Condition Mes WvW

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Posted by: Bloodwine.6450

Bloodwine.6450

Hey guys.

Been playing a power shatter build for as long as I can recall, recently I’ve felt the urge to try out condition, mostly for WvW roaming and the occasional PvP.

So I put together a rough build according to how I would do it http://gw2skills.net/editor/?vhAQNArfWlknh20YjawMNwtGLzGkZF29GQXSM/RZAqdyA-T1hFABAcCAaR9nmU+x7TA0HA8+DIfIAwSJIpAgYsF-w

Are condi Messies in a good place right now?
What can I change to improve on my build, is there a current Meta?

Thanks for any feedback.

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Posted by: Silverkey.2078

Silverkey.2078

That’s about what I am using. I have a slight preference for chaotic dampening over chaotic transference, but I guess both are good alternatives. I use ineptitude over malicious sorcery. If malicious sorcery was not bugged, it would probably be better, but just a CD reduction seems “meh”, but I agree more confusing image is good.

So overall, I think the build is right!

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Posted by: Kabuki.9103

Kabuki.9103

I’m coming from the mirror opposite. I’ve re-embraced the mesmer after the june patch shelfing my thief main. Started off as a condition WvW roamer, tried power with GS, then went back to condition.

I have the same build except for ineptitude over malicious sorcery and the pledge over compounding power. I will also swap out arcane thievery for mimic for the following chain:

mimic→the prestige→decoy→decoy→mass invis→ (the prestige or decoy as available) for up to 50s of continuous stealth!

I’m using nightmare runes but will probably move to perplexity also. Good call there.

The power interrupt lockdown build with GS is probably better for insta-burst when running in small groups but I personally run solo roaming most of the time and find the PU condition a better fit. Gotta have a lot of disengage when poking at zerg stragglers and constantly outnumbered.

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Posted by: messiah.1908

messiah.1908

try this
http://gw2skills.net/editor/?vhAQNArfWlsnh20YjawMNwtGLvGk5KmRNRDQObSZC6d0A-T1hFABAcCAaR9nmU+x7TA0HA8+DIfIAwSJIpAgYsF-w

you dont need pu
you have 4 reflect skills so ranger/necro etc cant hurst you much
you got stability on demand so no warrior or thieves can stun you
in wvw roaming you are god (not versus guard though)

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Posted by: Fay.2357

Fay.2357

try this
http://gw2skills.net/editor/?vhAQNArfWlsnh20YjawMNwtGLvGk5KmRNRDQObSZC6d0A-T1hFABAcCAaR9nmU+x7TA0HA8+DIfIAwSJIpAgYsF-w

you dont need pu
you have 4 reflect skills so ranger/necro etc cant hurst you much
you got stability on demand so no warrior or thieves can stun you
in wvw roaming you are god (not versus guard though)

PU is actually extremely important for surviving in outnumbered fights with a couple competent thieves. I was running BD before, and it works fantastically for dueling and 1v2s, but once you get past that, it’s very risky. BD is still better against the average WvW folks, but now and then you’ll hit a good thief tailing a group, and that’s incredibly difficult to survive without PU.

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Posted by: messiah.1908

messiah.1908

I just hate pu and I rarely use more than 3 sec stealth unless I disengage
And 1vx more than 3 is hard even with pu unless you just troll and not go for the kill or you face bad players

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Posted by: Fay.2357

Fay.2357

I just hate pu and I rarely use more than 3 sec stealth unless I disengage
And 1vx more than 3 is hard even with pu unless you just troll and not go for the kill or you face bad players

Well, in 1vx vs more than three is certainly hard even with PU, but PU gives you the survivability to last in the fight long enough to try and spread them out, or pick off a person when they make a mistake. Without it you either have to disengage fast or you die.

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Posted by: echo.2053

echo.2053

pu isn’t needed, its just a crutch for bad players to lean on. between blocks, blinks, utilities blinds on shatter, position awareness… you shouldnt need added stealth..

you might as well just be a p/d teef

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: Fay.2357

Fay.2357

pu isn’t needed, its just a crutch for bad players to lean on. between blocks, blinks, utilities blinds on shatter, position awareness… you shouldnt need added stealth..

you might as well just be a p/d teef

You obviously didn’t read a single thing past the 2 letters ‘P’ and ‘U’.

