Condi/torment build

Condi/torment build

in Mesmer

Posted by: Miku.6297

Miku.6297

Hey everyone! This is my first time posting a build here so be gentle but please add suggestions!

http://gw2skills.net/editor/?fhAQNArfWl0npRtdqxBNMrNCuBdyYUDU/jhcySGgfB-TJxHABus/wsPBgjKDAwpAAA

Mainly just trying to keep torment and confuse pressure high, using bleeds from SI to keep things going when everything else is on CD.

Weapon choices – Went energy/bursting sigils on both (could probably pick better but I haven’t really tested it a lot)

Staff for the bouncing 1 and decent clone generation for shatters, as well as the traited bouncing attacks + clones seems to apply a decent amount of conditions when I can’t shatter.

Scepter/Torch seemed like the best choice for a condi heavy build. If I can get someone to swing at you the scepter block; it applies a decent amount of torment and is up fairly often. The 3 also applies a good amount of confusion. For the off hand I ended up picking torch, the invis is a nice bail out move, and the phantasmal mage while not great, does get 3 bounces with the trait.

For armor runes I’m stuck between undead and nightmare. I’m trying to focus on torment and then confuse; so I eventually picked undead for a tiny bit quicker damage application and a bit more survivability.

Slotted skills, I went with decoy and Mirror images for quick clone generation/stun breaks. I put the sigil of dom in my last slot for some CC.

Condi/torment build

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Posted by: Fay.2357

Fay.2357

This is just a pretty run-of-the-mill maim build. If you look around, you’ll see quite a few similar variations of this build posted and discussed on the forums. This isn’t really anything new/unique/special, I’m afraid.

With regards to sigils, usually you’ll get more mileage out of doom sigils than bursting sigils, as the pressure and utility from poison outweighs the slightly higher ConD of bursting.

Condi/torment build

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Posted by: GummiBear.2756

GummiBear.2756

This is just a pretty run-of-the-mill maim build. If you look around, you’ll see quite a few similar variations of this build posted and discussed on the forums. This isn’t really anything new/unique/special, I’m afraid.

With regards to sigils, usually you’ll get more mileage out of doom sigils than bursting sigils, as the pressure and utility from poison outweighs the slightly higher ConD of bursting.

well to be fair you dont have many option if you want a maim shatter, since well you need maim, and due to shatter you need DE as well, which leaves you with 4 points to spend to your liking and 3 major slots to play around with as to what you want in them, but cant actually disregard you need those major sots due to maim and DE

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Posted by: alanis.6094

alanis.6094

Don’t love Phantasmal Fury on a Maim build. Also not a fan of healing mantra without 3 charges, but some like that heal.

My overall thoughts is that its fine if you like it, but it looks like you went out of your way to make a build that would maximize your condition damage number, but at the cost of a few others things (the Signet, Scepter trait, condi dmg sigil).

I"ve run all variations of Maim, and 4 into inspiration is the only one I dislike. (personally prefer 0/4/4/0/6).

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

Condi/torment build

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Posted by: Miku.6297

Miku.6297

@Fay and Gummi! I agree there are some variations though I didn’t see any on the top few pages, and I was just looking for advice on what I am running. It’s just like Gummi said, x/4/x/x/6 being pretty much required doesn’t leave a lot of wiggle room.
– I did try the poison sigil and will probably be sticking with it!

@Alanis I agree, phant fury doesn’t really help much, the only phants I have aren’t really big crit spammers for bleed stacks, and with the condi/rabid stat the crits don’t do a lot. I just couldn’t figure out anything more usefull xD.

I actually don’t really love the mantra heal, It’s just I don’t really have anything else on my bar to deal with conditions, and I figured even a little bit is better then none at all.

What do you use for 0/4/4/0/6?

Condi/torment build

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Posted by: Myxam.2790

Myxam.2790

Condi/torment build

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Posted by: alanis.6094

alanis.6094

What do you use for 0/4/4/0/6?

increased blink range, clone on dodge
dissipation, staff cooldowns (6s phase retreat!)
confusion duration, extra bounce, maim

though to be honest, one of the primary reasons I go down the that trait line is for the protection on regen trait.

for utilities I run mantra cleanse, MI, blink.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

Condi/torment build

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Posted by: Skada.1362

Skada.1362

Heya, this is the build I often switch to after being destroyed by thieves using the regular full zerk IP shatter build while solo roaming

http://en.gw2skills.net/editor/?fhAQNAsfWlknpRtlpxBNcrNyrBh6oUlcSyBEgSuhoB-TFiAABEu/AAHBgwU+dk6Pb8IAGUfAbKB5+EAQKgFlGB-w

It works great for me, thieves are no longer an issue, life becomes easier and I even feel guilty playing this so I don’t even stomp people anymore.

you get a 2 second burn from winds of chaos, the sword allows for landing shatters easily with the 3 ½ immobilize. You can switch out Domination IV and IX to V and VII if you prefer.

I am Derpocalypse. WvW is all I care about. Currently on Piken Square EU.

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Posted by: Snakebyte.2804

Snakebyte.2804

I run 04226 and love it. Most fun I’ve had roaming in wvw. Might try 04406 now though. Can’t have enough phase retreats.

