Chronomancer build for BWE3

Chronomancer build for BWE3

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

I am no Mesmer main, sometimes I play it for fun while I find the profession mechanics interesting.

Now lots of people think Chronomancer is awesome, to say the truth I can’t understand why. During the BWE2 I didn’t see lots of people using on PVP.

Can you tell me here what are the expected builds for Chronomancer and why? I mean I will be grateful if you can explain expected combos and the scenarios for the usage of the utilities.

I see alacrity and slow applications but it doesn’t feel like they are game changers.

I like to try Chronomancer little bit during and try to understand better.

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Posted by: Korusef.3714

Korusef.3714

Few points:

  • Minor that gives 25% run speed and reduces duration of movement impairing conditions.
  • Shield #5 has no limit on number of targets so using it on wall or corridor against zerg will trigger a lot of hits.
  • Shield #4 is now continuous block.
  • Slow makes you easy victim for interrupt, guess which class has a lot of interrupt based traits?
  • Alacrity is good for reducing your cool downs. It will probably be most visible in PvE content.
  • F5 means among other things double elite burst.
  • In general the Chronomancer traits are well though out and do have build synergies with the other trait lines.

Edit: Obligatory praise the Geesis signature

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Posted by: Xstein.2187

Xstein.2187

Sure, you seem relatively harmless, just had to make sure you weren’t a warrior planning to turn this around to ask for nerfs or something.

First, I have seen just as many people play chronomancers on the beta weekend as other specializations. Additionally, many people aren’t going to play chronomancer both beta weekends if they are not die hard mesmer lovers. In the first beta, everyone played chronomancer, revenants, and reapers. In the second beta there were more specializations available to play and you may not have time to fully play all of them. Therefore, if some people played a chronomancer first beta, they are probably going to move on and try something new like the daredevil in the second beta.

PvP: In pvp, chronomancer can buff a mesmer’s burst potential with the tradeoff of having less defensive capabilities. Technically, the illusions line can kinda do this. However, its not the same. The illusion line can reduce shatter cool downs and add 10% critical hit to mind wrack. It can also reduce the cool down on illusion summoning skills. However, this becomes less useful if you like to weapon swap a lot.

With chronomancer, you get the cool down reductions through flow of time to gain some alacrity when you shatter. This can be combined with other skills like improved alacrity to make up for the illusion tree right there. Then you can also give your illusions super speed on shatter to give them a better chance of landing and you can use chronophantasma to have a phantasm be resummoned again once and hit an additional time after your shatter, which adds a decent amount of extra damage to the initial bursts. And if all else fails, you’re at least going to bait more dodges with this trait. You can also use seize the moment instead to gain quickness after a shatter burst, which can = more damage. You can also combine illusionary reversion with chronophantasma to resummon two illusions after a shatter. This adds a lot to illusion generation which is needed. Obviously illusions are needed to shatter. However, at most you can only summon two illusions with a 2 handed weapon or weapon set. Before, this made deceptive evasion a must for clone generations for shatters. However, now we no longer are required to take the dueling line. This allows for a lot more potential pvp builds. Finally, if you like more of a lockdown style, you can really apply a lot of slow by combining danger time “30% increased critical hit on slow enemies” with Lost time “basically after 4 critical hits, your 5th hit will give the target two seconds of slow”. These synergize very nicely. With a lock down build you can also use delayed reactions to apply 3 seconds of slow when interrupting a foe. Therefore, chronomancer helps add a little something to everyone. Extra burst damage for shatter builds, A lot of slow for lockdowns, and another way of summoning more illusions besides deceptive evasion for condition builds.

In pvp you can also use continuum shift to do two mind wracks very close together in time. You can also use continuum shift to use your elite skills twice, like moa morph.