PU is necessary to properly maintain 1vx where x>3. It’s not necessary for smaller fights, but since 1v3+ happen very often in WvW, PU is necessary to ensure that you can engage into any situation.

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Posted by: denis.9487

denis.9487

If pu is not your cup of tea so be it. But the facts remain that using helps you survive that simple. Take the knowledge move on no need to try and prove what trait is better or try to justify a playstyle as better.

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Posted by: echo.2053

echo.2053

oh is that what you were going for? perhaps next time use metaphors that are actually relevant to the senses being used such as " looking but not seeing".

no i mean dying while doing something like poking the tail of a zerg to see if i can get them to turn around. If i need to escape I use utilites, clever juking, and line of sighting.

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: messiah.1908

messiah.1908

i can win most 1v2 without pu. the problem in 1v3 and above is not the lack of pu rather the lack or ability to stomp fast before the res thus the fight can just go on till i get board

also if there are 2 thieves pu wont save me much if i decide to stick around as they go SR and rotate it thue my clones cant do good pressure

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Posted by: Simonoly.4352

Simonoly.4352

Condi Mes is a bit weird right now. The removal of clone death and the lower damage of a single staff clone burn can feel quite significant at times, but your potential to confusion bomb has increased and confusion itself is very potent now with the change. Unfortunately Duellist’s Discipline and Malicious Sorcery are both bugged, so full potential of condi Mes post specialisations hasn’t really been met.

As for the build linked, I’d probably swap Malicious Sorcery for Ineptitude for more confusion stacking and Compounding Power for the The Pledge for extra cleansing and the crazy cooldown reduction of The Prestige with PU. Also might be worth taking Master of Manipulation so you can reduce CDs for all 3 manipulations you are using. Just be careful when using one of your manipulations into stealth – the reflects will reveal you.

Gandara

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Posted by: Silverkey.2078

Silverkey.2078

I thin a-net does not like condi mesmer
bugged traits: duelist’s discipline, malicious sorcery
overnerfed traits: MtD, chaotic dampening

if you see a pattern…

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

pu isn’t needed, its just a crutch for bad players to lean on. between blocks, blinks, utilities blinds on shatter, position awareness… you shouldnt need added stealth..

you might as well just be a p/d teef

You obviously didn’t read a single thing past the 2 letters ‘P’ and ‘U’.

PU is necessary to properly maintain 1vx where x>3. It’s not necessary for smaller fights, but since 1v3+ happen very often in WvW, PU is necessary to ensure that you can engage into any situation.

To be honest, the simple idea that any profession expect to 1 v X makes me feel uneasy and tend to signal something is not right. At least to me.

All things being equal, you should have your hands full with 1 opponent of your caliber. Winning 1 v 2 very occasionally if your opponents made mistakes and you didn’t.

When I see 1 vs 5- 10 with a lone mesmer still managing to win a war of attrition I can’t help but see it as something being very wrong even if the opponents are all bad (I’ve seen too many instances where this was simply not the case). There are limits to always equate all to others being bad.

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

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Posted by: Choppy.4183

Choppy.4183

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

This. Especially when he already qualified the opponents as competent.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Windwalker.7421

Windwalker.7421

Then again they beefed up Confusion damage in general (but we’re definitely the kings of confusion now), Scepter #3, and Chaos Armor with traited staff, and added some new Condie traits like Ineptitude, Blinding Dissipation, and Mistrust.

As much as the MtD nerf was knee-jerk and a bit ludicrous in light of Burn-oriented classes often doing MUCH higher burst damage the us, overall I have to say that in WvW at least Condie Mesmers are more than fine.

I had the displeasure of running into a well played Burn Engie using Flamethrower and Pistol/Shield. 3.8k Burn ticks…ouch! He did well in waiting to burst until late into the fight, and got me hard. I’ve seen this with some Guardians and Eles too, as well as the rare Condie Ranger who can put some pretty absurd Bleed, Burn, and Poison bursts on you. (With 25% extra damage on poison, even Poison can hurt a lot…especially when you get 8-9 stacks of it within a very short duration.)

However, we tend to outshine most of the above in AoE conditions combined with stealth of course.

