Class Balance based on Training Golem kills.

Class Balance based on Training Golem kills.

in Mesmer

Posted by: thetarot.8246

thetarot.8246

This needs to stop. ArenaNet. This a completely stupid idea. You nerf our Maim the Disillusioned into a state worse than prepatch. Where it was when NO ONE USED IT, because it was bad, based on the power of the skill against Training Golems?

Prepatch: 6 stacks, 3 illusion shattered, assuming they all land.
Post patch. 8 stacks, 3 illusion shattered, mesmer in MELEE range.

This is personally reasonable for a number of reasons. Melee range, as you said, Mesmers do not want to get hit, thus the removal of our Retaliation traits occurred. Getting a 4 illusion shatter on someone has risk, and risk should be rewarded if done successfully.

Post patch hotfix: 3 stacks, 3 illusions shattered, assuming they all land.
Post patch hotfix: 4 stacks, 3 illusions, Mesmer in melee range.

Utterly pathetic.

Training Golems do not dodge, Training Golems do not cleanse, Training Golems do not apply pressure. Where were the SEVERE nerfs to Elementalists for their ability to kill a Training Golem in half a second with a scepter fresh air build prepatch? No where? Huh.

Yes, one could argue that Condition Mesmers are in a better state than they were previously. – But so is every condition build, from every profession (I’m looking at you 6k burning tics), and we, of course, are the only ones nerfed in a major way, in a hotfix. Like we always are, after every major patch. This isn’t a persecution complex. There is actual, Factual data to support this, and I’ll freely admit one or two were justified, Most however, were not. Like this.

Revert it, and give it a bloody chance for the player base to learn how to dodge the shatters. It’s not as if they are difficult to see when 2+ clones are running at you, OR pay attention to torment and cleanse it. Literally everyone is learning how to play their profession again, and gutting the need to learn to dodge shatters hurts the playerbase overall.

Let a meta form, Let people experiment.

Class Balance based on Training Golem kills.

in Mesmer

Posted by: fluxit.8247

fluxit.8247

Im sure theyre basing their decision on what to nerf and what to buff in the live game environment. That was the purpose of releasing the patch before the expansion.

Class Balance based on Training Golem kills.

in Mesmer

Posted by: thetarot.8246

thetarot.8246

Im sure theyre basing their decision on what to nerf and what to buff in the live game environment. That was the purpose of releasing the patch before the expansion.

Clearly less than 24 hours is enough time to get a judgement of what needs to be nerfed and what doesn’t. Particularly when ‘the live game enviroment’ is once again filled with newbies using new unfamiliar mechanics and counters.

Class Balance based on Training Golem kills.

in Mesmer

Posted by: Windwalker.7421

Windwalker.7421

Clearly less than 24 hours is enough time to get a judgement of what needs to be nerfed and what doesn’t. Particularly when ‘the live game enviroment’ is once again filled with newbies using new unfamiliar mechanics and counters.

Bingo! We have a winner!

Class Balance based on Training Golem kills.

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

I agree that the playerbase wasn’t given enough time to test it. I’m pretty sure the dust hadn’t even had time to be fully stirred … let alone settle.

Let a meta form, Let people experiment.

+1

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