Clones overwritting 3rd Phantasm

Clones overwritting 3rd Phantasm

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Posted by: Maxzero.4032

Maxzero.4032

Its a legacy from when we had traits that worked on clone death. They are gone this feature should be gone too.

Its annoying and counter productive and hobbles Scepter for no reason.

Thanks.

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Posted by: Fay.2357

Fay.2357

While this is far from the only thing hobbling scepter…I tend to agree. There’s no honest reason for keeping this functionality now.

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Posted by: Xyonon.3987

Xyonon.3987

It would be nice to see a scepter damage modifier for this. Like “scepter aa deals let’s say 1000 damage on 3rd chain and summons a clone. If there are 3 phantasms out, no clone wil be summoned, instead the attack hits with double damage”.

Since scepter aa is slow, rather weak and it’s really hard to keep up 3 phantasms, double damage is justified in my opinion (JUST THE 3RD AA!), sorta like sword aa, the last one in the chain

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Bitoku Kishi.8346

Bitoku Kishi.8346

I totally agree too.
Not only this, but it would help Phantasm builds if we could hover over the “illusion dots” above the weapon skills and have it show at least the name of the illusion in text. It gets really hard to keep track of which illusions are out sometimes, especially when using scepter.
This isn’t as big a deal for clone/shatter builds, but for Phantasms it would be really nice to know which Phantasms are out there without having to find them visually. It sort of reminds me of the issue Necros had with minions in GW1.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I was about to protest but then I remembered IP is baseline. So the Mesmer ALWAYS has a point blank shatter effect no matter what (Looking at you F3).

I guess do away with it.

Clones overwritting 3rd Phantasm

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Posted by: Justine.6351

Justine.6351

would it be ridiculous to give scepter trait unlock of 4th illusion but it can only be occupied by scepter clone?

Clones overwritting 3rd Phantasm

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

The scepter need to press more to objective with conditions, so far is a clone shows, and in turn, it is very annoying to have to replace a phantasmal if we control 3 for one clon, i suggest:

To start, the scepter attack speed is slow, would increase 15% attack speed permanently without the trait grandmaster “Malicious Sorcery”, or at least having the same speed attack the scepter of necro, also, the scepter need to be a weapon in almost 100% damage condition, because it is now a hybrid weapon, and is not what we want.

Modify the AA (auto attack) of the scepter, specialized conditions, such as mace AA revenant (x2 Torment and 1x Poison), then the same with the scepter of Mesmer (x2 Torment and 1x Confusion)

AA Scepter:

Distressing Ether: Shoot a bolt of energy that torment at your target. (x1 Torment) (4s)

Tormentor Ether: Shoot a second bolt of energy that torment at your target. (x1 Torment) (4s)

Confounding Ether: Shoot a third bolt of energy that confuse the target. (x1 Confusion) (4s)

On the other hand, the scepter clone would use the same chain of AA scepter attack (x2 Torment and x1 Confusion), because we can only invoke clon with Counter Illusionary or other skill, so it would compete on the same level with the one-handed sword, both have one skill to invoke their clone. Remember that the clone of one-handed sword, until now, the clon use the AA chain sword, and clon scepter use single bolt ether.

With that, we will put more pressure damage condition on objective, and we could keep three phantasmal in combat.

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Posted by: curtegg.5216

curtegg.5216

It’s sad how I misuse the scepter #2 block as a delay waiting for the CD expiration for weapon swap to try to keep that 3rd phantasm up.

Clones overwritting 3rd Phantasm

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

It’s sad how I misuse the scepter #2 block as a delay waiting for the CD expiration for weapon swap to try to keep that 3rd phantasm up.

Me, too -_-

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Posted by: Xyonon.3987

Xyonon.3987

And why don’t you just use AA, AA, charge MoP, AA, AA, scepter 3#, AA, AA, charge MoP, …?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

And why don’t you just use AA, AA, charge MoP, AA, AA, scepter 3#, AA, AA, charge MoP, …?

Because I’m on a condi build?

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Posted by: Xyonon.3987

Xyonon.3987

And why don’t you just use AA, AA, charge MoP, AA, AA, scepter 3#, AA, AA, charge MoP, …?

Because I’m on a condi build?

You can still use AA, AA, scepter 3#, AA, AA, … uhh … look away? Agreed this one is tricky >_> After all we shouldn’t have to bother preventing our aa chain to happen. A rework is required here.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

Yeah, think this would be a good idea. Since phantasms>clones, why should a clone override a phantasm?

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

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Posted by: Fay.2357

Fay.2357

And why don’t you just use AA, AA, charge MoP, AA, AA, scepter 3#, AA, AA, charge MoP, …?

Because you shouldn’t have to purposefully avoid using part of a skill chain, and the highest damaging part of that skill chain, to stop from destroying your other sustained dps.