Q:
Chronomancer's DPS % in a 5 man setting?
A:
The 14,925dps from the video is higher than the dps in raid gear since the chrono in this video used scholar runes instead of runes of leadership and used a revenant buff to compensate for the loss of boon duration from runes.
[snip]
Edit: Doing some tests your damage is more around 13k fullbuffed. Keep in mind that i didn’t try to maximize my damage by using 3 sword phantasms and that you will get less damage in a raid setting since you want to get double blocks for more shield phantasms and therefore better alacrity also you don’t deal damage during your block animation
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Good catch. I went ahead and did a Power ratio conversion and found that the DPS would be around 12,974 if the video were to have used Leadership runes (still using 4:28 as my time constant).
So that changes things up a little:
Power Sub
- PS: 27,254
- Druid: 19,570
- 2 Ele’s: 71,938
- Chrono: 12,974
- Total DPS: 131,736
Chrono contribution: ~9.8%
Condi Sub
- PS: 25,917
- Druid: 25,445
- 2 Rangers: 71,434
- Chrono: 12,974
- Total DPS: 135,770
Chrono contribution: ~9.6%
@Pyro, I’m looking for raw numbers without taking into account alacrity/quickness buffs.
You run into two problems with that. First off, the only reason you bring a Chrono into a group is for offensive buffing so in a typical raid sub Quickness and Alacrity uptime are demanded from the Chrono class. So, if your Chrono is pumping out those offensive buffs he’s not holding up his part of contribution to the team.
Secondly, if you were to interpose the stipulation of no quickness/alacrity buffs (I’m assuming you mean to the classes that can’t naturally generate it) then I would have to say, in order to make the playing field fair to the other classes, that each class should be compared DPS-wise with only the buffs they supply themselves. In other words the Chrono would retain his Quickness/Alacrity but otherwise wouldn’t benefit from Banner, spirits, EA, etc. Ultimately though, I think that a comparison like that would be silly as each class member in the traditional raid comp isn’t taken because each individual themselves isn’t a rockstar but rather they compliment each other extremely well.
(edited by savacli.8172)
It depends on the other classes in the group and how well they are at their rotations.
Are you looking for actual dps or the total dps contribution when taking into account quickness/alacrity?
Well, for lack of the patience to benchmark myself I’m borrowing the data provided by qT’s DPS ranking. Now, I realize that there is no DPS numbers for Mesmer so I took the Mesmer rotation videos from qT and came up with ~14,925 DPS. Seeing how there are multiple rotation videos I used 4:28 as the average unrealistic kill time (the number of buffs and uptime on them disqualified them the videos as realistic).
So, pair that up with the current meta’s sub comp of PS, Druid, Chrono, DPS x2
Power Sub
- PS: 27,254
- Druid: 19,570*
- 2 Ele’s: 71,938^
- Chrono: 14.925
- Total DPS: 133,687
*Assuming Power Sword/Longbow ranger
^Using D/W variant as a static DPS placeholder as damage can scale against larger targets. Thief can also be used here for similar damage on small bosses.
Chrono contribution: ~11.2%
Condi Sub
- PS: 25,917
- Druid: 25,445*
- 2 Rangers: 71,434^
- Chrono: 14.925
- Total DPS: 137,721
*Assuming SB + A/T buffing Druid
^Condi Rangers used as a static DPS placeholder as Necro DPS varies with Epi shenanigans and is difficult to measure with a standard.
Chrono Contribution: ~10.8%
Again, this is all with rough math with borrowed numbers based off of golem smacking in a perfect world and with an unrealistic uptime of buffs and boons on all sub members.. Mileage varies based on encounters mechanics, varying degrees of toughness, boon/buff uptime, and player execution of course. So take all this with a grain of salt.
(edited by savacli.8172)
The 14,925dps from the video is higher than the dps in raid gear since the chrono in this video used scholar runes instead of runes of leadership and used a revenant buff to compensate for the loss of boon duration from runes.