And hating on PU in WvW is just silly. Why would you handicap yourself and not use what your class has been given, especially when it’s in an environment where as a solo roamer you’re mostly facing 2-3 enemy players, or of course getting chased halfway across the map by zergs.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Then again they beefed up Confusion damage in general (but we’re definitely the kings of confusion now), Scepter #3, and Chaos Armor with traited staff, and added some new Condie traits like Ineptitude, Blinding Dissipation, and Mistrust.

As much as the MtD nerf was knee-jerk and a bit ludicrous in light of Burn-oriented classes often doing MUCH higher burst damage the us, overall I have to say that in WvW at least Condie Mesmers are more than fine.

I had the displeasure of running into a well played Burn Engie using Flamethrower and Pistol/Shield. 3.8k Burn ticks…ouch! He did well in waiting to burst until late into the fight, and got me hard. I’ve seen this with some Guardians and Eles too, as well as the rare Condie Ranger who can put some pretty absurd Bleed, Burn, and Poison bursts on you. (With 25% extra damage on poison, even Poison can hurt a lot…especially when you get 8-9 stacks of it within a very short duration.)

However, we tend to outshine most of the above in AoE conditions combined with stealth of course.

And hating on PU in WvW is just silly. Why would you handicap yourself and not use what your class has been given, especially when it’s in an environment where as a solo roamer you’re mostly facing 2-3 enemy players, or of course getting chased halfway across the map by zergs.

Burning is full kitten atm. It should have a cap on the stack it can reach that is never higher than 5… You are preaching at the choir as far as I’m concerned.

As for PU, I’m not blaming ppl to use what is available unless they try and tell me that they like any real challenge.

What I blame is PU being available in the form it is. That coupled with a 24 sec teleport/stun breaker that has a range of 1200 makes it hell to bring down any mesmer.

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Posted by: messiah.1908

messiah.1908

pu isn’t needed, its just a crutch for bad players to lean on. between blocks, blinks, utilities blinds on shatter, position awareness… you shouldnt need added stealth..

you might as well just be a p/d teef

You obviously didn’t read a single thing past the 2 letters ‘P’ and ‘U’.

PU is necessary to properly maintain 1vx where x>3. It’s not necessary for smaller fights, but since 1v3+ happen very often in WvW, PU is necessary to ensure that you can engage into any situation.

To be honest, the simple idea that any profession expect to 1 v X makes me feel uneasy and tend to signal something is not right. At least to me.

All things being equal, you should have your hands full with 1 opponent of your caliber. Winning 1 v 2 very occasionally if your opponents made mistakes and you didn’t.

When I see 1 vs 5- 10 with a lone mesmer still managing to win a war of attrition I can’t help but see it as something being very wrong even if the opponents are all bad (I’ve seen too many instances where this was simply not the case). There are limits to always equate all to others being bad.

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

let him try to win 1v3 in tpvp full team (not hotjoin)

in wvw i see many players just standing clicking which are easy to kill and i find some 1v1 which are hard to win ,
wvw is not the ground to judge a build

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Posted by: Windwalker.7421

Windwalker.7421

All things being equal, you should have your hands full with 1 opponent of your caliber. Winning 1 v 2 very occasionally if your opponents made mistakes and you didn’t.

Oh I would agree, but in my experiences this is the case. I have run into players of pretty much every class that can school me like no one else ever has. These people are definitely better at their class then I am at mine, no doubt, but it clearly shows that just about any profession is able to be built in a way to be a strong solo roamer.

I think this last point can’t be stressed enough!

In WvW you often fight very suboptimally specialized opponents, whom most likely are only engaging you because they have a numeric advantage. They’re used to zerging it up, and not fighting small-scale. This is why you very often fight and even win 1v2 or 1v3 battles in WvW, but you can do this on just about any profession if you’re built for small-scale, and they’re not.

We often like to refer to these players as being bad, and to a solist kiter/juker they are. They’re not built for it, nor are they experienced in it. Look at that one video with the Team Speak thing, are these players really that bad? Yeah! They were like fish on land. They seemed to be reasonably experienced in WvW as a whole, but probably mostly the Zerg vs. Zerg and PvE aspects of it.

