Condi mesmer: meta build?
4, 4, 6 PU, staff scepter/torch with balth runes or any condi based, full rabid, on clone death traits, poison/torment sigils, maybe earth, land your hard hitting conid’s and cover cover cover.
4/4/6 in what lines? And are there condi builds not using PU? I dont want to be another PU mesmer that constantst stealths.
4/4/6 in what lines? And are there condi builds not using PU? I dont want to be another PU mesmer that constantst stealths.
There sure are, but you asked for meta. PU condie is meta.
Ah ok. Than i asked the wrong question….
Updated question: what is a good/well-used condi mesmer build not using PU?
Ah ok. Than i asked the wrong question….
Updated question: what is a good/well-used condi mesmer build not using PU?
For what type of gameplay?
PVP plz… I just want to compare it to my current 0/5/5/0/4 build
PU is useless in PvP, unless your just going to screw around hot joins. I personally think 0/4/4/0/6 condi shatter or your 0/5/5/0/4 will serve your intentions.
For PvP mes isn’t meta, condi mes is even less meta, and condi PU is even below that. Most “meta” PvP builds for the teams who bring mesmers are interupt lock, or team fight shatter.
“Maybe I was the illusion all along!”
If I was rolling full Condi without PU I’d probably run something like this:
http://gw2skills.net/editor/?fhAQNAW7flknpBtlpxUNcrNitxY2LKBlDdUZDYYA-TJRFwAAeCA42fIaZAEXEAA
Which I just realized is also an 0/5/5/0/4 build haha. Probably pretty similar.
PU is useless in PvP, unless your just going to screw around hot joins. I personally think 0/4/4/0/6 condi shatter or your 0/5/5/0/4 will serve your intentions.
PU is actually very viable at all levels of solo queue, and up to roughly the top 200 of team queue, potentially even beyond that. The only place it isn’t effective is if you’re fighting one of the top 5 teams. Condie shatter will do nothing but get you destroyed, as it’s basically got all the weaknesses of shatter builds and none of the strengths.
As far as non-PU condie, my recommendation would be something along the lines of 4/5/5, staff + scepter torch. It’s basically the same overall playstyle, just you’ve got additional aoe confusion on clone deaths and shorter stealths. You can modify it to 2/6/5/something if you wanted to go more along the lines of scepter/pistol and take phantasmal fury.
Going into illusions in a staff + sc/t build doesn’t make a whole lot of sense. There really aren’t any good major traits there for you, since confusion isn’t worth increasing the duration of (because the base duration is so low), you don’t have any good phantasms, and IE is broken. Domination has a lot of great traits (crippling dissipation and torch traits), but if you wanted to avoid domination, inspiration would be the next best line, with mender’s purity and scepter cooldowns.
This for 4/5/5: http://gw2skills.net/editor/?fhAQNAW7flknpMtFqxRNcrNSpxY2cOikBURZHpcA-TJRHwAw2fIZZABXEAAPBAA
This for 0/5/5/4: http://gw2skills.net/editor/?fhAQNAW7flknpMtFqxRNcrNitxY2LK5k1kTZDYYA-TJRHwAw2fIZZABXEAAPBAA
Utils and sigils remain the same no matter what build you go for basically.
(edited by Fay.2357)
PU is useless in PvP, unless your just going to screw around hot joins. I personally think 0/4/4/0/6 condi shatter or your 0/5/5/0/4 will serve your intentions.
PU is actually very viable at all levels of solo queue, and up to roughly the top 200 of team queue, potentially even beyond that. The only place it isn’t effective is if you’re fighting one of the top 5 teams. Condie shatter will do nothing but get you destroyed, as it’s basically got all the weaknesses of shatter builds and none of the strengths.
As far as non-PU condie, my recommendation would be something along the lines of 4/5/5, staff + scepter torch. It’s basically the same overall playstyle, just you’ve got additional aoe confusion on clone deaths and shorter stealths. You can modify it to 2/6/5/something if you wanted to go more along the lines of scepter/pistol and take phantasmal fury.
Going into illusions in a staff + sc/t build doesn’t make a whole lot of sense. There really aren’t any good major traits there for you, since confusion isn’t worth increasing the duration of (because the base duration is so low), you don’t have any good phantasms, and IE is broken. Domination has a lot of great traits (crippling dissipation and torch traits), but if you wanted to avoid domination, inspiration would be the next best line, with mender’s purity and scepter cooldowns.
This for 4/5/5: http://gw2skills.net/editor/?fhAQNAW7flknpMtFqxRNcrNSpxY2cOikBURZHpcA-TJRHwAw2fIZZABXEAAPBAA
This for 0/5/5/4: http://gw2skills.net/editor/?fhAQNAW7flknpMtFqxRNcrNitxY2LK5k1kTZDYYA-TJRHwAw2fIZZABXEAAPBAA
Utils and sigils remain the same no matter what build you go for basically.
Why would I care about another’s build strengths and weaknesses when I’m playing a whole other build? I only shatter 2 for 6 stacks of confusion for 3 clones and 4 for save stomping ressing. The rest is meh.
But thanks for the reply. I don’t intend on going really far with a condi mesmer but I’m pretty tanks and if I spam staff AA with 3 clones I can take out most people.
If you don’t reccomend confusion duration, what other adept trait do you reccomend?
Why would I care about another’s build strengths and weaknesses when I’m playing a whole other build? I only shatter 2 for 6 stacks of confusion for 3 clones and 4 for save stomping ressing. The rest is meh.
Not entirely sure what you mean by this.
But thanks for the reply. I don’t intend on going really far with a condi mesmer but I’m pretty tanks and if I spam staff AA with 3 clones I can take out most people.
If you kill people with staff autoattack + 3 clones, they’re really really incredibly bad.
If you don’t reccomend confusion duration, what other adept trait do you reccomend?
I recommend not touching the illusion line for the reasons I already said. Illusionary Elasticity is broken, and none of the adept traits are any good. Use domination or inspiration as in the builds I posted.
Just a little info in case anyone doesn’t know: illusionary elasticity doesn’t work on staff clones. Despite ANet said they’re aware of this and will address that PRE- and POST-15th April (serious!), they haven’t make any changes to it.
Just a little info in case anyone doesn’t know: illusionary elasticity doesn’t work on staff clones. Despite ANet said they’re aware of this and will address that PRE- and POST-15th April (serious!), they haven’t make any changes to it.
Yea I noticed it earlier while playing. Now I’m running a 0/5/5/2/2 build and it’s pretty nice.
Ah ok. Than i asked the wrong question….
Updated question: what is a good/well-used condi mesmer build not using PU?
http://metabattle.com/wiki/Build:Mesmer_-_PU/Mantra_Condition_Roamer
Someone uploaded this recently. I’ve been using the exact same trait distribution for a long time now. I prefer sceptre/pistol with staff, and I usually swap between Mantra of Resolve and Mantra of Distraction depending on whom I am roaming with. Much more fun to play than a PU build.
alright, i dont really like mantras though but thx!