Compounding Celerity: Why it's good.
Like many other under-used abilities, it can have its place. The problems are that a) it offers less for more effort than similar traits from other classes, b) you have to be in Inspiration to even get it, and some other traits in that line tend to offer much more in most situations, and c) there are more reliable ways to be faster.
Given the combination of these factors, I’d much rather equip a focus, Blink, or even centaur runes before taking up a minor conditional forward run speed only buff. Sure, every little bit helps, but it’s at end of the list so by that point I’m pretty good on speed and need other buffs from Inspiration, usually.
Focus is useful for so much more than the speed buff, and by the time you can take speed trait, you are already halfway to Warden’s Feedback (+20% duration on over 2x Celerity’s speed increase). Still, might be useful in some builds if focus doesn’t fit.
Blink I almost always have anyway so that’s probably not an issue, but depending on the situation I might need the trait slot for any gaps left when taking a movement utility.
Centaur runes give over twice the speed, usable IC and OOC, and grants it to allies/illusions for mass movement and can be the difference between nailing a shatter and missing if the enemy dodges. Yeah, giving up runes is a bigger investment, but not so bad for power builds, and it gives more.
EDIT: Oops, forgot my major point:
Now if Compounding Celerity were cumulative with other speed buffs or granted speed comparable to buffs with similar restrictions, say +10-12% speed increase per illusion then we might have something worth considering for more than just a small handful of builds.
Dissentient [DIS] ~Tarnished Coast
(edited by Gaiawolf.8261)
I have to agree about the bugg value. 5% is to low and it can do with an increase. Other classes get various speed buffs from things like traits, weapons, and sigils. None of them despawn due to range limits or can be killed. The offset should be a higher value.
That aside it’s not nothing now.
i think they should change it to 5% per unspent shatter or reverse it to having no clones=faster.. that way it can be used as an escape after distortion and would actually be useful outside combat