Once they ran into a semi-competent soloist, they indulged him in his game even though they lacked experience and were ill prepared for it. Heck they clearly had rarely even seen (or given notice to) Mesmers before, they knew literally nothing about the class. (And conditions in general, which is why they had no Condie clears. Mostly useless in zerg vs. zerg!)

So it’s a bit disingenuous to draw the conclusion that a solo player beating 2-4 others means he’s playing an OPd profession/build, or that the 2-4 are all bad. They are just bad and/or unprepared for small-scale PvP, especially in a kiting/juking type of environment where it’s very easy to underestimate the solo player.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

pu isn’t needed, its just a crutch for bad players to lean on. between blocks, blinks, utilities blinds on shatter, position awareness… you shouldnt need added stealth..

you might as well just be a p/d teef

You obviously didn’t read a single thing past the 2 letters ‘P’ and ‘U’.

PU is necessary to properly maintain 1vx where x>3. It’s not necessary for smaller fights, but since 1v3+ happen very often in WvW, PU is necessary to ensure that you can engage into any situation.

To be honest, the simple idea that any profession expect to 1 v X makes me feel uneasy and tend to signal something is not right. At least to me.

All things being equal, you should have your hands full with 1 opponent of your caliber. Winning 1 v 2 very occasionally if your opponents made mistakes and you didn’t.

When I see 1 vs 5- 10 with a lone mesmer still managing to win a war of attrition I can’t help but see it as something being very wrong even if the opponents are all bad (I’ve seen too many instances where this was simply not the case). There are limits to always equate all to others being bad.

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

let him try to win 1v3 in tpvp full team (not hotjoin)

in wvw i see many players just standing clicking which are easy to kill and i find some 1v1 which are hard to win ,
wvw is not the ground to judge a build

I partially agree. I know all balance are to be judge on the ground of pvp but no matter how much you want it to work it just can’t in the end.

As a wvw player first I have quite a high tolerance, I think, to unbalance. However, when an known issue exist in one game mode ignoring that issue when you make changes is just unforgivable. Stealth in WvW was such an issue. Making it more available and for longer periods was an absurd decision to begin with no matter if it’s ok in pvp or not. They could, read should, have use other options that were at least not known to be problematic in your other game mode to begin with.

tl;dr: You can’t constantly ignore the rest of your game because you only maintain balance relative to one mode.

(edited by Sirbeaumerdier.3740)

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

All things being equal, you should have your hands full with 1 opponent of your caliber. Winning 1 v 2 very occasionally if your opponents made mistakes and you didn’t.

Oh I would agree, but in my experiences this is the case. I have run into players of pretty much every class that can school me like no one else ever has. These people are definitely better at their class then I am at mine, no doubt, but it clearly shows that just about any profession is able to be built in a way to be a strong solo roamer.

I think this last point can’t be stressed enough!

In WvW you often fight very suboptimally specialized opponents, whom most likely are only engaging you because they have a numeric advantage. They’re used to zerging it up, and not fighting small-scale. This is why you very often fight and even win 1v2 or 1v3 battles in WvW, but you can do this on just about any profession if you’re built for small-scale, and they’re not.

We often like to refer to these players as being bad, and to a solist kiter/juker they are. They’re not built for it, nor are they experienced in it. Look at that one video with the Team Speak thing, are these players really that bad? Yeah! They were like fish on land. They seemed to be reasonably experienced in WvW as a whole, but probably mostly the Zerg vs. Zerg and PvE aspects of it.

Once they ran into a semi-competent soloist, they indulged him in his game even though they lacked experience and were ill prepared for it. Heck they clearly had rarely even seen (or given notice to) Mesmers before, they knew literally nothing about the class. (And conditions in general, which is why they had no Condie clears. Mostly useless in zerg vs. zerg!)

So it’s a bit disingenuous to draw the conclusion that a solo player beating 2-4 others means he’s playing an OPd profession/build, or that the 2-4 are all bad. They are just bad and/or unprepared for small-scale PvP, especially in a kiting/juking type of environment where it’s very easy to underestimate the solo player.

