Clone/Phantasm limit?
You can have more than 3 up. If you shatter, you can spam new illusions before the old illusions run and detonate.
You cant have 4 stable illusion up at the same time though.
How? How can you have 4
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
Hmm i’ll have to pay closer attention, it’s likely my own mistake then, though it seems like I often have more than 3 up. Does anyone know if clones or phantasms replacement-shatter first? Like, if there are both phantasms and clones out, will the clones shatter before phantasms, or is it a oldest-illusion-shatters-first situation always?
I know these are really basic newbie questions but honestly I never thought to ask them before this.
I will provide you with some basic illusion mechanics:first, illusions are replaced chronologically, the first one goes. but if you have 2 phantasms and a clone, but the clone just came out and you summon another illusion, a phantasm will NEVER be replaced Unless there are no clones out, only phatasms.
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
As for shatters, the is no order, when shatter, all of your illusions run up to them and explode. All of them.
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
Excellent to know! I thought it was as you said but clearly I have been tricked by my own illusions before. Useful when I see reinforcements around and fight harder, winning a battle instead of running, and then realize that the reinforcements were just me… But not so good if I make foolish newbie mistakes with illusions. lol
LOL no problem with being a noon. We all once were. I don’t believe mesmer is the best class to learn with but I learned with one of the hard classes too. Now that you are into it, don’t fret, just keep learning. Also, are you well informed with combo fields? If you are not then, you may want to snoop around the forums or have a friend teach you. Along with that, maybe figure out some trait and weapon or utility synergy. It is all part of learning. After all of that, you still have advanced combat tactics... So much to learn haha
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
The scary part is I already have an 80 guardian and my mes is 80 too. I leveled him fast in wvw though so I didn’t learn mes the same slow and thorough way I learned guard. There’s still a lot i need to learn so always glad to make new friends and play together.
Thankfully a lot of good resources here on builds and ideas for weapons/traits to match my playstyle. But all the worse to not know the basic illusion limit at this point lmao
ty for your kind response
I did the same with my mesmer. I leveled mostly pve, little eve for 40 levels and crafted the rest. I learned a bit more now that I have been playing it for 2-3 weeks
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
2-3 weeks at level 80 I meant.
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
I did the same with my mesmer. I leveled mostly pve, little eve for 40 levels and crafted the rest. I learned a bit more now that I have been playing it for 2-3 weeks
Lol I crafted my mesmer from 40ish to 80 also. As my main, she needs all crafting anyway.
As for shatters, the is no order, when shatter, all of your illusions run up to them and explode. All of them.
Unless I’ve misunderstood what has been written, I’d like to add some of my knowledge to this topic to clarify any confusion there might be.
1. The cap on “active” illusions- illusions that are attacking and moving normally in order to attack a foe- is three.
2. When shattering (F1-F3) all of the Mesmer’s illusions that are currently manifested in the world will stop their actions and run to their respective targets in order to shatter.
3. However, if illusions are order to shatter- and time/distance to the shatter target permits- more illusions can be summoned. Summoning additional illusions while previous illusions are ordered to shatter does not count against the “active” illusion cap since the illusions that were ordered to shatter are no longer considered active.
Thus it is entirely possible to have more than 3 illusions in the world at a time (albeit momentarily) if illusions are ordered to shatter and need time to get to their target while the Mesmer creates more. It’s simply that some illusions are active and others are attempting to shatter.
4. Additionally, the creation of additional illusions, after 3 previous illusions are ordered to shatter do NOT overwrite illusions attempting to shatter (i.e. they don’t pop/dissipate prematurely before shattering). The additional illusions created during a shatter also count for applicable traits that are dependent on the number of active illusions in the world- though these mechanics can have subtle nuances and the wording of the traits make them appear to function otherwise.
For Example: With the trait Compounding Power equipped- +3% additional damage for each active [sic] illusion in the world:
3 Illusions ordered to Mind Wrack→ Damage from each illusions’ Mind Wrack packet:
First gets a +9% damage bonus, Second gets +6% damage bonus, Third gets +3% damage bonus
3 Illusions ordered to Mind Wrack THEN a fourth illusion is summoned → Damage from each illusions’ Mind Wrack Packet: First gets a +9% damage bonus (NOT +12%), Second gets a +9% damage bonus (the first illusion shattered but fourth, active illusion now counts towards the bonus damage limit), and third gets +6% damage bonus.
I hope this helps answer your questions!
For Example: With the trait Compounding Power equipped- +3% additional damage for each active [sic] illusion in the world:
3 Illusions ordered to Mind Wrack-> Damage from each illusions’ Mind Wrack packet:
First gets a +9% damage bonus, Second gets +6% damage bonus, Third gets +3% damage bonus3 Illusions ordered to Mind Wrack THEN a fourth illusion is summoned -> Damage from each illusions’ Mind Wrack Packet: First gets a +9% damage bonus (NOT +12%), Second gets a +9% damage bonus (the first illusion shattered but fourth, active illusion now counts towards the bonus damage limit), and third gets +6% damage bonus.
Oh; didn’t know that (new illusions keep the damage-bonus at 9%). Though it makes sense somehow… I guess. ^^
Indeed, just another instance of unclear game mechanics and inadequate tooltip descriptions. :P Luckily they made steady weapons in the Mists to allow us to test some of these things ourselves!
As for shatters, the is no order, when shatter, all of your illusions run up to them and explode. All of them.
Unless I’ve misunderstood what has been written, I’d like to add some of my knowledge to this topic to clarify any confusion there might be.
1. The cap on “active” illusions- illusions that are attacking and moving normally in order to attack a foe- is three.
2. When shattering (F1-F3) all of the Mesmer’s illusions that are currently manifested in the world will stop their actions and run to their respective targets in order to shatter.
3. However, if illusions are order to shatter- and time/distance to the shatter target permits- more illusions can be summoned. Summoning additional illusions while previous illusions are ordered to shatter does not count against the “active” illusion cap since the illusions that were ordered to shatter are no longer considered active.
Thus it is entirely possible to have more than 3 illusions in the world at a time (albeit momentarily) if illusions are ordered to shatter and need time to get to their target while the Mesmer creates more. It’s simply that some illusions are active and others are attempting to shatter.
4. Additionally, the creation of additional illusions, after 3 previous illusions are ordered to shatter do NOT overwrite illusions attempting to shatter (i.e. they don’t pop/dissipate prematurely before shattering). The additional illusions created during a shatter also count for applicable traits that are dependent on the number of active illusions in the world- though these mechanics can have subtle nuances and the wording of the traits make them appear to function otherwise.
For Example: With the trait Compounding Power equipped- +3% additional damage for each active [sic] illusion in the world:
3 Illusions ordered to Mind Wrack-> Damage from each illusions’ Mind Wrack packet:
First gets a +9% damage bonus, Second gets +6% damage bonus, Third gets +3% damage bonus3 Illusions ordered to Mind Wrack THEN a fourth illusion is summoned -> Damage from each illusions’ Mind Wrack Packet: First gets a +9% damage bonus (NOT +12%), Second gets a +9% damage bonus (the first illusion shattered but fourth, active illusion now counts towards the bonus damage limit), and third gets +6% damage bonus.
I hope this helps answer your questions!
that is all true but he is obviously very new so I didn’t want to overflow information on him.
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.