Chronomancer may not use Illusions
I hope for this: I love illusions concept but in massive damage area like wvw or open pve they are useless.
I hope for this: I love illusions concept but in massive damage area like wvw or open pve they are useless.
It still will. If you think about it Anet is going to have to redesign every single mesmer weapon for the chronomancer to not use illusions. That is a massive undertaking.
I think thats too much to hope for – every weapon set contains a Phant summon and at least 1 clone summon. I don’t think they mentioned the specialisation would change weapon skills (besides giving access to different weapons).
It still will. If you think about it Anet is going to have to redesign every single mesmer weapon for the chronomancer to not use illusions. That is a massive undertaking.
“While Chronomancers create clones, they don’t actually try to attack a target, instead they perform the same animations as the Chronomancer wherever they were created.”
(… actually, please make that a change to Mesmers as a whole, I could actually fool people with my clones then)
It still will. If you think about it Anet is going to have to redesign every single mesmer weapon for the chronomancer to not use illusions. That is a massive undertaking.
“While Chronomancers create clones, they don’t actually try to attack a target, instead they perform the same animations as the Chronomancer wherever they were created.”
(… actually, please make that a change to Mesmers as a whole, I could actually fool people with my clones then)
Wait, where did that quote come from? I must have missed it.
Wait, where did that quote come from? I must have missed it.
Popped out of nowhere. If you know what I mean
Equinox [EqnX]
Riverside[DE]
It still will. If you think about it Anet is going to have to redesign every single mesmer weapon for the chronomancer to not use illusions. That is a massive undertaking.
“While Chronomancers create clones, they don’t actually try to attack a target, instead they perform the same animations as the Chronomancer wherever they were created.”
(… actually, please make that a change to Mesmers as a whole, I could actually fool people with my clones then)
That won’t fool anybody unless you are stationary, which I doubt in a mobile focused combat like in this game.
It’s possible and I’d take it since yea – phants die in pve too fast. I’d really like to see a minor trait that whenever you dodge your phants get 0.5 sec distortion to fix this issue, since you dodge at the same time a killing blow’s gonna hit.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Well I gave it some thought, and came up with a mechanic I think could replace illusions without to much work on Anets end. I call it “time dilation.” The gist is as you use abilities that would normally generate clones right now, instead you generate a certain amount of time dilation, this fills up a bar that has 3 specific slots, traits or abilities that currently scale with illusions would instead scale with time dilation. Time dilation allows you to bypass the cool down of certain abilities. Say, while you could use something like phase retreat on cool down by sacrificing one bar of time dilation, using an elite on cool down like mass invisibility would require you to sacrifice 3 full bars. `
Its unlikely, but I think it would be pretty cool mechanic.
PRAISE GEESUS
could have sworn i read/heard somewhere the specializations will only be using the new weapon given to them,as the non-specializations will not be using the weapons,meaning,the shield “mesmers” will get will not change the current mesmer playstyle,because they won’t be able to use it
could have heard wrong
would like clarification
They said the specializations may change the class mechanics completly and will grant them a new set of utility skills, 1 heal skill and 1 elite aswell 1 new weapon.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
They said the specializations may change the class mechanics completly and will grant them a new set of utility skills, 1 heal skill and 1 elite aswell 1 new weapon.
They can’t completely change the class mechanic. Because alot of class mechanics are intertwined with weapons such as warriors getting adrenaline from certain attacks, necromancers having life force gained specifically from weapon attacks, rangers giving their pets buffs with their weapon attacks, and of course mesmers getting illusions from their weapon attacks.
If they COMPLETELY change the class mechanics they will have to completely change current weapon skills for most classes except maybe guardian, and given Anets ability to balance the game completely changing the weapon skills for specializations will throw this game into a balancing nightmare it may not recover from.
could have sworn i read/heard somewhere the specializations will only be using the new weapon given to them,as the non-specializations will not be using the weapons,meaning,the shield “mesmers” will get will not change the current mesmer playstyle,because they won’t be able to use it
could have heard wrong
would like clarification
You heard wrong. They haven’t said anything of the sort. They’ve been extremely tight-lipped with information regarding the specifics of specializations, nothing even remotely like that has been stated.
It still will. If you think about it Anet is going to have to redesign every single mesmer weapon for the chronomancer to not use illusions. That is a massive undertaking.
“While Chronomancers create clones, they don’t actually try to attack a target, instead they perform the same animations as the Chronomancer wherever they were created.”
(… actually, please make that a change to Mesmers as a whole, I could actually fool people with my clones then)
That won’t fool anybody unless you are stationary, which I doubt in a mobile focused combat like in this game.
Imagine if the clones would mimic all the actions of the mesmer including movement. That’d be a mess and also great fun.
Specializations are a progression mechanic available to professions. Initially each profession will have one specialization (1), providing access to a new weapon, elite skill, healing skill, and a set of utility skills. Specializing keeps base profession skills and traits in addition to the new ones provided by that specialization, while offering new profession mechanics or changing existing ones (2). Players will be able to switch back and forth between base profession and its specializations when out of combat (3). The current goal is to broaden gameplay for each profession, providing new roles and allowing players to mix and match abilities (2).
References:
1) Colin Johanson interview in www.shacknews.com
2) a b Colin Johanson interview www.pcgamer.com
3) Colin Johanson interview in www.mmorpg.com
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”