There is a HUGE difference between a bad player and a bad build for a given situation. PPL playing WvW you encounter will often have builds suited for the many needs of WvW (I myself roam with a hybrid build because I’m lazy about constantly switching gear and traits). This means that if you are specialized for roaming and duels (and don’t mind one sec being next to useless for your team compared to what you could) you having a relatively easy time in fights doesn’t mean you are good and that they are bad. It mostly means your tools for the given situation are way better than what they are stuck with when they encounter the kittening mesmer.

My point is, even with all that in mind, the idea of expecting 1 v X to be available is inherently kittened up.

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Posted by: Fay.2357

Fay.2357

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

This. Especially when he already qualified the opponents as competent.

Well, a couple things.

First, consider that competence is necessarily a relative measure. When I say ‘competent’, I’m not saying they’re as good as me. Now and then that happens, but those encounters are rather substantially more rare. Competent is more a reflection on relative competence than absolute competence.

Additionally, competence shows up in different ways. I call folks competent in wvw if they’re able to coordinate their attacks to hit me, not suicide on confusion and torment, and be capable of utilizing their mobility to stick to me unless I really burn cooldowns to juke for a disengage. Those 3 qualities together are fairly rare and will make an outnumbered fight substantially more difficult immediately. What those don’t necessarily include are any grasp of tactics.

So yes, if a group of 5 or 6 folks stick together, use their condie clears effectively, and coordinate attacks when I de-stealth, I won’t be able to touch them. However, that’s an inefficient way of actually killing a PU mes, especially if there’s a lot of opportunities to LoS. What usually ends up happening is the group will spread out to cover more ground. When spread out, certain members of the group will be more vulnerable to bursting, and so I’ll execute a burst on them. Stomping is still a bit iffy if the group isn’t totally devoid of tactical thought, but can be done on non-thief/ele/Mesmer.

What PU does for me is it allows me to be slippery enough that the group feels the need to spread out and split up. It allows me to play hide and seek long enough to make them mad, and mad people make mistakes and overextend. I can capitalize on mistakes and overextension even against competent players, and come out with kills.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

This. Especially when he already qualified the opponents as competent.

Well, a couple things.

First, consider that competence is necessarily a relative measure. When I say ‘competent’, I’m not saying they’re as good as me. Now and then that happens, but those encounters are rather substantially more rare. Competent is more a reflection on relative competence than absolute competence.

Additionally, competence shows up in different ways. I call folks competent in wvw if they’re able to coordinate their attacks to hit me, not suicide on confusion and torment, and be capable of utilizing their mobility to stick to me unless I really burn cooldowns to juke for a disengage. Those 3 qualities together are fairly rare and will make an outnumbered fight substantially more difficult immediately. What those don’t necessarily include are any grasp of tactics.

So yes, if a group of 5 or 6 folks stick together, use their condie clears effectively, and coordinate attacks when I de-stealth, I won’t be able to touch them. However, that’s an inefficient way of actually killing a PU mes, especially if there’s a lot of opportunities to LoS. What usually ends up happening is the group will spread out to cover more ground. When spread out, certain members of the group will be more vulnerable to bursting, and so I’ll execute a burst on them. Stomping is still a bit iffy if the group isn’t totally devoid of tactical thought, but can be done on non-thief/ele/Mesmer.

What PU does for me is it allows me to be slippery enough that the group feels the need to spread out and split up. It allows me to play hide and seek long enough to make them mad, and mad people make mistakes and overextend. I can capitalize on mistakes and overextension even against competent players, and come out with kills.

I get what you are saying but at the same time don’t you see a problem with what you said?

You admit the group HAS to split to have any chances to catch you but them doing so make them much easier preys.

Sure if they all stick together they can probably laugh at all the condies and get quick res when you successfully insta gib one of them.

However, playing it safe means forget about catching the mesmer. If you try and catch the mesmer, you forget about the safety of the group. No matter what you do, the mesmer is laughing at 5 + ppl. This is bad to me.

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Posted by: messiah.1908

messiah.1908

pu isn’t needed, its just a crutch for bad players to lean on. between blocks, blinks, utilities blinds on shatter, position awareness… you shouldnt need added stealth..

you might as well just be a p/d teef

You obviously didn’t read a single thing past the 2 letters ‘P’ and ‘U’.

PU is necessary to properly maintain 1vx where x>3. It’s not necessary for smaller fights, but since 1v3+ happen very often in WvW, PU is necessary to ensure that you can engage into any situation.

