Chronophantasma self stun up to 2s.
And even then is that likely to solve shatter spam synergy for condi application in pvp? I doubt it.
But it is going to be unfortunate for say power builds using GS and wanting a second izerker attack after mind wrack…
Some interesting changes so far… blurred frenzy now 3, defender blocks 33% damage and tides of time now 2s of quickness.
I hope they turn inspiration line into garbage. The last thing I want to see is boonshare mesmer in PvP. It’s already ruined WvW. The new amulets with boon duration scare me a bit. They gave another bounce to greatsword 2. Strong feeling that really wont fix anything.
Defender now apparently pulses protection which is somewhat interesting.
But other than that it just sounds like they’re tweaking a few minor numbers in a “look, we did something” kind of way. An entire second or two worth of quickness! And that 0.5s on blurred frenzy (which is affected by quickness btw) is really going to save you in a clutch! Doubt shatter spam is gone either.
Nothing substantial or impactful for now.
mirror blade quad bounce is back baby
Foolsworn (M) | Dehtl (M) | Iofo (G) | Foolburt (W) | Fooloop (T)
Fools Foolentine (EN) | Fooliqi (EL) | Fooniols (N) | Foylshen (R )
Defender now apparently pulses protection which is somewhat interesting.
But other than that it just sounds like they’re tweaking a few minor numbers in a “look, we did something” kind of way. An entire second or two worth of quickness! And that 0.5s on blurred frenzy (which is affected by quickness btw) is really going to save you in a clutch! Doubt shatter spam is gone either.
Nothing substantial or impactful for now.
It’s worth noting that .5s quickness on Tides of Time ends up as…
.5 out, .5 in 3 times in a full PvE quickness rotation for a total of 3 additional seconds of quickness, doubled by boon duration to 6 seconds, shared to your teammates several times. This small .5s boost ends up boosting total shared duration by 6 seconds.
I’ll be good and wait for the full patch notes but…
Was the damage of blurred frenzy increased to compensate for the longer cast time, or is it back to being a dps loss over just autoattacking?
So nothing on the kitten poor auto attack damages that we have, especially greatsword since they seem to want to bring back its relevance?
Looks like another mediocre patch.
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS
Was the damage of blurred frenzy increased to compensate for the longer cast time, or is it back to being a dps loss over just autoattacking?
Probably not. Remember when they changed the ranger mainhand sword autoattack? Thety actually decreased DPS on it because they didn’t adjust the damage values for the new animations/aftercasts.
Defender now apparently pulses protection which is somewhat interesting.
But other than that it just sounds like they’re tweaking a few minor numbers in a “look, we did something” kind of way. An entire second or two worth of quickness! And that 0.5s on blurred frenzy (which is affected by quickness btw) is really going to save you in a clutch! Doubt shatter spam is gone either.
Nothing substantial or impactful for now.
It’s worth noting that .5s quickness on Tides of Time ends up kitten out, .5 in 3 times in a full PvE quickness rotation for a total of 3 additional seconds of quickness, doubled by boon duration to 6 seconds, shared to your teammates several times. This small .5s boost ends up boosting total shared duration by 6 seconds.
Let’s be honest here, more quickness is not something we needed. Especially when the true benefit is as usual for a raid group and the returns won’t be as noticeable in other formats.
In a vacuum, yes. But that includes hitting someone with both hits and then finishing the well rotation in a perfect time to pass the returning hit along with signet of inspiration. Not something you can really capitalize on too much.