Gringo Pls, JQ Engineer

Condi/torment build

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Posted by: messiah.1908

messiah.1908

here is what i use and some tips and tutorial in tpvp arena
https://www.youtube.com/watch?v=bwDH_F8PWj0&list=PLiT59SEZLaifPQmI9HNXyFepPEL39q-yV&index=1

in wvw dire all the way with battle sigils to buff my condi dmg for fun above 2k

Condi/torment build

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Posted by: denis.9487

denis.9487

I have been playing with sword/pistol scepter/torch. Going 44006 lower torch cool down, condition duration and target drop help in wvw. IMO the biggest help is illusionary invigoration to shatter more often. The sword pistol weapon set allows for defense a root to land shatters and a stun to stop runners.

Condi/torment build

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Posted by: Dr Gonzo.6259

Dr Gonzo.6259

Yeah after getting bored with the normal shatter and phantasm specs I tried this out, its a lot of fun. Took it for a spin in Spvp and had some really good games, the only class that gave me real trouble were really good Condi-nadespam-engies (those buggers are tough without any stability or condi cleanse).

Tried rune of Nightmare out for the condi duration and the random fear (though I was actually finding it messing me up by wasting my blocks) what Runes have you guys been having success with? I’m also not sure whether to go Rabid or Carrion, been running rabid but I’m not sure if that’s the way to go. Running 0/4/4/0/6, staff spec using Sce/torch and staff.

To you guys running sword, do you feel like the lack of extra torment stacks and confusion is worth it for the root and lesser damage from BF? I haven’t tried it out yet but it seems kinda counter to this spec, the swap-Bf combo may not be as necessary without IP. Gonna give it a try in WvW, gotta get myself a condi sword for the first time…ever.

Condi/torment build

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Posted by: denis.9487

denis.9487

For wvw since the fighting does not take place over a certain area I find the sword/pistol needed to combat runners. Once the enemy realizes what is going on pretty easy to disengage from a mesmer. Also traveler runes is what I use for wvw. Again helps run from objectives and help escape chase. Hate being a turtle when speed is needed to defend or escape.

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Posted by: Dr Gonzo.6259

Dr Gonzo.6259

Yeah I’m definitely gonna run travelers in wvw, cause I hate moving at base speed. Thanks for your input!

Condi/torment build

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Posted by: kodesh.2851

kodesh.2851

Maim is optional.
Try 0/5/5/0/4. Scepter/pistol & Staff, Rabid/Undead, Signet of Domination. ~1800 unbuffed condi damage. You do stack less torment obviously, but you pickup confusion on clone death and your condis tick harder. Depends if you prefer to shatter a lot or not but both are very solid.

Edit: Oh wvw? It matters not. Faceroll left→right.

Sizzap – Asura Mesmer, Dragonbrand

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Posted by: messiah.1908

messiah.1908

Yeah after getting bored with the normal shatter and phantasm specs I tried this out, its a lot of fun. Took it for a spin in Spvp and had some really good games, the only class that gave me real trouble were really good Condi-nadespam-engies (those buggers are tough without any stability or condi cleanse).

Tried rune of Nightmare out for the condi duration and the random fear (though I was actually finding it messing me up by wasting my blocks) what Runes have you guys been having success with? I’m also not sure whether to go Rabid or Carrion, been running rabid but I’m not sure if that’s the way to go. Running 0/4/4/0/6, staff spec using Sce/torch and staff.

To you guys running sword, do you feel like the lack of extra torment stacks and confusion is worth it for the root and lesser damage from BF? I haven’t tried it out yet but it seems kinda counter to this spec, the swap-Bf combo may not be as necessary without IP. Gonna give it a try in WvW, gotta get myself a condi sword for the first time…ever.

nightmare runes for pvp is the best. if its mess up your block dont use block on the first enemy attack and w8 2-3 sec. rabid is the way to go with bit more toughness and crit chance to proc more bleed stack from clones. carrion doesnt offer much dmg
sword dont needed if you go with staff and IE with 3 clones doing 10 bleed stack in average before i shatter them. the root is nice but your shatter doesnt do much direct dmg. and i like to see my enemy use his dodges when my clones run to him.

Condi/torment build

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Posted by: alanis.6094

alanis.6094

Nightmare or Traveler’s are typically the best bang for the buck, depending on how much roaming you plan to do.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

Condi/torment build

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Posted by: denis.9487

denis.9487

The reason for sword in wvw paired with pistol allows you to keep your opponent in the fight box. 3 staff clones with ie does apply pressure but IMO since this is a shatter build taking illusionary invigoration allows you to use all your shatters again. The amount of confusion plus torment followed with the new torch phant(more confusion) duelist adding covering bleeds creates a powerful combination. Stacking over 15 torment/confusion/bleeds with on swap poison from doom sigils is nasty.

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Posted by: denis.9487

denis.9487

Edit to post. Ie also shines when fighting around a circle so your clones can do their thing. The wvw nature means a more mobile fighting experience so IMO the extra shatters out weigh the extra bounce.

Condi/torment build

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Posted by: messiah.1908

messiah.1908

The reason for sword in wvw paired with pistol allows you to keep your opponent in the fight box. 3 staff clones with ie does apply pressure but IMO since this is a shatter build taking illusionary invigoration allows you to use all your shatters again. The amount of confusion plus torment followed with the new torch phant(more confusion) duelist adding covering bleeds creates a powerful combination. Stacking over 15 torment/confusion/bleeds with on swap poison from doom sigils is nasty.

regarding II or IE
if i go against zerk thief i really like IE as my 3 staff clone will target him fast so i know where he is when he’s out of stealth and also if he target me they will freely target him for high condi pressure.
same if i go against condi spec
all other scenarios i like II too