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Chronomancer WvW Video, Feedback and build
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Some feedback on the Chronomancer:
The wells:
Well of Eternity: ½ sec cast timemade it a lot more smooth to play with! I still won’t use it for solo play, but Im running it in my sPvP support/boon share build and my team loves it! I do think 1/4 sec cast time, as promised would make it spot on tho!
But would trade the Vigor pulsing for, like 2 boons removed on final heal any day!
Well of Action: Still enjoying this well in team situations a lot! Used it a bit for solo play, where it also shine as the mini time warp it is! Great for stomps/rezzes
Well of Calamity: Ended up as my main well for solo roaming, the 20 sec CD is perfect for spawning more Chaos armor all the time, and the dmg. can be really beasty! 4-5k crits in AoE is not for fun! Nothing to complain about here either.
Well of Precognition: I just don’t like the design of this well! Both the pulse effect and explosive effect is something you want on demand, when the guardian is healing ect. But it’s also a stunbreak and it just feels odd whenever I try use it. Maybe if the stunbreak were AoE, instead of only a selfish one?
Well of Recall: Don’t think I will be using this ever in PvP, but it seems great in PvE from the stuff I have seen posted, so nothing much to add here.
Gravity Well: This one still needs to have the CD reduced to about 70ish seconds before I would run it over other elite’s! Might be fun in a interrupt build, but didn’t have time to play around with that sort of build. I do prefer the pulsing interrupt over the final float burst tho!
Traits:
All’s well, That ends well: I am now using this in my sPvP support build, and it felt very rewarding to play with wells with this trait! Great change!
Illusionary Reversion: I honestly felt the change were just fine, my build had no trouble getting 2 clones up before every shatter, and it still supported my snowball play style very well! I think the trait is fine now, and would personally prefer it like this, over the 2 sec ICD.
Chronophantsma: As I mostly use my phantasms kittenter fodder, I didn’t feel much difference from 1 sec daze going to 1½ sec daze! Still an amazing trait and really loving it. It feels really strong and grandmaster worthy, but not sure if it’s to strong!
Time Catches up: Just wanna add I ****ing love the **** out of this trait! it’s visuel sooo pleasing to see the super speed illusions, but it also makes my shatters hit far more often! It’s amazing!
Time Marces on: I love it! <3 All I wanted to say
Shield: I don’t have any complains about the shield, I’m really loving it! It feels very smooth to use the block (please make Sword and Scepter block’s block effect instant like shield) and the wall is just amazing to play with! I think everything is in a nice spot with the shield and I personal like the IAvengers bouncing attacks! The 2 second slow were justified, and the IAvenger still feel very useful.
Continuum Split: It’s sooo hard to use this shatter well! The potential is amazing and it’s super fun to use! I’m just really bad at it! Time Travel stomps are fun to use it with, but a bit of waste! What I have found is tho, often when the little token is killed, it will just bug out and never return you to the spot. One time it even bugged out so bad, that the token just kept being there after killed, and a few minutes later it expired and I were returned from Borderland Mid camp to the Redlake bridge. It still feel super powerfull when you double Time warp the Stronghold boss… or whenever you Double Time Warp really! When I’m trying to say it’s a very very powerfull “extra” benefit from picking the Elite, even while I’m super bad at using it! It’s also mostly when I have used this, in pretty much anyway, I afterwards have gotten whisper about “wtf” just happend!
In general, the Chronomancer is just a ton of fun to play with! Everything from the overall theme, well designs and new traits working into the older ones, it just feels great! But while it’s a lot of fun for me to play, a lot of the people that afterwards have whispered me had quite a difference experience! Which I’m annoyed about, cause I truly wanted to make a no stealth build that wouldn’t feel as frustrating to fight against. But most of them, simply felt the dmg output were way to high, compared to the builds sustain, active defense and clone generating. Now, the game ain’t designed around 1vs1, but the only two profession I really felt a threat from, were Mesmer and Thief, both of the stealth burst professions. The rest… Not so much. Also I would prefer the game to always feel “fun” for people, not frustrating.
I can obvious not tell if it’s too strong, mostly because people still need to get used to the new stuff it brings. But I do honestly feel it’s in the gray area of "this might be a bit overtuned in PvP situations.
I didn’t do any dungeons and stuff, so no Idea how good it is there! But the wells where a nice AOE addition doing some of the open world events!
-Amadeus
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