Hi there,
I’m a longtime player of gw2 (6 months after release). I’ve mained thief (was very fun, but felt limited in build diversity). I tried elementalist and loved it, but felt crippled by the low hp, forcing me to take certain traits and utilities to compete. (so again, although not as much, felt limited in build diversity) I played a ranger, and loved the diversity, but each build felt shallow and too easy to “master”. I’ve played engineer, which has in my opinion the most build diversity. I love trying various builds, and the challenge in learning to play them optimally. This is where I stand now, but I feel like the visuals of the class are lacking. And some of my favorite utilities are garbage for competitive play (rocket boots).
I usually prefer direct damage focused builds on all classes (fresh air ele, d/d thief, s/d engie, ranger is a cleric melee build) I’ve tried mesmser a bit, with varying success. I got to level 29 and had some good moments, but often feel I have to wait too long before delivering another “punch”, which meant leveling was a chore. (and map completion) I tried pvp on a mesmer, and was destroyed… XD I think its a class you need to learn from the ground up. I’m considering trying to main mesmer. (I always use the name Loboling on my main, and the same look) I just feel that I know very little about the profession. I’m going to try and pvp a bit more and see if I can get a better feel for the class, but I’m worried that I’m missing something that would help me achieve success. On my engineer, I consider a good mesmer to be a giant thorn in my side for arena. Sure I can kill them, but they are very slippery and bring amazing utility to their team.
Anyone have some advice on how to approach this profession? Ways to get through pve faster? Builds that are fun for learning the ropes in pvp? Does mobility feel as lacking as guardian did? (reason I could never main guards was watching thieves dance around me, so I mained thief) Even if I could destroy most thieves, if I let them get away with a sliver of health, that was the last I’d see them. My favorite classes all have decent chase potential (elementalist fiery greatsword, ranger gs/sw, thief has so much, and engineer has rocket boots and elixir gun along with endless swiftness)
Sorry for such a big thread for some simple questions, but I wanted to get some background.
Thanks in advance.
TLDR: Each paragraph is divided, so if you dont want to read one, you can ignore it and not lose much. I’m looking to play mesmer, but don’t know much about them.