To be honest, the simple idea that any profession expect to 1 v X makes me feel uneasy and tend to signal something is not right. At least to me.

All things being equal, you should have your hands full with 1 opponent of your caliber. Winning 1 v 2 very occasionally if your opponents made mistakes and you didn’t.

When I see 1 vs 5- 10 with a lone mesmer still managing to win a war of attrition I can’t help but see it as something being very wrong even if the opponents are all bad (I’ve seen too many instances where this was simply not the case). There are limits to always equate all to others being bad.

tl;dr: Expecting your profession to provide possibility to win 1 v X is bad to me.

let him try to win 1v3 in tpvp full team (not hotjoin)

in wvw i see many players just standing clicking which are easy to kill and i find some 1v1 which are hard to win ,
wvw is not the ground to judge a build

I partially agree. I know all balance are to be judge on the ground of pvp but no matter how much you want it to work it just can’t in the end.

As a wvw player first I have quite a high tolerance, I think, to unbalance. However, when an known issue exist in one game mode ignoring that issue when you make changes is just unforgivable. Stealth in WvW was such an issue. Making it more available and for longer periods was an absurd decision to begin with no matter if it’s ok in pvp or not. They could, read should, have use other options that were at least not known to be problematic in your other game mode to begin with.

tl;dr: You can’t constantly ignore the rest of your game because you only maintain balance relative to one mode.

i really dont know why they buff pu 100% . at pvp stealth is not relevant so only for wvw and pve

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Posted by: messiah.1908

messiah.1908

bad player for me is not when i kill him rather which rotation he used and did he manage to anticipate my move or stop attacking

the problem with 1v2 or 1v3 that they are think they can take you faster if they just burst but 1 block 3 shatter will take any thief in 2 sec and mirror on ranger too

also i dont know why ppl look for 1v more than 3 if you manage to down them all they are too bad as they can res each other fast even with not doing anything

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

also i dont know why ppl look for 1v more than 3 if you manage to down them all they are too bad as they can res each other fast even with not doing anything

That is soooooo true and one of the thing that can make me go into a near catatonic state when I see it happen in front of me.

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Posted by: Achilles.6139

Achilles.6139

Here’s the build I’m currently using for roaming: http://gw2skills.net/editor/?vhAQNArfWlknhi0YjawMNwtGLrGkZJ2xKQTQQrSZEKeAA-T1hFABAcCAaR9nmU+x7TA0HA8+DIfIAwSJIpAgYsF-w

Slight changes from your build include:
1) Harmonious Mantras > Deceptive Evasion:
– The burst potential is already extremely high, additional clones are not needed with this build.
– The pure amount of condi’s I’m running into in WvW make more condi cleanse a must. Charge Mantra before fight, recharge mantra during stealth…. You don’t die to condis.
2) Chaotic Dampering > Chaotic Transference:
– You already sit at around 2k condi damage in WvW, I feel anything more is overkill. The protection comes in quite handy if you get in a bad spot.
3) The Pledge > Compounding Power:
– If the additional condi removal wasn’t useful enough, the reduced cooldown on torch skills in stealth is huge. Again, I feel the 2k condi dmg is plenty.
4) Finally, Ineptitude > Malicious Sorcery:
– This one I’ve been playing around with recently. I’m starting to lean more and more toward ineptitude. Note there is a 10 second cooldown, but it is target specific. So if you were to get jumped by 2 thieves, you could rotate the blinds on them. It works pretty well. Blind on blocks from: a) Chaos Storm’s Aegis and b) Illusionary Counter + blind on successful evade + blinds on All shatter skills = a bit OP in my opinion. I haven’t done enough testing, but I don’t think the confusion on blind is on the 10s internal CD. (Need to test further).

For those saying PU is to carry trash players etc….
I use this build from 1vx fights…. PU is not usually needed in 1v1 or 1v2.

You have to kitten up pretty bad to die with this build after you get the hang of it.

