesmer utility usefulness, but other than that didn’t gain too many game altering changes other than being able to defy death, move around a bit faster, and the ever so famous Gravity Well + Well of Calamity combo for the critters.
PvP Usefulness
This class is super deadly in PvP already. The Chronomancer just makes things worse. So that’s both good and bad.
WvW Usefulness
This class may have some interesting uses in WvW depending on how it’s played. Zerg fights can benefit from all the Wells popping up here and there, but you’ll likely feel more at home Roaming or Defending Objectives.
Overall Opinion
The Chronomancer is a strange creature. You’ll either love it or hate it or both. Things will make sense yet you’ll be confused. Confusion will seem to make sense. Yet the making of sense will always yield Pi. (Wait wut? – Exactly…). It provides new AoE, Control, and Support to the Mesmer without taking away too much of their core functionality. It’ll take a lot of practice and getting used to – especially if you’re new to Mesmer.