WvW: time catches up allows you illusions to reach targets faster on shatter. Therefore, they are more likely to survive. This is a major problem in situations where this is a lot of aoe damage. Illusions die right away. A lot of the wells also apply some AoE damage, which was severely lacking in mesmers compared to other classes. Finally, you get time catches up which allows you to move 25% faster. Dear lord, we never had a skill that allowed us to move faster until now. This is one of the reason you almost always saw mesmer caring a focus in wvw and pve. Without some swiftness, they move very slow and can easily fall behind other classes in mobility. This is actually not only useful in wvw, but all aspects of the game. Many mesmers wanted some extra movement speed so bad they almost cried when they saw this trait.

PvE: continuum shift allows you to cast your elite skill and other skills twice every so often. There is also All’s well that ends well that gives 2 seconds of alacrity to allies when wells end.

So, you can do something like quickly summon some illusions pop continuum split. Quickly use mimic, well of recall, well of action, well of eternity, time warp, continuum shift, mimic, well of recall, well of action, well of eternity, time warp. Of course, its suggested you save time warp for another continuum shift since it has such a long cool down. However, this rotation gives 28 seconds of quickness, 28 seconds of alacrity, gives a bunch of healing, removes 6 conditions, gives 24 seconds of slow, provides chill for 20 seconds, and does a little bit extra damage. Most fights don’t last this long, so its best to utilize your skills and rotations to save cool downs based on the length of the fight. However, this shows you can easily make actions 50% faster and reduce skill cool downs by 66% for a full encounter on your allies. By doing this, in another thread, it has been calculated that it is theoretically possible for a chronomancer and 4 eles to out dps 5 eles. Same applies to other group compositions, eles just provide the most standard dps out of the classes.

Finally, tides of time on the shield can give allies more quickness and stun foes. Also, Echo of memory can now provide more alacrity, some slow to allies, and is now a channeled block.

Conclusion: A lot of people like the chronomancer specialization because it can be utilized with a wide variety of builds and play styles. It adds a little bit for everyone. Additionally, I mean, common, the idea of a profession that can control spacetime is just cool as kitten. I’m not going to give you a set list of builds. Although I gave you an idea, the skills and traits I pointed out to you should give you an idea of when chronomancers are going to use certain traits based on their builds. It was also nice that the devs worked with all aspects of the specialization so that pretty much everything the specialization offers can potentially be useful.

p.s. In pve mesmer are also one of the best classes at reflecting projectiles. However, reflect damage scales with critical chance. Now, by mixing slow with danger time, you can get 100% crit chance fairly easily depending on your cool downs to deliver more damage with reflects.

Additionally, on game changing, have you ever tried to pvp stomp in an enemy time warp? Imagine this all the time, its a game changer. Alacrity is also a game changer as it reduces all cool downs by 66%. This means instead of casting ice bow 4 every 20 seconds, you can cast it every 6.8 seconds if under alacrity for the full duration, which as I have mentioned, is possible.

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

(edited by Xstein.2187)

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Posted by: Stormbolt.7293

Stormbolt.7293

I’m going to be giving this a shot: http://gw2skills.net/editor/?vhAQNAseRlknhG1YZawGNwtGLnGFZAsABVd0etbL629GfHA-TFTDAB9oE5VlgH8EACw0WCHCgnUGgz+Dvo+DI6DAwExPKtk4EAEAABgjGAA-w

Based on Chaos Archangel’s Clockdown, but tweaked for WvW roaming

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Posted by: posthumecaver.6473

posthumecaver.6473

So, you can do something like quickly summon some illusions pop continuum split. Quickly use mimic, well of recall, well of action, well of eternity, time warp, continuum shift, mimic, well of recall, well of action, well of eternity, time warp. Of course, its suggested you save time warp for another continuum shift since it has such a long cool down. However, this rotation gives 28 seconds of quickness, 28 seconds of alacrity, gives a bunch of healing, removes 6 conditions, gives 24 seconds of slow, provides chill for 20 seconds, and does a little bit extra damage. Most fights don’t last this long, so its best to utilize your skills and rotations to save cool downs based on the length of the fight. However, this shows you can easily make actions 50% faster and reduce skill cool downs by 66% for a full encounter on your allies. By doing this, in another thread, it has been calculated that it is theoretically possible for a chronomancer and 4 eles to out dps 5 eles. Same applies to other group compositions, eles just provide the most standard dps out of the classes.