Quote from the comments of the domi recall video:
“Subi [qT]
I don’t have leadership runes yet so I’m using the rev setup with scholar runes which inflates my dps. You shouldn’t really look at the dps values on chrono though, just try and match my rotation and keep perma quickness on yourself.? "
Edit: Doing some tests your damage is more around 13k fullbuffed. Keep in mind that i didn’t try to maximize my damage by using 3 sword phantasms and that you will get less damage in a raid setting since you want to get double blocks for more shield phantasms and therefore better alacrity also you don’t deal damage during your block animation
(edited by abullenfla.9632)
@Pyro, I’m looking for raw numbers without taking into account alacrity/quickness buffs.
@savakittenhanks for the calculation! Taking into account what @abullenfla stated about the scholar runes, would you say the raw dps that chrono contributes is slightly less than 10% of the total party’s dps?
Good catch. I went ahead and did a Power ratio conversion and found that the DPS would be around 12,974 if the video were to have used Leadership runes (still using 4:28 as my time constant).
So that changes things up a little:
Power Sub
- PS: 27,254
- Druid: 19,570
- 2 Ele’s: 71,938
- Chrono: 12,974
- Total DPS: 131,736
Chrono contribution: ~9.8%
Condi Sub
- PS: 25,917
- Druid: 25,445
- 2 Rangers: 71,434
- Chrono: 12,974
- Total DPS: 135,770
Chrono contribution: ~9.6%
Awesome, thank you!
You run into two problems with that. First off, the only reason you bring a Chrono into a group is for offensive buffing so in a typical raid sub Quickness and Alacrity uptime are demanded from the Chrono class. So, if your Chrono is pumping out those offensive buffs he’s not holding up his part of contribution to the team.
Secondly, if you were to interpose the stipulation of no quickness/alacrity buffs (I’m assuming you mean to the classes that can’t naturally generate it) then I would have to say, in to make the paying field fair to the other classes, that each class should be compared DPS-wise with only the buffs they supply themselves. In other words the Chrono would retain his Quickness/Alacrity but otherwise wouldn’t benefit from Banner, spirits, EA, etc. Ultimately though, I think that a comparison like that would be silly as each class member in the traditional raid comp isn’t taken because each individual themselves isn’t a rockstar but rather they compliment each other extremely well.
Yeah that’s not what I’m looking at. I’m looking at what Chrono’s dps percentage is while also providing perma quickness/alacrity as a base (but not counting the dps increase to the group from quickness/alacrity). The reason I’m looking at this is to see for myself what the % difference to the party would be if I were to go for 1/2/3 pieces of Commander’s gear or sub-optimal choices.
Thanks again!
I guess I’m still confused as to how you’re looking to compare to Chrono DPS VS everyone else.
- Are you wanting Chrono to retain her Quickness Alacrity uptime on herself?
- Are you wanting other team members to also be benefitting from this uptime?
- Are you wanting Chrono to have buffs that other team members would provide her?
Ultimately for a fair comparison you gotta treat this as an all or nothing. Either everyone is getting each other’s buffs, or everyone is being compared as an individual (no buff sharing) to one another.
If your perplexity (mesmer pun not intended) is with gear selection you can shoot me a GW2Skill breakdown at what you’re looking a and I can just do some ratios using the 12,974 as a baseline comparison.
I guess I’m still confused as to how you’re looking to compare to Chrono DPS VS everyone else.
- Are you wanting Chrono to retain her Quickness Alacrity uptime on herself?
- Are you wanting other team members to also be benefitting from this uptime?
- Are you wanting Chrono to have buffs that other team members would provide her?
Ultimately for a fair comparison you gotta treat this as an all or nothing. Either everyone is getting each other’s buffs, or everyone is being compared as an individual (no buff sharing) to one another.
If your perplexity (mesmer pun not intended) is with gear selection you can shoot me a GW2Skill breakdown at what you’re looking a and I can just do some ratios using the 12,974 as a baseline comparison.
It’s what he just said at the end of the post: looking for dps comparison between using a few pieces of commander’s gear.
Answer: If you use full zerker instead of 3 pieces of commander’s gear, you might kill VG about 2 seconds faster.
I guess I’m still confused as to how you’re looking to compare to Chrono DPS VS everyone else.