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Posted by: Tongku.5326

Tongku.5326

try this
http://gw2skills.net/editor/?vhAQNArfWlsnh20YjawMNwtGLvGk5KmRNRDQObSZC6d0A-T1hFABAcCAaR9nmU+x7TA0HA8+DIfIAwSJIpAgYsF-w

you dont need pu
you have 4 reflect skills so ranger/necro etc cant hurst you much
you got stability on demand so no warrior or thieves can stun you
in wvw roaming you are god (not versus guard though)

PU is actually extremely important for surviving in outnumbered fights with a couple competent thieves. I was running BD before, and it works fantastically for dueling and 1v2s, but once you get past that, it’s very risky. BD is still better against the average WvW folks, but now and then you’ll hit a good thief tailing a group, and that’s incredibly difficult to survive without PU.

I use PU because it lets me mind kitten people. Literally. I love it. Not their toons, but the people behind them, even when they think they’re good at tracking mesmers, or playing mesmers themselves. Its awesome.

As the guy above me, I also run ineptitude, the pledge, and chaotic dampening for the prot.

I switched out of Dueling and Domination lines and went for inspiration since I often go 1 v X and against bursty builds. I run Persisting Images, Restorative Illusions, and mental Defense.

For healing skill I use mirror, decoy, blink, whatever (usually feedback, for rangers or stupid build warriors), mass invis for utilities.

gear wise I actually went kinda hybrid, about half carrion and half rabid with Superior Runes of Anti-Toxin. Tend to run condi duration foods and crystals of course.

It works out well for me, it lacks mobility, except blink, but once I am onto a target they cant gte away cause I have a lot of cripple, so unless I choose to disengage for whatever reason, they are pretty much done.

Heavy Deedz – COSA – SF

(edited by Tongku.5326)

Condition Mes WvW

in Mesmer

Posted by: Xenon.4537

Xenon.4537

Condi mesmer is strong in pvp because their main damage comes from “conditional” conditions.

Confusion: more damage to players because they cast often.
Torment: more damage to players because they move often.

In pve though… condi mesmer is terrible because NPCs simply don’t proc the higher damage, and there’s not enough bleed or burning to compensate. Also it takes up to 10 seconds to “ramp up” condi dps in pve. Mobs are usually dead by then.

Condition Mes WvW

in Mesmer

Posted by: Fay.2357

Fay.2357

Condi mesmer is strong in pvp because their main damage comes from “conditional” conditions.

Confusion: more damage to players because they cast often.
Torment: more damage to players because they move often.

In pve though… condi mesmer is terrible because NPCs simply don’t proc the higher damage, and there’s not enough bleed or burning to compensate. Also it takes up to 10 seconds to “ramp up” condi dps in pve. Mobs are usually dead by then.

Did you perhaps post this in the wrong thread?

Condition Mes WvW

in Mesmer

Posted by: Kabuki.9103

Kabuki.9103

Achilles, I may go back to Chaotic Dampening. With full buffs including corruption stacks and cheap condi food, I’m sitting at ~2350 condition damage. Gaining protection would probably contribute a lot to survivability 1 vs many. Also, I overwrote my rune of the nightmare with the perplexity runes I was thinking of using on my thief.

Condition Mes WvW

in Mesmer

Posted by: Bloodwine.6450

Bloodwine.6450

Cool got some pretty great feedback here thanks guys!

One last thing I’d like to know, when gearing up is the gear I showed in my link roughly what I want to have? Playing a PU condi Mes whilst roaming do I want to focus mostly on having full Rabid Gear or Sinister? Reason I ask is this playstyle seems to have a fairly decent Prot uptime, so would the toughness over power be a worthwhile tradeoff?

Cheers again.

Condition Mes WvW

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

For WvW, If you’re going Dueling, go full Rabid.
If you’re going Domination instead of Dueling, go full Dire.

There’s no such thing as too much durability in WvW, just decisions over tradeoffs.

Sinister does more damage, sure, but you suddenly become very vulnerable to ambushes, which are very common in WvW. It’s basically the same as going full zerk, and you just can’t rely on having your protection up 100% of the time while roaming…which is when the ambushes happen.

Frankly, I think it’s one of the wonderful benefits of going condi that you can afford to run durability gear without suffering much for damage. And really, that’s the build that’s driving so many people crazy over the condi mes, all these mesmers in rabid who load you up with conditions and just. don’t. die.

tl;dr: go rabid with the build you outlined. If you ever replace dueling with domination, go dire.