Thx for the awesome answer, it is much more then I hoped for….

The part I marked seems the most fun part, I will try that in the next BWE.

The build seems like following I think…

http://gw2skills.net/editor/?vhEQNAR8encfClfi9fC+pBUrhFcjqMAWtfpuVv1cFleD-TxRGABA8EAGS5HI7PQmuHDuIAAq+jUKBJFQELtA-e

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Posted by: TyPin.9860

TyPin.9860

Additionally, on game changing, have you ever tried to pvp stomp in an enemy time warp? Imagine this all the time, its a game changer. Alacrity is also a game changer as it reduces all cool downs by 66%. This means instead of casting ice bow 4 every 20 seconds, you can cast it every 6.8 seconds if under alacrity for the full duration, which as I have mentioned, is possible.

I believe Alacrity works differently. It speeds up the recharge “speed” by 66%. Meaning in 1 second you recharge 1.66s of a skills cool down. This would reduce a 20s cool down to aprox. 12s, if alacrity is 100% of the time active.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I might try a point bunker like this, just to see how well the precognition fares against blink in bunker setting. Tried to make up that rather long stun break with abundant stability, blocks and evade. Plus you won’t ever have to worry about lack of protection with these combo fields.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Additionally, on game changing, have you ever tried to pvp stomp in an enemy time warp? Imagine this all the time, its a game changer. Alacrity is also a game changer as it reduces all cool downs by 66%. This means instead of casting ice bow 4 every 20 seconds, you can cast it every 6.8 seconds if under alacrity for the full duration, which as I have mentioned, is possible.

I believe Alacrity works differently. It speeds up the recharge “speed” by 66%. Meaning in 1 second you recharge 1.66s of a skills cool down. This would reduce a 20s cool down to aprox. 12s, if alacrity is 100% of the time active.

This. Mathematically, the maximum cooldown reduction you can get is 40%.

Intuitively, think of you and a friend traveling to meet each other. For every step you take, your friend takes 2/3 of a step. Because he’s moving less than you, and he won’t move if you don’t, you will always meet closer to his starting point than yours.

However, Pyro timed it and says that he was only able to detect 33% cooldown reduction, so something wonky is going on anyway.

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Posted by: Xstein.2187

Xstein.2187

Thanks, I always just made that assumption. So, the best way to calculate the cooldown reduction is to just divide the cooldown by 1.66? If this is the case than shouldn’t you get around 39.759% cool down reductions for skills with full alacrity uptime? Its weird that he got 33%, perhaps something to look into. If pyro’s data is correct than we are only getting a “50% faster recharge” or every second under alacrity reduses skill recharge by 1.5 seconds.

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Thanks, I always just made that assumption. So, the best way to calculate the cooldown reduction is to just divide the cooldown by 1.66? If this is the case than shouldn’t you get around 39.759% cool down reductions for skills with full alacrity uptime? Its weird that he got 33%, perhaps something to look into. If pyro’s data is correct than we are only getting a “50% faster recharge” or every second under alacrity reduses skill recharge by 1.5 seconds.

You’ve got a rounding error in your math, it’s not 1.66, it’s 1.6666666_, or 1 and 2/3.
So it should work out to exactly 40%.
(I’ve found that when Anet says 66% or 33%, it’s actually representing a fractional value. I’ve seen it in a few places so far.)

And yes, if Pyro’s estimation turns out to be correct, that means alacrity is only giving 50% faster recharge rather than the stated 66% (2/3).

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Posted by: TyPin.9860

TyPin.9860

And yes, if Pyro’s estimation turns out to be correct, that means alacrity is only giving 50% faster recharge rather than the stated 66% (2/3).

But even this is fairly strong I would say

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: tobascodagama.2961

tobascodagama.2961

Well, there’s strong and then there’s “less strong than intended”.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Well, there’s strong and then there’s “less strong than intended”.