- Are you wanting Chrono to retain her Quickness Alacrity uptime on herself?
- Are you wanting other team members to also be benefitting from this uptime?
- Are you wanting Chrono to have buffs that other team members would provide her?
Ultimately for a fair comparison you gotta treat this as an all or nothing. Either everyone is getting each other’s buffs, or everyone is being compared as an individual (no buff sharing) to one another.
If your perplexity (mesmer pun not intended) is with gear selection you can shoot me a GW2Skill breakdown at what you’re looking a and I can just do some ratios using the 12,974 as a baseline comparison.
Yes everyone retains full buffs (including quickness/alacrity), but I don’t want the dps increase from quickness/alacrity from the Chrono onto the party to be added as “support/indirect dps” to the Chrono’s dps input.
Ultimately, I was just trying to figure out what Pyro so aptly put in a nutshell. Thanks!
Oh, gotcha. Then, yeah, the numbers I posted up are what each individual class is capable of when buffed accordingly. Otherwise I’d have to do a breakdown of:
- Base DPS
- added DPS from Might
- added DPS from Banners
- added DPS from Quickness
[…]
And no one would want to do that. But yeah, we know Chrono DPS is terrible, but where she really shines in enhancing the abilities of others. Thus, that’s why taking a Chrono for a 5 man sub is great vs a Chrono in a solo (or even duo) situation is contributing less because there are less players to buff.
In the extreme case of you were wanting to use the old Commander 100% build with Scholar runes (since the 6th Bonus on Chrono rune is obsolete) vs the current Berserker + Leadership you be doing about 9,748 DPS which is about 7.5% of the team’s total DPS.
Again, grain of salt as Chrono’s are prioritizing buff uptime over DPS so the percentage will actually be lower in a real encounter.
(edited by savacli.8172)
Oh, gotcha. Then, yeah, the numbers I posted up are what each individual class is capable of when buffed accordingly. Otherwise I’d have to do a breakdown of:
- Base DPS
- added DPS from Might
- added DPS from Banners
- added DPS from Quickness
[…]And no one would want to do that. But yeah, we know Chrono DPS is terrible, but where she really shines in enhancing the abilities of others. Thus, that’s why taking a Chrono for a 5 man sub is great vs a Chrono in a solo (or even duo) situation is contributing less because there are less players to buff.
In the extreme case of you were wanting to use the old Commander 100% build with Scholar runes (since the 6th Bonus on Chrono rune is obsolete) vs the current Berserker + Leadership you be doing about 9,748 DPS which is about 7.5% of the team’s total DPS.
Again, grain of salt as Chrono’s are prioritizing buff uptime over DPS so the percentage will actually be lower in a real encounter.
Awesome, thanks for that!
So a party that has a Chrono with full Commander’s + Scholar runes would be doing just over 2% less damage (in a 5 man situation) than with one with a Chrono with Zerk + Leadership runes?
And yeah, I’m actually pretty happy playing the party buffer, having always played the Cleric or Bard classes in other MMOs.
Thanks again for your detailed responses!
Assuming rotations, movements, targets and all that jazz was the same:
The modified commander/scholar setup is only pushing out 75.1% of what his Berserker/leadership counterpart is capable of.
In a party setting, however, that only translates to ~2% difference in a commander mesmer’s contributing to dps of the group assuming the comp and individual place holders I used.
The gotcha of course being that running commander gear automatically signs you up for tanking duty in raids.
If you’re worried about commander gear gimping your dps contribution to the team? Realistically, no one will notice. However, I can’t tell you how many times I’ve run into where my groups have wiped with only 1% left on the boss making me wonder if that would have been a kill had I had a different gear set.
Edit: Personally I throw my own flavor on the berserker setup and use 1 comm shoulder, 1 comm accessory (ring, maybe? I forget), and 1 back piece to reach a perfect +100%. Mainly I was being stingy about the back piece being exo and wanted to fix that. The damage difference is a fraction of a percent less than going with the posted build from qT.
Edit2: Typing a post reply on a phone + autocorrect = bad idea
(edited by savacli.8172)