^
If they’re balancing around a false understanding of what alacrity does, that’s a problem.

Frankly, I’m not convinced that even they understand that it’s mathematically not giving 66% cooldown reduction, the way they talk about it.

Edit: realized that sounds uncharitable. I don’t mean to imply they are too dumb to realize it, I’m just referring to how it feels from the way they talk about alacrity.

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Posted by: TyPin.9860

TyPin.9860

I will need to test it myself next beta weekend. Just tested it once from the PoI, when Chronomancer was revealed. And there it seemed to be a flat out increase of recharge speed by around something of 60-70%. Never tested it in a real BTW.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Oberon Vex.1389

Oberon Vex.1389

Personally, I’m drooling over the changes to Well of Precognition. Group-wide blur? That is Raid material right there. Not to mention you can chain it to give 5 targets blur for a total of 12s. (3clone shatter “Continuum split” > Mimic >Well of Precog > Time warp > Well of precog (last moment of CS) > Situational > Mimic > Well of precog > Time warp > Situational > Well of precog)

I’m going to be trying something like this:
http://gw2skills.net/editor/?vhAQNAseRncfC1fi9pBuqBUrhFij6sBugJwMAClFquS30RF-TFSBABBu/Alq/YmSwrU+FxDAAP9BLcEAA4EAQKgIGaB-w

(edited by Oberon Vex.1389)

Chronomancer build for BWE3

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Posted by: Avador.8934

Avador.8934

I am lazy to write it over and over. So sorry for my English.

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Posted by: Kelthien.8593

Kelthien.8593

Not 100% sure yet… sort of struggling to find a build that’ll work well, so there’ll be some testing in order. I’m mostly a group WvW player, which presents some unique challenges for the profession.

The ones I’ve been thinking of trying out first:
Chrono shatter:
http://gw2skills.net/editor/?vhAQNAreRncfClphtfC+fCEgiFcj6sEmtarMAatfpOWr1cF-TlRBABXp8Lw9HwTLAAnAAKV/xMlgkCIihWA-w
Wondering if superspeed, protection, and blur on my phantasms/illusions will be enough to actually land a shatter in wvw. Will be trying it out to test! I would LOVE for it to be successful as I love the play style.

Some kind of interrupt-oriented, mid-range build…
http://gw2skills.net/editor/?vhAQNAreWncfClphtfC+fCEgilTjysFGibgMA2ggqOar2uF-TlRBABXp8Lw9HwTLAAnAAKV/xMlgkCIihWA-w
We’ll see how successful this is.. but I love interrupt/stun based play and the support we get from Wells. I’d love to make something like this work, obviously swapping out utilities as needed… Maybe trying our daze mantra along with the others. It’s just hard not to want to explore the potential of Tides of Time in group play!

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Posted by: Windwalker.7421

Windwalker.7421

I want to try this bunker/interrupt just for kicks. I wanted BD for the Stab, Fury, and Resistance (F5). I think the stability might be important for using the Well of Eternity, you really don’t want to miss that final heal pulse.

http://gw2skills.net/editor/?vhAQNAW8encfC1fi1oBmpBEgiFij6sBugOzMASgFq+S30QF-TJxHABPXGIgnAAK7PAwFBAA

Basically the point is you’re extremely hard to kill, bring a load of team utility (heals, cleanses, fast resses) and annoying as hell due to tons of interrupts that apply Slow. With slow on enemies you get +30% crit rate so you start doing a bit more damage, though damage will certainly be pretty weak.

With ~28k HPs, >2k Toughness, Insp+Chaos, lots of Etherals for Protection, and a load of AE & self condition clearing, as well as lots of CC/interrupts.

It’s probably a bit overkill on the defense, but I definitely want to try it in unranked arena to bunker on point. Could easily go with CI and change MD to II to share boons instead, maybe All’s Well & IR/IA and give up on damage altogether.

(edited by Windwalker.7421)